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Topics - BiGGDaddyCane

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1
Social Club / Where To Purchase KOF Posters?
« on: February 05, 2012, 07:45:47 PM »
Does anyone know were i could find decent KOF wall posters.

Of course besides Ebay, Amazon, & a few other places Google has directed me too from there shopping network I've yet to find any good ones.

Preferably any that dont have K' or Mai on the damn front lol.

If anyone has any whereabouts please share.

Thanks.

2
Original Link, he confirmed my request to repost it.
http://shoryuken.com/forum/index.php?threads/jan-15-2012-big-e-zack-present-an-video-game-tournament-at-university-philadelphia-pa.151955/#post-6356722
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Big E & Zack present an Video game tournament at University Pinball Family Fun Center, Philadelphia PA. Win A free Hotel Room for Winter Brawl 6.

(BigE will be running this tournament)

Where?
University Pinball Family Fun Center
4006-08 Spruce St.
Philadelphia Pa. 19143

When?
Sunday, Jan 15th, 2012
Arcade opens at 8am.

Sign ups begin at 3:00 PM - Venue $7
SSF4 AE begins at 5:00 PM - Payout 70/20/10 $7.
MvC3 begins at 5:30 PM - Payout 70/20/10 $7.
MK9 Begins at 6:00 PM - Payout 80/20 $5
Kof 13 Begins at 6:30pm -


GENERAL RULES:
$7 venue fee if you are entering any tournaments, spectators are free
All tournaments are double elimination
All matches are best 2 of 3 games except grand finals which is 3 of 5 games
You may request blind pick
Floating will occur at the discretion of the tournament director - no floating will occur past the top 16 of any tournament unless all remaining parties agree

Conduct:
No alcoholic beverages or illegal substances allowed in the tournament area - NO EXCEPTIONS!
Fighting will result in ejection from the tournament area

GAME RULES & REGISTRATION
Super Street Fighter IV Arcade Edition (ps3) ($7):
Winner keeps same character between games, but may change ultras
All characters are tournament legal

Marvel vs. Capcom 3 (PS3) ($7):
Winner keeps same character and assists between games
All characters are tournament legal

3Soe (PS3) ($2)
Winner keeps same character between games
All characters are tournament legal

KOF 13 PS3 or Arcade.

RanBat point structure:
1 hotel room 1 Tekken X stick will be awarded to the top point finishers for SSF4:AE, MvC3 and all games combined. This ranbat season will run until the weekend prior to Nec12. You must be able to reserve the hotel room yourself via credit card to be eligible.

4+ entrants
1st - 4 points
2nd - 3
3rd - 2
4th+ - 1
8+ entrants

1st - 6 points
2nd - 5
3rd - 4
4th - 3
5th - 2
7th - 1
9th+ - 1
16+ entrants

1st - 8 points
2nd - 7
3rd - 6
4th - 5
5th - 4
7th - 3
9th - 2
13th+ - 1
24+ entrants

1st - 9 points
2nd - 8
3rd - 7
4th - 6
5th - 5
7th - 4
9th - 2
13th+ - 1
32+ entrants

1st - 10 points
2nd - 9
3rd - 8
4th - 7
5th - 6
7th - 5
9th - 3
13th+ - 1

Stop looking for a place to stay every philly major, come down and try to win your own room.

3
Training Room / Inspirational KOF Player's Story From Chinatown Fair
« on: November 07, 2011, 10:46:07 PM »
This is as short video about a guy who started playing KOF at Chinatown Fair, and one day met a Japanese player at CTF who was very good at KOF. Then the Japanese player began to teach him things about the game. Then he soon woke up and became better and overcame his Japanese Teacher.

Arcade Hustla | The Greatest Moment of Stacey Tillman's Life

The main reason i posted this video is for those New KOF players that are having a hard time getting into the game. Just to show it does not matter where / how good your opponent is keep playing them and adapt to them and they can be beatin.

He says " As being a American, Asian people are feared because there so much better, but in actuality thats not the truth cause if you practice and play them you"ll beat them eventually."

