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Topics - davidkong07

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Hello everyone,

I'm pleased to announce that we will be interviewing this year's EVO champ, AS Reynald! In preparation for this interview, we would like to give the community an opportunity to ask any questions you like!

Feel free to ask anything, and we will choose the best questions and include them in our interview with Reynald next week. We will take questions in this thread only until midnight on Sunday, July 21st PST, so be sure to post up before then!

Thanks to everyone, we look forward to reading your questions!

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General Discussion / Dream Cancel Interviews Arcade Shock | Reynald!!
« on: July 28, 2012, 12:07:51 AM »
Hello all,

Much like our interview with Cafe:Id, we'll be interviewing the one and only Arcade Shock Reynald! Feel free to submit your own questions to one of the best players in North America! Please keep them appropriate and relevant, and they will be included in the interview! The deadline for submitting questions will be tomorrow (Saturday) night, 10pm Pacific time!! Gogogo!!!

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Hello guys,

We'll be conducting a written interview with the KoFXIII players of Cafe ID!! We want to give you all the chance to submit your own questions. Please keep your questions relevant and appropriate. I will submit these questions to Cafe ID | Koogle, who has graciously offered to translate all of their answers for us into English.

So far, I'm planning on asking them questions about the histories of all their players and of Cafe ID itself. If you have any specific questions, feel free to just post them in this thread and most likely they will be included in this interview. The deadline to submit your questions will be Wednesday July 11th (tomorrow) by 10pm Pacific (California) Time.

Thanks!

---
You guys need to read about CafeID here: http://www.shadowloo.com/uncategorized/introducing-cafe-id
-Kane317

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Podcast / Drive Cancel Radio Episode 9: UFGT, ECT, and MLG
« on: June 12, 2012, 11:41:14 PM »
Hey guys, here's episode 9, where Desmond and I talk about recent tournament results!

https://www.youtube.com/watch?v=SlmFGJ_-0jA

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Offline Matchmaking / Kong's KoF Castle In Culver City
« on: March 01, 2012, 09:18:45 AM »
Yo SoCal, I'm gonna be hosting weekly training sessions at my place every Tuesday starting March 6th. I'm near National and Robertson in the 90034 Zip code.

These sessions will start at 2pm and end promptly at 9pm. If you are interested, let me know and I can PM you my contact information. Also let me know if you can bring a setup! These sessions are meant for serious players. We will NOT be playing casually.


Hope to meet some new faces!

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Training Room / David Kong is here to answer your noob questions!
« on: February 07, 2012, 06:00:41 AM »
Hello all,

My name is David Kong. I'm a tournament player in SoCal, and KoFXIII is my main game. I'm not a top player by any means, but I'd like to think that I know a thing or two about how the game works.

In any case, I'd like to volunteer my knowledge and time to answer any and all of your questions pertaining to the game. There is a TON of great info floating around wikis and such, but I know that having a personal guide can be much easier than browsing online for info.

Ask me anything about KoFXIII or playing competitively in general! If I don't know the answer, I will consult someone who does and get back to you. Please refer any of your noob friends here as well, as I will patiently answer your questions personally, no matter how stupid they are! lol

I play King, Vice, Robert, and Leona, so any detailed character questions about them I can probably answer. Other than that, my character specific knowledge is limited, so I may or may not be able to provide answers directly. But, I will definitely try to find out for you! This can be a learning process for all of us haha.

This is my effort to contribute and educate the community, so please don't hesitate to ask anything! I specialize in pointing beginners down the right path, so please have an open mind, because I'm only here to help YOU!

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Hello all! So, for some time now a few players have known about grab invincibility which occurs after block stun. For those of you who are unfamiliar, here is an explanation:

Whenever you block an attack, you are put into frames of "block stun". Obviously, you cannot be grabbed during block stun. The odd thing is, in KoFXIII, characters have a few frames of grab invincibility, even after block stun frames have finished. That's right, you have a few frames of grab invincibility, even once your character has recovered from block stun and is in a NEUTRAL STATE.  In KoFXIII, the annoying part is that this grab invincibility lasts for DIFFERENT PERIODS OF TIME amongst different characters.

