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Messages - SHwoKing

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1
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 20, 2010, 01:22:38 PM »
his firebal that doesnt go forward has autoguard. not sure as ive not played the game myself and cant remember it from any vid.

Only QCF+BD (EX version) has an autoguard, you can see its effect in the technical reference video : http://www.youtube.com/watch?v=C299OL3EB8k#t=7m20s

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Raiden / Re: Raiden
« on: August 18, 2010, 01:47:52 PM »
Two french people living in Japan gave us some combos and info about Raiden :

Lvl 4 DropKick -> st. A -> Lvl 4 DropKick -> EX Giant Bomb -> Strong Poison Mist -> DC EX Giant Bomb -> Poison Mist -> Poison Mist -> Raiden Bomb

Damage should be around 950 and you need 1 Super meter (you'll gain another one while doing the combo) and 1/2 HD meter.

Also as Lvl 4 DropKick has free juggle properties, st. A / cr. A as anti-air can be followed by a DropKick even on normal hit.

And the best thing : Break CD can be chained with a B DropKick and follow-up, which is kinda scary.

Also some General info that i will probably post une the General discussion as well :
- If Joe is the Low Tier of this game, then, you don't have to worry about game's balance as he is still very dangerous.
- They talked about an Autoguard stuff : when your opponent cross-up you but sometimes still land in front of you (Kof XII player must know what i mean), if you guard the initial cross-up attempt then even if you guard on the wrong side while your opponent is attacking you with his ground attack, you will stay in guard.
- The Japanese KOF community seems to like KOF XIII and involved on the game.
In example, Ogosho said before that i didn't want to attend Kof XIII's Tougeki Qualification but they saw him attend few days after :D

Fixed some typos -Kane317

3
Regarding the vidéos posted by JeremyH and fiol lately, we can again start to debate on HD Mode usefullness.

You can see in this videos that Iori, Kyo and Yuri use HD combos. Especially Kyo.

I think using HD Mode or not is really conditionned by the character you are currently playing. I guess Kyo don't have a good use of DC so it's better to use the HD meter for HD mode.
The other HD combos we saw are really situational, the player open opponent's guard with jump or light attacks and have a full HD meter. He is able to launch an HD combo from their and this is what he is doing.

For Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage. Not to mention that Takuma is able to build a lot of meter this way unlike HD mode combo wher you don't build meter at all.

For Elisabeth, she barely doesn't need HD meter at all but can come in handy when she has no Super meter.

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Best vids i saw so far. Every character are really well played and looks all very powerful. I lve to see those Takuma combo i have read on the Japanese BBS, so powerful !

BTW, you should have post them where they should be : in the KOF XIII videos thread. But thanks for sharing anyway.

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Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.

I like the way SNK have implement nowadays fighting game's classical cancels in KOF so that you cannot overabuse them in all sort of ways.

But that's just my opinion, much people likes to be able to reversal and stay safe or add more option to their block strings using cancel. I think KOF as already a lot of options to keep the offense so it isn't much of a problem.

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It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.

BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.

Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.

7
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game and that Duo Lon is quiet strong in the game. And both are ine B rank of this tier list so i guess tiers are quiet compress. They even put Takuma in A rank and we all know yhis characer is very powerful.

Seems good news to me, maybe we'll see lots of different characters at SBO to confirm this.

8
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 08, 2010, 08:43:17 AM »
That's really powerfull 100%, Takuma gain so much super and HD here that he only needs 100 % HD (for 3 DC) meter and 2 stocks. Overpowered. No need for the EX Hienshippukyaku bug. I guess for many character this kind of combo is better than going for an HD mode combo.

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Kim stage music from kof 96, whoa ! I like it ! My favorite music of all Kof games

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A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.

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Kim Kaphwan / Re: Kim Kaphwan
« on: August 03, 2010, 11:53:50 AM »
Good to hear the link works. Japanese BBS FTW.

Here are some Kim combos from the BBS :

On standing opponent :
Crouch  ;b → Crouch  ;a →  ;fd ;fd+ ;a → Kuchugetsuzan or Hishokyaku (corner only) or [EX Kuchugetsuza → Strong Hienzan]

On crouching opponent :
Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC Hishokyaku (land) →  ;fd ;fd+ ;a → Hououkyaku or Kuchugetsuzan or [EX Kuchugetsuzan → Strong Hienzan or Hououkyaku]


Midlle of the screen with one gauge :
Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC EX Kuchugetsuzan → Strong Hangetsuzan

Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC EX Kuchugetsuzan →  ;fd ;fd+ ;a → Weak Kuchugetsuzan


There's some HD combos as well, i will try to transcribe them here later.

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General Discussion / Re: The King of Fighters XIII Bug/Glitches Thread
« on: August 03, 2010, 10:37:04 AM »
With Mr Karate, only Hienshippukyaku can be done on EX version without meter.

Same for Goro, the glitch is limited to his Jiraishin.

Video of Ralf's Neomax bug : http://www.youtube.com/watch?v=m9L0xeim0F0

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General Discussion / Re: SBO XIII Rules
« on: August 02, 2010, 01:33:04 PM »
Seems like Kotaku translated the rules here.

It's a shame that the only time they speak about the game, they speak about bugs.

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Kim Kaphwan / Re: Kim Kaphwan
« on: August 02, 2010, 05:35:10 AM »
I see on the japanese BBS that 2B -> 2A -> 66A -> Kuchugetsuzan / Hishokyaku (corner only) / air Hououkyaku should works.

Seems odd to me that 66A is linkable after 2A. If only i could give it a try...

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