Just thought this could be Inspirational to others. :)

4
King of Fighters 98/UM/FE / KOF 98UM - EX Robert Garcia
« on: October 19, 2011, 07:05:23 AM »



Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws

Kick of the Dragon:
 ;bk or ;fd+ ;c

Decapitating Drop:
 ;bk or ;fd+ ;d


Command Normals:

Soaring Dragon Kick:
 ;fd+ ;b

Dragon-felling Kick:
 ;fd+ ;a


Special Moves

Lightning Legs Knockout Kick:
 ;fd ;df ;dn ;db ;bk+ ;b or ;d

Dragon Blast Punch:
 ;dn ;df ;fd+ ;a or ;c , This is a fully moving projectile unlike his OG98 version thats just a close range blast.

Ryuga:
 ;fd ;dn ;df+ ;a or ;c

Flying Dragon Kick (In Air Only):
 ;dn ;db ;bk+ ;b or ;d

Great Spirit Kick:
 ;fd ;bk ;fd+ ;b or ;d


Super Desperation Moves

Haoh Sho Koh Ken:
 ;fd ;bk ;db ;dn ;df ;fd+ ;a or  ;c , (;a version moves slow,  ;c version moves very fast)

Ryuko Ranbu:
 ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a or  ;c


-----------------------------------
If anybody has any information they would like to share about EX Robert please feel free to post, we"ll greatly appreciate it.  :)

5
King of Fighters 98/UM/FE / KOF 98UM - EX Ryo Sakazaki
« on: October 16, 2011, 03:44:54 PM »



Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws

Ravine Drop:
 ;bk or ;fd+ ;c

Tomoenage:
 ;bk or ;fd+ ;d


Command Normals

Ice Pillar Pulverizer:
 ;fd+ ;a


Special Moves

Lightning Legs Knockout Kick:
 ;fd ;df ;dn ;db ;bk+ ;b or ;d

Tiger Blast Smash (Can also be done in air):
 ;dn ;df ;fd+ ;a or ;c , This is a fully moving projectile unlike his OG98 version thats just a close range blast.

Koho:
 ;fd ;dn ;df+ ;a or ;c

Zan Retsu Ken:
 ;fd ;bk ;fd+ ;a or ;c


Super Desperation Moves

Haoh Sho Koh Ken:
 ;fd ;bk ;db ;dn ;df ;fd+ ;a or ;c , (;a version moves slow,  ;c version moves very fast)

Ryuko Ranbu:
 ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a or ;c  

-----------------------
If anybody is experienced with EX Ryo or you have any information you would like to share about him please post. We'll greatly appreciate it.  :)

6
King of Fighters 98/UM/FE / KOF 98UM - EX Mai Shiranui
« on: October 13, 2011, 11:01:31 AM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Shiranui Flaming Steel Crush: ;bk or ;fd+ ;c (close)
Windmill Destroyer: ;bk or ;fd+ ;d (close)
Cherry Blossom Phantasm (Air Throw): ;c , with any direction BUT  ;up

Command Normals
Crimson Crane Dance: ;df+ ;b
Black Swallow Dance: ;fd+ ;b
Fortune's Wheel Drop (In Air ONLY): ;dn+ ;a

Special Moves
Kacho Sen: ;dn ;df ;fd+ ;a or ;c
Nocturnal Plover: ;dn ;db ;bk+ ;b or ;d
Ryu En Bu: ;dn ;db ;bk+ ;a or ;c
Flying Squirrel Dance: ;dn charge, ;up+ ;a or ;c ,
 pushed down to change In Air, ;dn ;db ;bk+ ;a or ;c
Deadly Ninja Bees: ;bk ;db ;dn ;df ;fd+ ;b or ;d
Shiranui Shadow (In Air): ;dn ;df ;fd+ ;b or ;d
 (During Shiranui Shadow's landing) Shiranui Shadow Downward Jab:
 ;a or ;c
 (During Shiranui Shadow's landing) Shiranui Shadow Uppercut Crush:
 ;b or ;d
Solar Flame Dance: ;dn charge,  ;up+ ;b or ;d

Super Desperation Moves
Super Deadly Ninja Bees: ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b or ;d
Flower Storm: ;dn ;df ;fd x2+ ;a or ;c

--------------------------------
If anyone has any experience on EX Mai feel free to post you info. Im personally having problems with her Flying Squirrel Dance but i'll experiment more with that later.

