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Messages - Zouf

Pages: [1]
1
King / Re: King wiki building thread
« on: December 27, 2012, 07:26:56 PM »
lol he did it 2 days ago :(

Well, next is andy then, thanks ^^

At least he has the same numbers as I do. He also put the first active frame in the startup.

2
King / Re: King wiki building thread
« on: December 27, 2012, 12:04:09 PM »
Yes I do. That's how it should be tbh. For instance, you can't punish the qcf+D of Kyo (-3 on guard) with the Far C, because it's 4f (1st active frame on the 4th), on the contrary of the srk framedata that says it's 3f startup.

That's more logical to read it that way. -3 on guard should be punishable by a 3f (1st active frame included).

Also they are wrong on the DM, it's always (afaik) 0+X (freeze begins at the next frame the input was done)

Anyway that's how i write it. You can remove 1f from every startup (except the DMs) if you want ^^"

But i kinda wasted my time on King now lol. If i had known :<

3
King / Re: King wiki building thread
« on: December 26, 2012, 12:07:43 PM »
Yeah it surprised me that Suprise Rose was 3f. It's a great anti air. I already knew the EX was 2f tho, but the hitbox kinda sux and will whiff most of the time.


4
King / Re: King wiki building thread
« on: December 26, 2012, 11:04:22 AM »
For Surprise Rose, i took the frame advantage after the dive kick. There is a hole between the somersault and the dive kick, but since most people (if not all) will wait after the dive kick to punish, i deliberately skipped this part of the super.

For Trap shot, the F.A should be on the first hit, a miss from my part, you can change it if you want


5
King / Re: King wiki building thread
« on: December 25, 2012, 01:15:54 PM »
Never too late.

King complete frame data

MoveDamageStunStartupFrame Adv.Comment
5A2535+1
2A2535+3
j.A4536-
5B3034-1Hit low
2B3035+1
j.B4535-
fr.C8074-5
cl.C7076-2
2C7075-7
j.C7277-
fr.D8078-5
cl.D (1)4085-
cl.D (2)454--6
2D8079-10
3D65612-5
+1
-5 min range
+1 max range
j.D7076-
C+D751013+0
j.C+D90813-
Throw100-1-untechable
Break CD4-11-15
------------------------------------------------------------------------------------------------------------
Venom Strike B65612-4
Venom Strike D6569-9
Air Venom Strike B6066-9
Air Venom Strike D6067-9KD opponent
Pushback King
Trap Shot B (1)009-
Trap Shot B (2-4)200--
Trap Shot B (5)700--23
Trap Shot D (1)009-
Trap Shot D (2-4)200--
Trap Shot D (5)700--23
Tornado Kick B (1)30613-
Tornado Kick B (2)306--6
Tornado Kick D (1)60810-
Tornado Kick D (2)608--9
------------------------------------------------------------------------------------------------------------
Venom Strike EX (1)70010-
Venom Strike EX (2)700-+6KD the opponent /
Very Fast Projectile
Air Venom Strike EX12006+10KD the opponent /
Very Fast Projectile
Trap Shot EX (1)005-
Trap Shot EX (2-7)200--
Trap Shot EX (8)600--30
Tornado Kick EX (1)55010-
Tornado Kick EX (2-3)550--15
------------------------------------------------------------------------------------------------------------
Double Strike B (1)105037(7)-30f freeze
Double Strike B (2)1050--12
Double Strike D (1)105037(7)-30f freeze
Double Strike D (2)1050--12
Surprise Rose A/C (1-2)10033(3)-30f freeze
Surprise Rose A/C (3-14)120--
Surprise Rose A/C (15)480--15
Surprise Rose EX (1-2)10032(2)-30f freeze
Surprise Rose EX (3-6)100--
Surprise Rose EX (7)300--
Surprise Rose EX (8-10)100--
Surprise Rose EX (11)300--
Surprise Rose EX (12-14)100--
Surprise Rose EX (16-18)100--
Surprise Rose EX (19)1000--23Always does 100 damages
Venom Shot (1-15)30046(0)-3946f freeze
15 max hits
Air Venom Shot (1-15)30046(0)-4246f freeze
15 max hits


A few things you might want to add to the wiki

- All moves have been tested at closest range. Meaning the frame advantage only applies for this range.

- Yes, her neomax is 0f. I tested long enough to be 99% sure of that. The move hits during the freeze, and the freeze starts at frame 1. Be aware that it's only 0f if the very first hit connects. Which means you have to be very close to the opponent (best use is her air neomax)

Next will be Mature. I'll try to fill in all the missing frame data

6
Max range power A is almost full screen. Power C is half the screen ~

7
Never too late

Terry Bogard complete Frame data

MoveDamageStunStartupFrameAdv.Comment
5A2534+2
2A2535+1
j.A4536-
6A70814-13
5B3036+2
2B3034-1
j.B4535-
cl.C (1)5584-
cl.C (2)254--2
2C7077-6
3C6064-11
f.C8077-6
j.C7276-
cl.D7075-8
2D80710-15
f.D80711-2
j.D7078-
C+D751015-1,+6-1 min range
+6 max range
j.C+D90810-
Throw10001-Untechable
Break CD4015-15
------------------------------------------------------------------------------------------------------------
Power Wave A60617-1
+23
-1 min range
+23 max range
Power Wave C60818-9
+0
-9 min range
+0 max range
Burn Knuckle A75815-10
-3
-10 min range
-3 max range
Burn Knuckle C90828-26
-12
-26 min range
-12 max range
Crack Shoot B (1)40413-
Crack Shoot B (2)404--2
+0
-2 standing op.
+0 crouch op.
Crack Shoot D (1)40415-
Crack Shoot D (2-3)404--1
+2
-1 standing op.
+2 crouch op.
Rising Tackle A (1)4045-
Rising Tackle A (2-5)101--26Varies depending op. position
Rising Tackle C (1)5067-
Rising Tackle C (2-7)151--49Varies depending op. position
------------------------------------------------------------------------------------------------------------
Power Wave EX
(1)
45022-
Power Wave EX
(2-3)
450-+27
+78
+27 min range
+78 max range
Burn Knuckle EX160014-17
-1
-17 min range
-1 max range
Crack Shoot EX120014-10
- 4
Overhead, -10 min range, -4 max range, Hard KD
Rising Tackle EX (1)2004-
Rising Tackle EX (2-7)200--
Rising Tackle EX (8-17)100--57
------------------------------------------------------------------------------------------------------------
Buster Wolf (B,D) (1)90037(7)-30f freeze
Buster Wolf (B,D) (2)900--15
Buster Wolf EX (1)90037(7)-30f freeze
Buster Wolf EX (2-5)300--
Buster Wolf EX (6)900--18
Power Geyser (A,C)210046(16)-930f freeze
Power Geyser EX (1)120040(10)-30f freeze
Power Geyser EX (2-3)1200--12
Trinity Geyser (1)150090(14)-76f freeze
Trinity Geyser (2-3)1500--36



Source : Myself

It's accurate, shouldn't have any error unless i typoed something


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