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I've gone to playing OG KoF '98 after 2002, and it seems that the timing for following up jump-ins is a lot stricter in it.

Recently I've been practicing playing Kyo, and I just can't seem to get the hang of following up his hop ;b with his cl. ;c. I think it might be because he attacks with his knee, and the hitbox is located a little below his body. As a result it connects earlier than, say, Benimaru's hop  ;c, which I can follow up more consistently. Most of the time I press the button too early and nothing comes out. With crouching opponents it's easier though.

Any tips on how to get better at this?

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