7
King of Fighters 98/UM/FE / KOF 98UM - EX Billy Kane
« on: October 12, 2011, 06:25:56 PM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Drop into Hell: ;bk or ;fd+ ;c (close)
Skewering Toss: ;bk or ;fd+ ;d (close)

Command Normals
Wide Revolving Kick: ;fd+ ;a
Pole Vault Kick: ;fd+ ;b

Special Moves
Midsection Club Cruncher: ;bk ;db ;dn ;df ;fd+ ;a or ;c
 Flaming Midsection Club Cruncher ( During Midsection Club Cruncher  hit): ;dn ;df ;fd+ ;a or ;c
Whirlwind Cane: ;a tapped repeatedly
Focus Continuous Beat Canes: ;c tapped repeatedly
Pursuing Fire Dragon Cane: ;dn ;db ;bk+ ;b or ;d
Sparrow Drop: ;dn ;db ;bk+ ;a or ;c
Soaring Crackdown Cane: ;fd ;dn ;df+ ;b or ;d

Special Moves
Crimson Lotus Crush: ;dn ;df ;fd x2 + ;b or ;d
Super Fire Wheel: ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a or ;c
Salamander Stream: ;dn ;df ;fd x2 + ;a or ;c

-----------------------
If anybody has any info they want to post about EX Billy please do so. All help is appreciated.

8
King of Fighters 98/UM/FE / KOF 98UM - EX Joe Higashi
« on: October 12, 2011, 05:28:28 PM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Knees of Hell: ;bk or ;fd+ ;c
Leg Throw: ;bk or ;fd+ ;d

Command Normals
Low Kick: ;fd + ;b
Sliding: ;df+ ;b

Special Moves
Hurricane Upper: ;bk ;db ;dn ;df ;fd+ ;a or ;c
Tiger Kick: ;fd ;dn ;df+ ;b or ;d
Slash Kick: ;bk ;db ;dn ;df ;fd+ ;b or ;d
TNT Punch: ;a or ;c tapped repeatedly, Push 4 buttons simultaneously to stop.
TNT Punch Finisher (During TNT Punch): ;dn ;df ;fd+ ;a or ;c
Pressure Knee: ;fd ;dn ;df+ ;a or ;c
Golden Calf (During the seconded hit of Pressure Knee): ;dn ;db ;bk+ ;b or ;d

Desperation Moves
Screw Upper: ;dn ;df ;fd x2 + ;a or ;c
Thunder Fire: ;dn ;df ;fd x2 + ;b or ;d

9
King of Fighters 98/UM/FE / KOF 98UM - EX Terry Bogard
« on: October 12, 2011, 04:54:32 PM »





Notation
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Grasping Upper: ;bk or ;fd+ ;c (close)
Buster Throw: ;bk or ;fd+ ;d (close)

Command Normals
Back Knuckle: ;fd+ ;a
Rising Upper: ;df+ ;c

Special Moves
Burning Knuckles: ;dn ;db ;bk+ ;a or ;c
Power Wave: ;dn ;df ;fd+ ;a or ;c
Round Wave: ;fd ;dn ;df+ ;a or ;c
Crack Shot: ;dn ;db ;bk+ ;b or ;d
Fire Kick: ;bk ;db ;dn ;df ;fd+ ;b or ;d
Rising Tackle: ;dn charge,  ;up+ ;a or ;c

Super Desperation Moves
Power Geyser: ;dn ;db ;bk ;db ;fd+ ;a or ;c


--------------------------------
I'll update with more info another day, As always if anybody has any experience or info you would like to share about EX Terry please post. :)

10
King of Fighters 98/UM/FE / KOF 98UM - EX Blue Mary
« on: October 12, 2011, 11:25:56 AM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Victor Heave: ;bk or ;fd+ ;c (close)
Head Throw: ;bk or ;fd+ ;d (close)

Command Normals
Hammer Arch: ;fd+ ;a
Climbing Arrow: ;df+ ;b
Double Arrow: ;fd+ ;b

