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Messages - Milln

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Mature / Re: Mature (Console)
« on: January 26, 2012, 08:51:49 AM »
Close B, Ex Rekka(4) DC D Metal Massacre, close C, EX Metal Massacre, close C, Rekka
And
Close B, EX Rekka(4) DC D Metal Massacre, close C, Nocturnal Lights
Both do the same amount of damage: 457. I found this to be very cool.

It seems like anything over ten hits and no drive meter, it's more damaging to end a combo with Nocturnal Lights rather than Ex Metal Massacre, close C, Rekka because of proration. WITH a drive bar, though, you can Rekka DC D Metal Massacre, B Metal, B Metal, Close C for more damage and reset.

If you aren't confident you can B Metal off of a Despair, you can Close C and whiff a B Metal to put you in throw range to continue your pressure.

Awakening Blood hits in a diagonal line from (youll excuse me) just below the M of her name if she performs it on her side and then... Spatula's out on the ground on the other. A raw one can defeat jump ins on reaction as a last resort

@DarkGeneral: Cool Man. B Metal Massacre is a fine move.  I can't justify Drive canceling an EX Metal Massacre in the middle of a regular Rekka. It makes no sense from a proration standpoint for value on resourceses spent.  If you really want to drive cancel you can get similar damage for no meter by doing close c, rekka(9) DC qcb+D, qcb+b, qcb+b, close C.  Guaranteed to corner carry.  If you really want to spend a meter, you can either close c, Ex qcb+kick or close c, ex Rekka(5) DC qcb+D or DC on the 4th hit for something similar to the above.  She has a lot of creativity in her combos and I realize it more and more everyday.
.

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Mature / Re: Mature (Console)
« on: January 26, 2012, 12:26:55 AM »
You've made me want to contribute my own labwork, Jinx.

Best punish is as Ash said: close C to EX Metal Massacre ad infinitum to whatever ended.
Best ender I can come up with is off of rekka(9) drive cancel Qcb+D, qcb+B, qcb+B, close C for a reset.

I absolutely cannot stand her far C. It gets me in so much trouble. Awful hitbox and active frames, moves her forward so you beg to be hit, takes a year to come out... I really can't find any redeeming quality to this move.

B Metal Massacre(that I've affectionately started calling 'Claw Dash') is her least safe move from a frame data perspective. It's not punishable on block, but it puts you close enough for close C or Close B range. People will let you lock them down with this move. Every single person I've tried it on has allowed at least two reps before trying to get out. And when they do press a button, they get hit more often than not and then it's combo city.  It's strict timing on the follow ups so you can stuff their attempts, but I feel it's legit. 

Good damage off of a B poke or close b is EX Rekka drive cancel D Metal Massacre to whatever. Ill check damages when I get home to see which would be the most damaging option.

Question while I'm at work: does Nocturnal Lights cause hard knockdown?

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Archives / Re: Jan.28th-Middle Tennessee Needs Gaming! KOF13/UMVC3
« on: January 15, 2012, 07:01:42 PM »
Several players from Cincinnati(Kyle and his Vampire Saviour crew) are coming down for the tournament to play and promote VSAV!

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Archives / Re: Jan.28th-Middle Tennessee Needs Gaming! KOF13/UMVC3
« on: January 14, 2012, 09:09:37 AM »
Oh I forgot to mention for my tournament on the 28th. Not only are we in the big room that was used in MWC, but we will be having a 3 on 3 tournament in King of Fighters 13.

As in 3 players versus 3 players.
Each of you control one character and it's up to you where to place yourself and your buddies in your team.
Free entry, it's just for funsies. If its hype, we'll make it a regular occurrence.

5
Ash Crimson / Re: Ash Crimson (Console)
« on: January 13, 2012, 12:15:31 AM »
You can HD off of  ;bk  ;d and go into your combo from there.   

