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Messages - toashinrock

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General Discussion / Re: Looking for a Training Parnter
« on: October 11, 2016, 09:15:19 AM »
 For instance Kyo's df+d is something that I can't get to link to the cr.a, cr.b confirm.   What am I doing wrong.

If that is in fact what you are trying to combo then your mistake is in trying to combo after a cr. B.

Kyo's cr. B is not cancellable, his cr. A is. So what you want to do is cr. B, cr. A, df+D and it will combo easily.

You are cancelling the cr. A into the df+D btw, it's not a link, so you will get it even if you mash df+D after cr. A.

Oh?  So it's just a cancel not a link.   Then, that's not so hard, but as far as my overall gameplay I'm still finding it hard to get my hops and maneuverability down.  Other than that it's coming along slowly, but it's funny to me that on Stick I can do it, but pad I can't.   Should that be my sign to just master the arcade stick fully for all fighters outside of SFV.

General Discussion / Looking for a Training Parnter
« on: October 04, 2016, 12:16:40 AM »
I've had this game for quite sometime now and it seems that it is easier, but there are certain things that aren't as easy as it seems to me.  Like I know i'm inputting my buttons for my combos, but I'm not getting them.  Instead I'm getting the special before anything.   For instance Kyo's df+d is something that I can't get to link to the cr.a, cr.b confirm.   What am I doing wrong.  Overall I'm looking for someone to train with and improve my gameplay. m I'm planning on being quite strong by the time the next major i hit in the upcoming months.   So if you willing to train with a newbie and is brand new let me know something.    My psn is GAFGC_Shinrock.  So just hit me up there.

Offline Matchmaking / Re: Atlanta GA Area
« on: July 30, 2016, 05:37:08 AM »
Yo.  What's up man.   I stay literally like maybe 45 mins to an hr away from Atlanta.  I'm trying to become good at this game myself.  I already have an interesting team or should I say a pretty solid team right now in mind.   That team being Geese, K Dash, and King.   However, in order to learn the game a bit better and it's system as well as mechanics I'm willing to go with simpler characters to get started.

Kyo Kusanagi / Re: Kyo Combo's
« on: July 29, 2016, 07:02:16 PM »
Well my question is this...since there are some of us who don't exactly have the know how to continue this said combo.  What would be some basic bnbs for Kyo and an person who has just taken KOF seriously; well at least competitively. 

Training Room / Re: I need a training partner...
« on: December 14, 2015, 06:46:35 AM »
Hey if you still looking for players to play on xbox live.  I would be willing to do so as I'm trying to learn the game as well.  In preparatiuon for kofxiv.   I'm really trying to get a handle on being somewhat decent with all cancelling and buffering moves with the button press tech.   So I'm all for it.   I'll most likely be using the team of Mature, King, and Kyo or EX Kyo.   I do have some alteration to teams as I have another one that I'm consisting of Hwa, Terry, and Saiki.   Let me know if you still use Xbox Live...and I will be glad to play you soon!

Training Room / Re: Best Button layout
« on: November 29, 2015, 07:33:43 AM »
I used the same layout as BodyOrgan at first, but switched to:

Having a finger for each button made things easier on me after I got used to it. I should probably use macros with how often I get regular DM instead of EX DM, but ehhhhh.

Isn't that the standard SNK Arcade cabinet layout for buttons.  If I'm not mistaken because I seen a arcade cabinet that had this layout as well.   

Training Room / Best Button layout
« on: November 24, 2015, 09:47:05 AM »
I just recently bought a stick and was wondering what would be the best button layout for this game.  I noticed in other games it's better to position the buttons accordingly;E.G. Guilty Gear Accent Core +R.   However, I was wondering how you guys have your buttons set.   Just curious because as of right now I play on the default setting, but I do know that I prefer a layout similar to Six button style of SF.   However, this isn't SF and is another beast in itself known as KOF.  All opinions are and will be valued as I test them all. :)

Training Room / Re: Training Partners
« on: November 19, 2015, 08:27:53 AM »
If you're looking for suggestions, Terry is a good character to start with. He does decent damage, and his combos are not too difficult and can be extended with meter. Here's a really good article on Terry and EX Kyo directed at beginners. Ryo is also reasonably easy to use, I think.

Honestly I wouldn't worry too much about team composition until you get a bit more experience under your belt. It's a lot more important to find three characters that you have fun playing than trying to find three that complement each other well. People agonize over which team to start when they're new to the game, when they should just be playing characters that are fun and learning how to play.

Just to be clear, on the button hold trick: You need to do the motion for the special/super, and THEN hold down the button or buttons. You don't hold the button down, do the motion, and then release the button. I'm sure you're doing it correctly, but based on your last post it's possible that you weren't, so I'm just making sure we're on the same page.

Alright.  Also, I was definitely doing it wrong due to the fact that I was definitely holding the button down before doing the motion lol.   I guess that's something I have to work on and I get what you saying.  Thanks man.  You're really helpful man.  Keep in contact man...Do you play on Xbox?

Training Room / Re: Training Partners
« on: November 19, 2015, 05:14:41 AM »
Holding the button usually makes the timing pretty easy, but it doesn't completely get rid of the need for timing. You still have to be reasonably close to when you would need to input the move, and it doesn't work for normals. If the moves are not coming out at all, you're likely doing the motion and pressing the button too early, or after the cancellable window of the move you're doing beforehand. Without knowing exactly which cancel you're trying to do, it's hard to tell which.