Special Moves
Young Dive: ;dn charge,  ;up+ ;b or ;d
 (During Young Dive) Reverse Kick: ;b or ;d
 (During Young Dive) Dangerous Spider: ;a or ;c
M.Spider (Air Executed Command Grab): ;dn ;df ;fd+ ;a or ;c , Version ;a she comes down diagonal, Version ;c she comes down vertically,This can not grab aerial opponents only standing and crouching.
Straight Slicer: ;bk charge,  ;fd+ ;b or ;d
 (During Straight Slicer hit) Stun Fang: ;dn ;df ;fd+ ;b or ;d
Leg Press: ;dn ;dn+ ;b , When opponent is knocked down.
Vertical Arrow: ;fd ;dn ;df+ ;b or ;d
 (During Vertical Arrow hit) M.Snatcher: ;fd ;dn ;df+ ;b or ;d
Real Counter: ;dn ;db ;bk+ ;a or ;c
 (During Real Counter) German Suplex: ;bk ;db ;dn ;df ;fd+ ;a or ;c
 (During Real Counter) Face Lock: ;bk ;db ;dn ;df ;fd+ ;b or ;d

Desperation Moves
M.Escalation mode: ;dn ;df ;fd x2 + ;a or ;c
 (Escalation mode) Spin Fall: ;dn ;df ;fd+ ;b or ;d
   (During Spin Fall Hit) Double Spider: ;dn ;df ;fd+ ;a or ;c
 (Escalation mode, During Straight Slicer Hit) Double Crunch: ;dn ;df ;fd+ ;b or ;d
 (Escalation mode, During Vertical Arrow hit) Double Snatcher: ;fd ;dn ;df+ ;b or ;d
 (Escalation mode, During the end of Double Spider, Double Crunch, & Double Snatcher), M.Triple Ecstasy: ;dn+ ;a or ;c
 (Escalation mode, During the end of Dangerous Spider, M.Spider, German Suplex, & Face Lock),
  M.Dynamite Swing: ;dn+ ;a or ;c
M.Diving Smasher (Command Grab): ;fd ;df ;dn ;db ;bk x2 + ;b or ;d

----------------------------------------
I'll update with more information another day. As always if anybody has information or any experience with her feel free to feel us in. :)

11
King of Fighters 98/UM/FE / KOF 98UM - EX Ryuji Yamazaki
« on: October 11, 2011, 02:05:42 AM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws
Choke Hold: ;bk or ;fd + ;c (close)
Whackdown Wallop: ;bk or ;fd + ;d (close)

Command Normals
Eviscerator (Overhead): ;fd+ ;a

Special Moves
Serpent Slash (Upper): ;dn ;db ;bk+ ;a
Serpent Slash (Mid): ;dn ;db ;bk+ ;b
Serpent Slash (Lower): ;dn ;db ;bk+ ;c
Big Serpent Slash (For All): Hold the pose until he chatters three times, then once he chatters the third time release and he will do ALL THREE slashes from lower to upper.
Serpent Slash Cancel: ;d , During the Serpent Slash pose.
Sadomazo: ;bk ;db ;dn ;df ;fd+ ;b or ;d
Double Return: ;dn ;df ;fd+ ;a or ;c , ( ;a version will break projectiles, ;c version he will absorb the energy of the the projectile and it gets stored. Then when the input is repeated( ;dn ;df ;fd  ;c) he will fire a projectile back.)
Judgement Dagger: ;fd ;dn ;df+ ;a or ;c , If you whiff the first slash he does not go for the second.
Fight of Tempering: ;fd ;dn ;df+ ;b
Flying Dragon Kick: ;dn ;dn+ ;b , while opponent is knocked down on the ground.

Desperation Moves
Guillotine: ;dn ;df ;fd x2 + ;a or ;c
Drill: ;fd ;df ;dn ;db ;bk x2 + ;a or ;c , Near Opponent, Also tap ;a or ;c repeatedly for more hits.
Drill Lv.5: In Max Tap ;a+ ;b+ ;c repeatedly during Drill


----------------------------------------
I'll update another time with more information, if anybody got any experience or info to share with him feel free to let us know.  :)
----------------------------------------
People to thank for some of the Info: : NecronomiCron,