I realize I should stop playing Ash cause all I do is troll matchups with flash kicks, projectiles, and lock downs and don't bother with combos or Sans Culotte 90% of the time, since thats whats most fun/successful for me.  I'll keep playing him until this stops working, I guess.

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Mature / Re: Mature (Console)
« on: January 10, 2012, 11:06:10 AM »
Weird/cool stuff I found in the lab tonight:

Jump c, cl. C, light despair does close to half a guard gauge and, depending on when you do the despair hit, is safe on block.
The super flash on DM's and NeoMax messes with the multi-hits of EX Ebony Tears and more often than not causes the character to fall out of the lock.
Ebony Tears, especially the EX version can cross up(duh) under perfect circumstances to create unblockables.
Despair, done at about chest level and below combos into anything. Particularly quirky is B Metal Massacre which allows a far standing D link and does 209 damage.
Crossing up an opponent in the corner(say the right one) with Despair, any amount of immediate movement away from the corner(left in this case) puts them back in it. This allows for cute stuff like doing qcf+P and what comes out is you Rekka-ing them in the corner.
Ex Rekkas will never hit off of Ex Metal Massacre(even with the aid of cl. C)or any Despair version.
I hate far C.
Far B will reach the opponent after a blocked D Metal Massacre.
Despair puts you in the air on frame 1, it looks like. I could be wrong.

And some other Non-interesting stuff.  

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Clark Still / Re: Clark Still (Console)
« on: January 09, 2012, 10:29:58 PM »
I rolled through a Clark while he was doing an SAB, was on the other side of him and still got grabbed.
Later that match I, as Ash, Ex Nivose'd an SAB and HE ATE THE WHOLE THING.

I am salty as all get out.

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Archives / Jan.28th-Middle Tennessee Needs Gaming! KOF13/UMVC3
« on: January 09, 2012, 04:46:04 AM »
MAIN POST: http://www.dustloop.com/forums/showthread.php?11168-Middle-Tennessee-Needs-Gaming!-Monthly-Versus-Tournies  ("Milln, why is the main thread on Dustloop?"  Cause we're a BlazBlue group.)

King of Fighters XIII signups start at TWELVE NOON. If you're bringing equipment, I need you here earlier. Tournament should start at 12:30(approximately). We will stay on schedule as much as possible. I need every participant at the scene directly at 11:55. Venue opens up at 10. Closes at 9. PLEASE be on time. I will consider starting without you if you are late unless I am informed ahead of time.
Ultimate Marvel vs. Capcom 3 signups are 5pm, will start at 5:15pm, and holds to the same time restrictions imposed above. I will start without you.

Middle Tennessee Needs Locations!
Game Galaxy (inside the mall)
Hickory Hollow Mall
5252 Hickory Hollow Parkway,
Antioch, Tennessee 37013

Middle Tennessee Needs Rules!
- Hosting on Xbox360, setups are encouraged. If you're coming, please bring a 360(we'll put your name on it in case we have some unsavory types) with a game, and television. Please no composite cables on a flatscreen. Please confirm with me if you can bring one.
- Top placers of the month will be seeded into next month's brackets.
- If you have a wireless controller it has to have a sync cable attached throughout the whole set and you must be pull the battery after the set is finished. Other TO's will DQ you for this.

King of Fighters XIII
- Button Config at the character select screen, please.
- If you pause or accidentally dashboard an already started match, you forfeit the match.
- Regular matches are best 2 out of 3.
- Losers, Winners, and Grand Finals are best 3 out of 5.
- Brackets are double elimination
- 60 seconds
- Loser of a match may change characters, Winner may change only Order.


Ultimate Marvel vs. Capcom 3
- If you pause or dashboard an already started match, you forfeit the match.
- First to 2 wins for regular match ups
- First to 3 wins for all finals games (losers, winners, grand)
- Double elimination so don't get emo if you lose once.
- Time limit will be at 99.
- Winner of a match must retain their characters and assist types. Loser may opt to switch.