As for Kyo cancelling his DM into Neomax, you have to be in HD mode, and that one requires 3 or 4 bars to do altogether, depending on if you're using his EX DM or regular DM. If you're in HD and have enough meter, you can do that cancel really fast. The motion for his Orochinagi (his DM) is qcb,hcf+P, and his neomax is qcf,qcf+AC. The timing for this isn't too bad. You should start the neomax motion pretty much right away after the DM and hold the AC at the end, it should come out easily enough. You have a decent amount of time in between, so you don't need to rush it. The Neomax will come out almost as soon as the DM hits. Kyo's Neomax can't be done in the air, so this is all on the ground.

King is a great character for new players to start with in my opinion. I have a lot of trouble trying to do Mr. Karate's more complicated stuff like super-jump cancels, but if you can pull that off then that's great, keep doing what you're doing. He's a very good and versatile character. It's a good idea to try out a few and see who best fits your playstyle and who really "clicks" with you in general.

I finally done the thing with Kyo and I feel a bit more accomplished.  I totally get what you saying when you say it's based on holding the buttons while buffering the motions for it.   I'm also probably going to drop Mr.Karate as the super jump cancel thing was something i always had trouble with.   

Now another issue is I'm still having trouble getting out these button buffers.  It's almost like I'm pushing myself to have god like execution and performing the moves precisely.  Perhaps, I'm putting too much pressure on myself in learning how to maximize what little knowledge I do have and that you have imparted on me.   That it's possibly hindering my ability to improve upon this technique.  I found Mature an interesting character to pair with my King.  I think so far my Femme Fatale is straight although I wanna add Leona in there, but I need some people that hit hard to properly find my team.  I've used some Hwa, Kula, Kyo, EX Kyo, and Terry to just name a few.  Now it's time to finally bring it full circle, maybe a Ryo or Takuma?

Online Matchmaking / Re: XBL KOF XIII
« on: November 18, 2015, 11:05:37 AM »
I have the majority of all SNK games that have been re-released on xbl arcade.  I have MOTW, KOF98UM, KOF2002UM, and KOFXIII.  Also have NGBC, Fatal Fury, and Samurai Showdown. 

My xbl: TOA Shinrock

P.S.  I'm really looking to have as many people who play this game online on my list.  I done the same thing with SFxT and it helped.  However, my mic is broke and I won't have a new one for some time.  I'm just slowly trying to learn how to get good at these games along with some of the anime fighters.   Just hit me up...Avid Fighting Game player and hope to etch my own name into the history books of the FGC someday.  Whether through tournament placings or through content I attempt to provide for the FGC. 

Training Room / Re: Training Partners
« on: November 18, 2015, 10:32:13 AM »
Linking in this game is, for the most part, not as integral as it is in street fighter. Combos are generally structured as normal -> command normal -> specials -> optional super. Buffering moves is much easier too, you can hold the button after the motion for a special and it effectively repeats the input for a while afterwards, so timing specials is really easy.

Who are you using and what are you having trouble with, specifically?

Well I been trying to master this buffering moves thing by holding buttons on the stick for quite some time.  And I've yet to quite figure it out.  Like in the Gauge system Tutorial I'll get to the part where I have to cancel Kyo's SDM into his Neo Wave Move or whatever it's called, but it's like I'm doing it too late.  I'm not sure if it's needs to be done in the air.  It's just I want to get that down first, but I'm having quite a bit of trouble with it.  I'm not set on a team, but I like King, Leona, and Mr. Karate so far, but that can also be replaced with some Ryo.   So if you would be willing to help me I would be glad to hear any advice. 

Training Room / Re: Training Partners
« on: November 16, 2015, 11:13:14 AM »
Do you play on Steam? Where are you located?

I know this was old, but I was going to touch up on it once I got to a PC.  Well I don't play on steam, but I do have the game on xbox live and looking for someone to train with to level up.  I wanna become a force, but I'm having a hard time grasping this buffering system as well as linking normals altogether.  Guess I should really look into the KOf guide for Street Fighter players.  Any tips would help? 

I'm located in Georgia. 

Training Room / Training Partners
« on: September 15, 2015, 08:10:15 AM »
I'm currently in search of some training partners in the game. This way I can steadily improve my gameplay within this beast known as kofxiii

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Meet & Greet / Re:
« on: September 15, 2015, 07:47:30 AM »
Thanks buddy.

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Meet & Greet / Desperation ACTIVATE!
« on: September 09, 2015, 08:00:07 AM »
What's up people.  How are you all doing?  I'm here on this forum for the same reason as a lot of you are.  To share and at the same time learn tech from each other.  All the while growing the community and showing the world that our love for the SNK Fighters are still strong.  With that being said I'm looking for more people to game with whether it be on Fightcade, XBL, or PSN(although I'm still working on that one).  Needless to say I'm very into the series, but I need help improving my game and understanding how chaining and links work in this game compared to Street Fighter.   So how would you recommend a SF player to go about trying to learn how to play KOF or any SNK fighters properly?

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