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Messages - Persona

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Kyo Kusanagi / Re: Kyo Combo's
« on: August 03, 2016, 07:05:38 PM »
If you're aiming for max damage, no matter the difficulty, you can get 627 for 2 bars starting from midscreen. Also the SDM Orochinagi seems to do 5 more damage (and comes out faster) than the other SDM for the same amount of charge time.

jp d C, CD xx hcb B (whiff), D xx BC, D xx rdp BD, qcf B xx K, qcf AC, qcf A xx qcf A xx SDM (charge)

I could be wrong about the last part since I'm typing from memory.

Is this game on PS3? Was asking because I can't find it on PSN. :(

I read a wiki and it said it was on PS3 unless it was on some sort of disc.

Ex Iori (Flame) / Re: EX Iori (Flames)
« on: May 11, 2015, 06:32:05 AM »
Ah I tried it earlier and yeah it loses it. I have no idea why it loses it though since I don't recall ever having a similar situation like it before. So I guess it's useful only on the ground but not sure why someone would want to do it when they can just do a hard normal into a combo since the hard normal does the same damage as the forward B.

I guess it loses it because the juggle property is connected with the overhead property? Since canceling loses(?) the overhead effect.

If it did work, a combo that could have existed would be C xx dp A xx qcfx2 P (second hit connects), normal (whiff) xx f B xx qcb A xx qcb A xx empty cancel, f B, dp C.

Ex Iori (Flame) / Re: EX Iori (Flames)
« on: May 10, 2015, 06:05:35 PM »
Some random tidbits about EX Iori:

- you can actually combo hcb BD after his C version rekkas. The rekkas need to hit from the air and when performed correctly, the third hit will hit late allowing time to combo. One of his trials actually has this.
- his Neo Max can OTG after a max cancel.
- the last hit of his Maiden Masher on counter hit has wallbounce properties but to only get that part to connect would need a special setup so it's pretty much impossible in a match.
- you can combo his command grab from forward A when performed late.
- you can cancel a super from his far A and far B (normally not special cancelable).
- whiffing a normal into his forward B can turn the attack into a cancelable normal. A simple example is getting the opponent stuck with his qcf AC and then far C (whiff) xx f B xx rekkas. I assume this might open up more combo options from his qcfx2 P juggles outside HD mode.

The cameos have nothing to do with their existence. It's just for fanservice. They're all dead but then again, Mature and Vice are dead yet SNK found a way to "resurrect" them so anything is possible.

And when I read '97 Hero Team, I thought it was Kyo, Iori and Chizuru.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 12, 2015, 09:33:24 PM »
I have no idea when I'll be releasing this final 100% combo pack (just stuck on Ash combo) so I'll just show one team here:

K' / Re: K’ (Console)
« on: August 07, 2014, 06:57:28 PM »
It has to be the C version of Trigger.

Terry Bogard / Re: Terry Bogard (Console)
« on: July 29, 2014, 05:14:19 PM »
Need a little help with Terry trial 9. Is there an easier way (shortcut) to cancel his Rising Tackle (L) into his Neo Max?

d~qcf to up A xx qcf AC

General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 17, 2014, 07:12:28 PM »
Here's some updated Duo Lon stuff (including a double HD combo!).

Duo Lon is taking longer than I thought...

duolon shen M2TS 0

General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 13, 2014, 04:03:08 PM »

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