12
King of Fighters 98/UM/FE / KOF 98UM - Ryuji Yamazaki
« on: October 11, 2011, 12:02:28 AM »


Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws:
Choke Hold: ;bk or ;fd + ;c (close)
Whackdown Wallop: ;bk or ;fd + ;d (close)

Command Normals:
Eviscerator (Overhead): ;fd+ ;a

Special Moves
Serpent Slash (Upper): ;dn ;db ;bk+ ;a , can hold pose up to 10 seconds or release his hand in that time at will.
Serpent Slash (Mid): ;dn ;db ;bk+ ;b , can hold pose up to 10 seconds or release his hand in that time at will.
Serpent Slash: ;dn ;db ;bk+ ;c , can hold pose up to 10 seconds or release his hand in that time at will.
Serpent Slash Cancel: ;d , During the Serpent Slash pose.
Sadomazo: ;bk ;db ;dn ;df ;fd + ;b or ;d
Double Return: ;dn ;df ;fd+ ;a or ;c , ( ;a version will break projectiles, ;c version will do the same in addition to sending one back of his own.)
Judgement Dagger: ;fd ;dn ;df+ ;a or ;c
Bombshell Badda-Bing (Command Grab):
 ;fd ;df ;dn ;db ;bk ;fd+ ;a or ;c , (close)
Fight of Tempering: ;fd ;dn ;df+ ;b
Spray Sand: ;fd ;dn ;df+ ;d

Super Desperation Moves
Guillotine: ;dn ;df ;fd x2 + ;a or ;c
Drill: ;fd ;df ;dn ;db ;bk x2 + ;a or ;c , Near Opponent, Also tap ;a or ;c repeatedly for more hits.

--------------------
I will add more information later, As always if anyone else has any experinece or info on him feel free to feel us in.  :)


13
King of Fighters 98/UM/FE / KOF 98UM - EX Andy Bogard
« on: October 10, 2011, 06:31:13 AM »


Buttons
 ;a : Light Punch
 ;b : Light Kick
 ;c : Strong Punch
 ;d : Strong Kick


Throws

Original Iron Press:
;bk or ;fd + ;c

Wrap-around Slam:
 ;bk or ;fd + ;d


Command Normals
 
Chin Raiser:
;fd + ;b

Facelift Smash:
 ;df + ;a


Special Moves

Zan Ei Ken:
 ;db ;fd + ;a or ;c

Ga Dan Koh:
 ;dn ;df ;fd+ ;a or ;c , Only during the hit of Zan Ei Ken.

Hisho Ken:
 ;dn ;db ;bk + ;a or ;c , This is a full moving projectile unlike his OG 98 version thats just a close range blast.

Dam Breaker Punch:
 ;dn ;db ;bk + ;b or ;d , can be enter 4 times in a row, this is a close range rekka type move.

Syo Ryu Dan:
 ;fd ;dn ;df + ;a or ;c

Sonic Split:
 ;bk ;db ;dn ;df ;fd + ;b or ;d

Exploding Shockwave:
 ;bk ;db ;dn ;df ;fd + ;a or ;c ,This move is similar to Iori's Dark Crescent Slice, and Kyo's Crescent Slash.


Super Desperation Moves

Ultimate Sonic Swirl:
 ;dn ;db ;bk ;db ;dn ;df ;fd + ;b or ;d

Dan Da Dan
 ;dn ;df ;fd x 2 + ;a or ;c , Tap the ;a or ;c repeatedly for more punches.

______________________________
|
|
|

Simple Combos


Abbreviations
Cl : Close
Cr : Crouching
St : Standing



 
Zan Ei Ken Combos:
Cr. ;b , X Zan Ei Ken
Cr. ;b , Cr. ;a,X Zan Ei Ken
Cr. ;c , X Zan Ei Ken

Hisho Ken Combos:

Facelift Smash X Hisho Ken

Cl. ;c, X Hisho Ken


Damn Breaker Punch Combos:

Facelift Smash X  Damn Breaker Punch   ;a or ;c (all four hits can connect)

Cl.- ;a, X  Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- ;a, ;a, X  Damn Breaker Punch   ;a or ;c  (all four hits can connect)
Cl.- ;b, X Damn Breaker Punch   ;a or ;c  (all four hits can connect)

