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Messages - Gramas

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1
Kyo Kusanagi / Re: Kyo Kusanagi Combo Discussion Thread
« on: December 09, 2011, 02:21:23 PM »
corner HD loop,best damaging option metereless I found

HD cl.C qcf+D rdp+B [dp+C HDC rdp+B] X3 dp+A HDC qcf+D hcb+D,if you have 2 bars you can maxcancel hcb+D into neomax-> 734dmg

with 3 bars you can do orochinagi after qcf+D and then max cancel,809 dmg

with 4 bars after the loop you can do dp+A HDC qcb hcf+p land qcb hcf+P max cancel 879 dmg

2
General Discussion / Re: Netcode testing
« on: December 03, 2011, 04:34:08 AM »
This is a fiber connection playing against an opponent who has the same connection(same isp with slightly better speedtest results) who lives 700km away

4bars: the game lags and you can feel it,characters are a bit heavier,you can do some basic HD combos if you adapt a bit..I would say this is barely playable for me

This is really hard to belive...

Telling lies doesn't help at all...
I just played a 4 hours offline session and I can pretty much confirm my statement ,the part that more bothered me was the fact that the chars feel havier




3
General Discussion / Re: Netcode testing
« on: December 02, 2011, 02:55:37 PM »




This is a fiber connection playing against an opponent who has the same connection(same isp with slightly better speedtest results) who lives 700km away

4bars: the game lags and you can feel it,characters are a bit heavier,you can do some basic HD combos if you adapt a bit..I would say this is barely playable for me


4
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 01, 2011, 10:51:26 PM »
I'm starting to think there might be some "host advantage" in online play. Because when I have hosted, I feel I can pull my combos easier than when I'm the 2nd player for some odd reason.
This would be too retarded

This usualy happens when the netcode is build around a game wich is not supposed to be played 1v1(team based fps)but instead its usualy played on a dedicated server,it would mean that they totaly failed the netcode.

5
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 01, 2011, 12:47:00 AM »
Netcode is trash

Its realy realy fucking annoying when It lags against someone who usualy I have a "like offline" connection In blazblue



this is a fiber connection(and this is the best connection Italy has to offer) and my opponent has the same connection(same isp)

6
Vice / Re: Vice
« on: November 29, 2011, 09:59:43 PM »
Is it hp mayhem HDC hk decide loop reliable?I cant get the timing,Im still going with lp mayhem one :/

7
got the game yesterday but I couldnt put the time it deserves untill today

I played 6 hours straight and its fantastic,my fingers are literally burning

In fact the game is not executional heavy like I tought(I tried a bit of classic 98 and that game its scary)

You just have to be very clean with the motions,I mastered some kyo hd combos and Im not that good @execution,in fact I use some tricks (I always go for c.C df+D(2)hcb+k instead of cl.C df+d(1)hcb+k) after hitconfirm into HD,I also tried the vice loop but I can only get the lp mayhem one :/(I dont even know if you can use hp mayhem lol)

oh I dont know how to play kof at all but training mode its still fun as hell atm


8
General Discussion / Re: The King of Fighters XIII Video Thread
« on: November 21, 2011, 08:07:23 PM »
When EX Kyo does the SECOND df+D(2 hits) he combos into the Dokugami(QCF+C) without an HD cancel. I hope this means he can do crB>crA>df+D>Dokugami.  Rekkas from lows is too boss not to have.
c.b st.C f+b rekkas?

9
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
WOW,If this is true,its a HUGE news

10
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 10, 2011, 04:22:46 AM »
as I tought the game feels a lot smoother "in person" I dont know why but all the direct feed video felt realy laggy compared to the last ones from AI

I hope that one day I could see it on my monitor LOL!

11
General Discussion / Re: KOFXIII Not in Official Evo Line Up
« on: January 28, 2011, 01:31:51 AM »
They were warming up to the idea at first, but for some strange reason they stopped around late Dec/early Jan.
Maybe coz the new president?

12
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.
?that statement means nothing lol and doesn't answer any real questions,its just the same bullshit from playmore

13
wow playmore CANT DO THAT

what does this shit mean?lol

14
lol.~...well the console port is easy to do,but the online mode and the netcode arent...

I still think there will be a console version...also because In the old story about the programmer the guy said that someone else was doing the port  for snkp.Snkp will release the game on console because they would make decent money for it..but it will be prolly just a port with mediocre online play and no extra.

15
well I switched from "I hope the game come out in Q1 2011!!!"to "I Hope the game come out in 2011"

next will be "I hope the game come out"

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