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https://www.youtube.com/watch?v=9y8kQSRRuNc&list=LLTiANNHb3_nSKhN0PLu9_vA&index=8
9:00
Can somebody explain how does he land the command throw into f+B, qcb+D, f+b, qcb+d.
does he jump for both f+Bs, or is the first one done off the ground? are those short hops?
So, saw a post by Tikok that said 407 was the most damage Athena could get off of a command grab in the corner for one drive and for some reason I felt the undying urge to challenge that. What I was able to find was with a slight tweak to the combo that was posted I could get 420 dmg instead of 407 dmg.
Original: hcf+C, qcb+A, qcb+C, dp+C, DC, qcf+B, f+B, qcb+D, dp+C = 407 dmg
If you sub out the f+B after the drive cancel for a short hop j.f+B you can squeeze a bit more damage out of the qcb+D since you'll be higher in the air. Makes it a bit harder to hit with though so you'll need to be careful. So the notation would be:
Edit: hcf+C, qcb+A, qcb+C, dp+C, DC, qcf+B, J.f+B, j.qcb+D, dp+C = 420 dmg
I did find that the damage fluctuates by 1 or 2 points depending oh how many times j.qcb+D hits though. Other versions that I was messing with removed the second psycho ball at the beginning for a second short hop j.f+B into j.qcb+D which can net about 413 but it's a lot harder so I wouldn't recommend it (might build more meter though, didn't think to check).
Oh, and if anyone is working on the mid screen off of command grab butt loop I find it helps to walk forward and the instant you cross under them duck and hyper hop into the j.f+B. Since just walking and hopping will put you to far ahead of them, that slight stall seems to help.