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Messages - CharREX

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1
Offline Matchmaking / Re: NorCal KOF!
« on: February 27, 2013, 07:32:03 AM »
March 8th - Fight Night Rambats - The MADE, Oakland

Hey guys, I will be there personally to take your money. Show up ok? If you're scare, I can understand.

2
Offline Matchmaking / Re: NorCal KOF!
« on: December 05, 2012, 04:27:01 AM »
Nom nom nom nom nom

3
Clark Still / Re: Clark Still (Console)
« on: June 21, 2012, 07:42:59 AM »
Hmm I feel like being a dick today so I'm gonna post what I think

Quote
Raiden doesn't have a safe way of getting in. His Giant Bomb is not immune to projectiles and he can be hit out of it except for EX. His grab is okay, but he can't drive cancel for massive damage like Clark or Goro or Vice. His Mist is pretty good but it's more useful on the opponents wakeup.

Can't you say this to Clark too? Clark's Gatling Attack is not immune to projectiles also (except EX). The only good thing about it is the "fast" start up. Raiden's Giant Bomb has auto guard and feint as a trade off for the slower start up. I can't really argue the drive cancel for massive damage part but again, Clark has to spend meter to use meter, which I don't like. I rather have the oki position Raiden has after the command grab.

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His airgrab is pretty risky but does okay damage. But admittedly his Dropkick is godly in the right hands but the high execution to use it correctly will put people off.

I don't think his air grab is risky at all. The EX version has ultra fast start up and will beat pretty much everything.

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Don't forget Clark also has an overhead st. C and he has better HD options than Raiden. Raiden is all about Drop kicks into charge in HD whereas Clark has more options and can end his DM grab (a good super btw) with Neomax whereas Raiden needs to set them up correctly to land his Neomax.

I am 99.99% sure Clark's st. C isn't an overhead. Since I don't know anything about Raiden's mid screen HD, you win.

4
Clark Still / Re: Clark Still (Console)
« on: June 20, 2012, 09:32:02 AM »
He is undoubtedly the best pure grappler in the game (not counting the hybrid characters like Beni or Yuri). Goro and Vice need meter to be as scary as Clark. Raiden is similar to Clark but he lacks a lot of tools that Clark possess.

Care to explain a little more? I personally think he is the best grappler/what Clark should have been in XIII. The setup he gets after the command grab is WAY better than Clark. The anti air he has is nice too. And  ;st ;d overhead into HD??? Get crazy

5
Offline Matchmaking / Re: NorCal KOF!
« on: April 24, 2012, 07:52:38 AM »
Thoroughly enjoyed STA Ranbat 4.1 last weekend, CharRex man, if you only played this game more you'd be up there with Fixel and BBZ in my opinion.  Good stuff!

Aww I feel special. *Blush*

6
Clark Still / Re: Clark Still (Console)
« on: February 13, 2012, 12:48:30 PM »
Quick question: How good are Clark's grabs after an AB Roll? It looks the EX has the most priority and he could be hit out before the D SAB will come out.

I don't think priority is the question here. I'm pretty sure both EX and D SAB are 1 frame. (Unless EX has some sort of invincibility) I don't know if you know this, but AB roll has recovery in general. Maybe this is the reason why you're getting hit out of D SAB.

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KOFXIII Climax

Dear KOFXIII Climax: Please take out that scrubby auto-guard (B SAB) move away from Clark. Sure that move is easy to beat, but it breaks my heart to see many people spamming that move thinking it is unbeatable. And why do I have to spend meter to use meter?? I hope they change D SAB drive cancel-able into super.

7
Offline Matchmaking / Re: NorCal KOF!
« on: February 08, 2012, 05:15:00 AM »
I'm not having that big a problem though.

That Extra Round with you and N4US...

LOOOOOOOOOOOOOOOOOOOOOOOOOOL

And Geo's comment on the video also made me laugh

"this time i dint get pay a lot hahahaha i was thinking would be enougth but naaaa souttown its a fraud today will see what the made have for mee i hope free lunch i love food yesterday i eat weed cookee after 1 month super crazy ladys lovw me"

8
Offline Matchmaking / Re: NorCal KOF!
« on: February 04, 2012, 03:34:33 AM »
Online is terrible, even with that new patch. 4-bar match = 0.5 second delay wtf? Hella hard to block hops.

Even Tekken 6's netcode is better than this.

/angryrant

9
Clark Still / Re: Clark Still (Console)
« on: December 20, 2011, 04:04:50 AM »
It's not a link. You just have to cancel the Jet Upper into command grab.

10
Iori Yagami (Claw) / Re: Iori Yagami (Console)
« on: December 16, 2011, 06:41:38 AM »
In my experience, EX akegarasu (qcb+BD) doesn't actually go through projectiles.To be fair, it may have been an EX fireball, I can't remember, but it definitely seems to me that "EX akegarasu has invincibility to fireballs" is highly exaggerated. Maybe it has weird invincibility where it can only pass through FB already on the screen

The EX version of the running slash only has LOWER BODY invincibility. So use it to close in on ground fireballs, but you will get hit with non ground fireballs every time.

Are you guys sure about that? Or is this one of those hidden nerfs? 47:26
[spoiler]http://youtu.be/MFujoEbE7Eo?t=47m26s[/spoiler]

11
Ex Kyo / Re: EX Kyo (NESTS)
« on: December 07, 2011, 02:27:15 AM »
His '115 Shiki: Dokugami' has guard point. Get hype.

12
Ex Iori (Flame) / Re: EX Iori (Flames)
« on: December 07, 2011, 02:11:15 AM »
Is it me or his hop seems to be A LOT faster than the claw one?

13
Iori Yagami (Claw) / Re: Iori Yagami (Console)
« on: December 06, 2011, 09:50:44 PM »
What's up with the lock on the old thread?

14
Offline Matchmaking / Re: NorCal KOF!
« on: December 05, 2011, 07:27:49 AM »
I hope you didn't take the USA chant too serious  :S

15
Offline Matchmaking / Re: NorCal KOF!
« on: November 28, 2011, 06:31:41 AM »
King of Fighters XIII
11/25/2011
32-man bracket

1 COOPA :
2 HOTPOCKETS :


Hotpockets, you disappoint me.

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