Cl.- Cr. ;a, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;a, Cr. ;a, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;a, St. ;a, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;a, Cr. ;b, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;a, St. ;b, X Damn Breaker Punch   ;a or ;c (all four hits can connect)

Cl.- Cr. ;b, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;b, Cr. ;b, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;b, St. ;b, X Damn Breaker Punch   ;a or ;c (all four hits can connect)
Cl.- Cr. ;b, Cr. ;a, X Damn Breaker Punch  ;a or ;c  (all four hits can connect)
Cl.- Cr. ;b, St. ;a, X Damn Breaker Punch   ;a or ;c (all four hits can connect)

Syo Ryu Dan Combos

Facelift Smash X Syo Ryu Dan

Cl.- ;a, ;a, X Syo Ryu Dan
Cl.- ;a, ;b, X Syo Ryu Dan
Cl.- Cr. ;a, St. ;b, X Syo Ryu Dan

Cl. ;b, X Syo Ryu Dan
Cl.- Cr. ;b, St. ;b, X Syo Ryu Dan

----------------------------
I'll update with more info on certain moves later. If anyone else has any experience or info on him, feel us in.  :)

14
Training Room / Playing Too Defensive in KOF?
« on: January 21, 2011, 09:02:02 AM »
  Now Im playing some GGPO, getting some practice in. I playing with this guy named "SuperKyo' we played before plenty of times, I've beating him 3 to 5 times but lost MANY, and we've had LOTS of Close Matches. After, the next 13 or so matches. He continuously complained saying "stop running away =(", "Im tired of Chasing You", "Is that all you do".
  Then he said last game, But stoped in the middle of the match in the 2nd round and said IIRC,  " I cant even play anymore" and said something about I turtle to much. I sayed you complain to much, Then he sayed "there's much more on mind but I rather not say".

Now I Play with Yamazaki, Vice, Mature ALWAYS, Is he just complaining about my defense or do I need to Step up my offense. It's hard to theoretically turtle fight in KOF. Especially in the case when my character's have no top notch projectiles. For me at the momment its hard to bring on offense, towards characters like Kyo, Iori, and Chris etc. Cause thats all the guy played was Top Tier go figure. Every one of his characters have good  DPs. ;fd ;dn ;df + ;a &  ;c/reversals, rush downs, and crazy mixups. I tend to beat them 75% by using strict defense and 25% Offense. However, I admit, I love my Defensive and my Offensive - Defense Strategies but at the same time im still learning, is this bad, I lose alot cause im still in this progression point were im working/practicing to get better. I feel im running people away  because of my playstyle.

I just want to know is it bad to play too defensive, If so I really appreciate for yall to give me some offensive tips with my mains. Yamazaki, Vice, and Mature.

Here's a video of me playing (Deadman). A cool player, He merked my ass hella matches lol, and I missed so many links but im getting better. The fact is tell me if it looks like my play style is coming off too defensive. Please critique anyway possible with tips on How I could change it up.  I need it thx.

DaddyCane (BlackandBlue) vs. (Deadman)
http://www.youtube.com/watch?v=rtsnvV1S2NQ

I'ma upload more of my progression matches. I got em up to 480p but no sound for smaller files.

15
Meet & Greet / Greetings DC, from Cane
« on: December 18, 2010, 09:30:29 AM »
Greetings  ;d ream  ;c ancel, Just wanted to introduce my self.

Oh yes i like me some KOF im average but still learning every match. 98 and 2002 I really like but my favorite is Neowave even though it kinda died. Neowave was my favorite because the character select theme, and the characters in general, and many other reasons. Like how Jhun was in the game and Kim was hidden behind him. Also, of course being able to play as Young Geese which is one of the slickest versions of him. Furthermore, the "Just Defend" System. But yes Im a big fan of many SNK games in general.

A little detail of some of my favorite SNK games are

KOF series : Heavy D, Yamazaki, Vice , and Mature, Chin...and Many more
Real Bout Fatal Fury 2 - with Yamazaki, and Rick Strowd
Fatal Fury : Special - with Axel Hawk
Garou : Mark  of the Wolves - Kim Jae Hoon, a little Kim Dong Hwan, and B. Jenet

But yeah greetings all. Happy to be apart of the site =)

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