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Messages - Softfloormat

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Training Room / Re: David Kong is here to answer your noob questions!
« on: October 29, 2012, 05:37:34 PM »
Thanks David!  That's a good point about air to airs being a read, rather than an actual reaction.  Yeah, I think I was trying to react to the j. D too much.  Thanks again, sir!

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Training Room / Re: David Kong is here to answer your noob questions!
« on: October 19, 2012, 11:05:13 PM »
Hey David,

I really appreciate the time you take to answer all these questions.  With that said, here's one more!

I'm just getting into KOF and the experience has been a combination of a lot of fun, and a lot of frustration.  I've been playing Street Fighter (ST and SF4 mainly) with my buddies since 2006.  I've always loved the slow and methodical pace of SF4 and how turtley of a game it can be.  That really says a lot about my play style as well; I'm very defensive and would rather wait and punish than rush down. 

With all that said I'm having a very hard time dictating the pace of the matches.  I always seem to be playing the opponents game, and I always end up in the corner even when I'm actively trying to stay out of it.  I know KOF is a much more offensive based game, so I've been trying to adapt to that, but I still seem to get pushed around into situations where they are making me guess. 

My question is:

The air to air game:  I almost ALWAYS lose this.  My friend plays Beni, Iori, Kyo.  I play K', Mr. Karate, and Saiki.  In my attempt to establish and offense I've been really trying to counter act his jumping normals because moves like Iori's J. D are so good that they often beat out my anti air attempts.  You'd think with Mr. Karate's j. CD I'd be doing a little bit of work, but I pretty much always get hit.  I've tried to adjust the timing of the attack (hitting earlier or later in the arc) but nothing seems to work.  I imagine that with time and experience I'll eventually work this out, but I was hoping you might have some general advice for navigating the air.  It feels like footsies are really happening in the air in this game, rather than on the ground.

This is just the tip of the iceberg, as I have so many more things to work on, but I figured it was a good place to start, as it's one of biggest problems. Thanks in advance, and sorry for the long winded question!

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