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Messages - TrueOrochi

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1
General Discussion / Re: KOFXIV Announced for 2016
« on: March 16, 2016, 02:50:04 AM »
Let them pile on, I am willing to beat them to death using every little opening they give me.

I have restrained myself on multiple occasions, this will not be one of them.

Things that are not set in stone have yet to have their value appraised.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 16, 2016, 01:12:44 AM »
wasted:used or expended carelessly, extravagantly, or to no purpose.

KoF XIV had a predetermined roster as does every other well planned fighter. There are a number of characters that add no value to KoF XIV and are therefore a waste by definition.

Any time you bring up a product with major holes in its design as the source of your theories, those are the ones that get hit.

Anyone in a fighting game that does not fight does not belong. It is not taste, it is principle.

Children do not know how to fight. It is not taste, it is principle.

There is room for a variety of designs, but structure defines function. It is not taste, it is principle.

I look forward to them proving the value of the newcomers, but the track record for newcomers to fighting franchises within the last two generations is awful.

I do not accept or support anything that comes out unless it has a quality that cannot be substituted with something already established. If you wish to waste your time and money on an item that has no inherent value, by all means do so. I will be no worse off.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 15, 2016, 09:32:37 PM »
Smash is not a fighter in design relative to the fighting genre and not balanced in the least. It is not something to aspire to.

The presence of an element can take just as much away from the thematic unity and design as a lack of something. A good visual design is an indication of quality and time spent, just as a bad visual design is an indication of a lack of quality and lack of time spent.

Archetypes should be logical, a fighter that uses wing chun would never try to fight a sniper in an open field. If you ever boxed you would know that the farther out you punch, the less force you can generate. The faster you pull your punch, the less knockback power your punch has. Profeciency and technique with melee weapons, street fighting, and full contact martial arts all depend on body type. The tiny person, giant weapon archetype is likely equally as idiotic as the majority of the new designs.

Combinations that I can already use in older games do not interest me. I could just continue playing those games in the future. Those that I play regularly certainly have a greater variety of viable combinations than this game. With no new viable combinations or anything to gain by playing KoF XIV, what point would there be in investing in it?

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 15, 2016, 06:41:36 PM »
I do not like the roster at all. So many wasted slots. So many old playstyles still missing. Antonov, Master Wife, and Hooded Man would have to be amazing to make me purchase this abomination.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 05, 2016, 08:00:00 PM »
Nah they'll announce Mark of the Wolves 2 on April 1st. Just to gauge the reaction.

They have to rerelease the original and check how well that does first.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 04, 2016, 03:35:22 PM »
lol April 1st: "Suprise! KofXIV was a joke! we aren't really making it, instead, more pachinko!"
That continuity is too twisted to imagine.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 03, 2016, 08:11:38 PM »
I do not like surprises. Especially if they go so far as to make the only things revealed in those two months the Pachinko Girls team and a delay in their development schedule.

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 03, 2016, 07:54:47 PM »
His reply is a type of "Is the glass half full or half empty?" kind.

Because I am a realist/pessimist you can guess what I think it means.

Either way, I can wait. I have waited a decade or more already...

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 03, 2016, 07:23:23 PM »
Well, I guess there will be no news this week...

I wonder how long they intend to post random photos with old news?

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General Discussion / Re: KOFXIV Announced for 2016
« on: March 02, 2016, 05:27:12 PM »
No way, he looks like the head of a cartel, or a powerful and rich Latin American patriarch. No Russian would dress that way...

Except Phillip Kirkorov:

11
General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 11:47:00 PM »
'94 had decent tracks (Esaka, Ne!) but it has some serious turds (Ikari, Fatal Fury). '95 was forgettable. Seriously can't think of one track that deserved to be on '98. '97 had good tracks, but the background noise for the majority of characters is unacceptable. XIII didn't have an amazing track but each one was solid.
I disagree and find the variations in that work to be far more skillful and varied than the overproduced thematic filler of XIII. KoF XIII's original tracks have no substance.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 11:44:31 PM »
The difference between motw and real bout is that motw actually builds on the story of the original three games while real bout changes backstories and events.

Your opinions on characters or mechanics aren't actually relevant to whether or not any game is a valid sequel. Most new street fighter games are fundamentally different from atleast some of their predecessors, it's not exclusive to sf3. So what if motw doesn't play just like the game before it? And does it actually matter what little kid rock howard was doing during fatal fury 3? Things may change for better or worse, but just like with the star wars prequels you'll just have to live with them.

King of fighters is a crossover game that includes characters and backstories from various games more or less modified to fit the new universe.

It built on what was not there, it was like a house built on sand. If a game carries over practically nothing from its predecessor then what different is it than an adopted child. Street Fighter's changes from 2 to now (excluding 3) are like a snowball rolling down a snowy hill, it grows and accumulates more and more litter. Street Fighter III wad nothing in common with Street Fighter 2 in design and direction, for that reason it stands apart.

If you were to define King of Fighters that way, then Fatal Fury Special was the first as it included Ryo Sakazaki. However, it would be moronic to say that the design of King of Fighters games has anything in common with it.

13
General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 06:23:04 AM »
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.

KoF '98 is a dream match, so it makes sense that it features a "best of" soundtrack. KoF '94 through '97 tracks have significant changes and have far more kick to them than the bland KoF XIII drag and drop remix. Also, it is possible to tell which segment one of those tracks is at, unlike the loops originating in XIII.

14
General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 06:16:00 AM »
How is mark of the wolves "very loosely connected to Fatal Fury"? It is literally the fourth game in the series and i did write "(slight sidenote)" didn't i? Fatal fury is obviously not the same series of games as kof even though the first game is called fatal fury: king of fighters.

You seem awfully negative/defensive.

Anyways, yeah, those songs are the ones i know of aswell so good job both of you.

Fourth? 1, 2, Special, 3, Real Bout, Real Bout Special, Real Bout 2, (Dominated Mind), Wild Ambition...

Mark of the Wolves shares nothing with Fatal Fury outside of Terry Bogard (he is downgraded) and Kim's sons (they are redundant). The gameplay design barely even scratches Fatal Fury's system despite adopting 3's button configuration and changes movement entirely. It is the SNK equivalent of Street Fighter III, which basically used a known name with iconic characters to sell a fundamentally different product.

I have always thought of Fatal Fury as having 3 reboots: Real Bout, Wild Ambition, and King of Fighters. I do not see how Mark of the Wolves is related outside of the introductory homage to Fatal Fury, Kim's sons, and Terry. Did Rock Howard even exist prior to Mark of the Wolves?

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 03:53:37 AM »
If XIII was a student in the King of Fighters class, its grade would be a 3/C at best, if it didn't get caught for plagiarism and cheating.

Funny that you say that because there is actual plagiarism in the kof94 soundtrack aswell as motw (slight side note) and kof94 is imo one of the cooler kof games.

KoF '94 - Jungle Bouncer ~ Faith No More - Surprise, You're Dead!
https://youtu.be/eZ240pW7iHY
https://youtu.be/UyiNQZrbsqU

That is all I could find on the KoF '94 OST. Mark of the Wolves is not a King of Fighters game and is very loosely connected to Fatal Fury, so I do not understand why it is even brought up. Also, KoF XIII unlike '94 has nothing of its own worth acknowledging.

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