I decided to conduct some testing with Vice's string, D -> Fwd. A -> A version Splash, which is an air to ground grab. I came up with some interesting results. The splash whiffs on about half of the cast, but connects on the other half. This means that the group that avoided the splash have relatively longer block stun induced grab invincibility than the group that got grabbed. Through this testing, I was able to separate the cast into two groups: Group A, which didn't get grabbed, and Group B, which got grabbed. These were the results:


Group A (longer grab invincibility):
Kyo, EX Kyo, Terry, Billy, Ash, Saiki, Claw Iori, Flame Iori, Elisabeth, Duo Lon, Hwa Jai, Mai, K', Kula, Maxima, Kensou

Group B (shorter grab invincibility):
Daimon, Andy, Benimaru, Joe, Ryo, Robert, Takuma, Mr. Karate, Mature, Vice, Shen, Kim, Raiden, King, Yuri, Ralf, Clark, Leona

The special cases in this testing were Chin and Athena. Chin and Athena were able to be grabbed with Vice's string mid-screen, but never got grabbed in the corner. I have no clue why this happened, or what implications being in the corner have for block stun induced grab invincibility.

 Because of the nature of my testing, I cannot conclusively say any frame counts regarding the two groups. The different number of frames of invincibility between them might be large or small, and there probably are even frame differences within the groups themselves. What I can say conclusively is:

EVERY CHARACTER IN GROUP "A" HAS LONGER BLOCK STUN INDUCED GRAB INVINCIBILITY THAN EVERY CHARACTER IN GROUP "B", AT LEAST BY 1 FRAME.

Now, the implications here may be somewhat significant or not, depending on your perspective. What this means is that your tick throw or tick command throw setups which work against characters in group B may not work against characters in Group A, especially if they are very frame precise. In a nutsell, the characters in Group A may be harder to tick throw than the characters in Group B. As for Chin and Athena, I dunno!!!

Anyways, I hope this information is somewhat helpful! Peace!



UPDATE: Here is some additional info about throw invincibility from arcadia magazine, translated by laziefreddy:

- Jump weak attacks (group A, column 1 and 2), Stand Weak attacks (group B, column 3 and 4), strong attacks (column 5 and 6) induce different lengths of throw invincibility
- Exceptions to the above rule are Mature, Raiden, Ryo, Yuri, Maxima's standing weak attacks, which below to group A
- The window of throw invincibility could be shortened if you press a button (column 1, 3, 5 details the minimum length)
- Throw invincible frames during wake up= 11
- Throw invincible frames after air reset = 6
- Throw invincible frames during quick rise = 0
- Normal throws have 1 frame start up
- You cannot do a reversal normal throw on wake up, but it is possible during a quick rise
- The game has a 4 frame window for "simultaneous inputs."  e.g. if you press C, then input forward within the next 4 frames, a throw is registered.  However, some arcade cabinets may have set this to 2 frames instead.

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Training Room / Safe Jumps and Option Selects
« on: August 18, 2011, 08:28:52 PM »
Hey I was wondering if there are any relevant safe jumps and/or option selects in KoF13, similar to SF4? does any character have a wakeup uppercut that cannot be safe jumped assuming the correct timing?

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Site Suggestions and Troubleshooting / avatar only uploadable from URL?
« on: August 12, 2011, 08:42:00 PM »
hello,

i want to upload avatars from my hard drive on my computer without uploading them, but as of right now it seems i can't do that. is there any way to change this?

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Offline Matchmaking / SoCal KoF
« on: July 31, 2010, 01:52:31 AM »
Southern California!


Since Arcade Infinity in Rowland Heights seems to be the only place in the country where anyone can play KoFXIII right now, I figured it'd be valuable to have a thread here focused on it. There is an AI thread and a SoCal SNK thread on SRK, but it's probably more appropriate to talk about gatherings and whatnot here, rather than on a Street Fighter centric website like SRK.

If you are in SoCal and wanna play KoF, introduce yourself! I know there's a bunch of people who go to AI for KoFXIII on a regular basis, and it'd be cool if everyone started getting to know each other!

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