Middle Tennessee Needs Food!
Out and to the right is whatever food you can handle. Group vote to raid IHOP or Steak N' Shake afterward. If you bring food or drink in the venue, please throw it away when you're done.

Middle Tennessee Needs Other Announcements!
Venue Fee is an additional 10 dollars. Money Matches are hype, just let me know.

King of Fighters XIII: Entry Fee is 5 dollars
Ultimate Marvel vs. Capcom 3: Entry fee is 5 dollars.
Free Play Casuals: BlazBlue Extend

Pots are always 60/30/10 unless i'm feeling whimsical.

All or most MTNG matches will be recorded and posted to Youtube asajc(As Soon As Jackie Can) and I will make sure of this. I'll also be around taking walkaround videos and pictures.

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Ash Crimson / Re: Explanations or Issues Sans-Culotte Related
« on: January 07, 2012, 08:51:59 AM »
You've gotta be doing it late. Press the HK as soon as you land from Floreal and it'll catch them. It actually has a ton of leeway on the button presses. You can wait almost a full second in between, as long as it is in sequence.

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Maxima / Re: Maxima (Console)
« on: January 06, 2012, 04:33:34 AM »
Not that this would impact a match, but I figured I'd pop in with a tidbit. Was messing around in casuals with a Kula player with Maxin'Relaxin' and I spaced a Vapor Cannon a little too far out expecting to catch a Ray/Layspin counterhit but he pressed the wrong button did counter slap and OUT CAME A PROJECTILE.  After exploring a bit it seems the vapor counts as a projectile and definitely be Kula slapped and shell get a counterhit from it.  We didn't test to see if Athena can reflect.

11
Saiki / Re: Saiki
« on: January 04, 2012, 07:53:25 AM »
Okay, just tested in both training mode and in a versus match.  You're right. Even though it's a very small amount of time, it is reactable. Phooey.  My friend just freaks out in situations he's not prepared for I guess!

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Ash Crimson / Re: Ash Crimson (Console)
« on: January 03, 2012, 08:10:08 PM »
It doesn't work off of a combo'd Nivose midscreen, either versions of Genie whiff. 

Didn't try off of Caprice, I'll check it tOnight and for practicality, thanks!

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Saiki / Re: Saiki
« on: January 03, 2012, 04:48:55 AM »
Didn't see this mentioned anywhere else so I thought I'd chip in:

Since backdashes put you in an airborne state, you can do command normals from them if you have air command normals.  Saiki has two and they both change his momentum. Extra fun against grapplers trying to grab you.

You can throw out another fireball during his fireball DM. They'll occupy the same space on the screen at about 2/3's the screen away.

Connecting a D version DP works off of qcf+C midscreen if you they get hit deep enough.

TK qcf qcf B or D is a lot of fun.

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Ash Crimson / Re: Ash Crimson (Console)
« on: January 03, 2012, 02:32:18 AM »
So I'm a complete jerk when I play Ash, now.  I play as lame and annoying as possible and it works. I don't use super ball as liberally as I used to, since I'm now looking for things to EX Ventose on reaction. I realize he's got some good corner combos but I'm too busy zoning when they're in the corner to try and go for the hit-confirm.

Learning about how my opponent works mid-match makes Genie flames all the more fun.

Anyone recommend something I can drive cancel midscreen? Only thing I can think of is Caprice off of Nivose or EX Ventose off of Nivose.

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Mature / Re: Mature (Console)
« on: December 26, 2011, 10:07:18 PM »
For anti-air I'll throw out a standing D since its faster than CD and seems to trade/beat out just as much.  If I have no time, I'll do crouching C.

Question I have is what use can I put qcb+D to outside of Rekka air combos? It's really wonky on its conditions to actually strike and if I'm fighting someone who mashes under pressure, I get stuffed.  I need people's to respect mah blockstrings

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