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Benimaru Nikaido / Re: Benimaru Nikaido (Console)
« on: December 24, 2011, 12:52:15 PM »Anyone know if his cmdgrab/ex cmdgrab is one frame?
Yeah both are
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Anyone know if his cmdgrab/ex cmdgrab is one frame?
Also note I forget if it was said in this thread. But I think someone said that you can only minute spike after a heat drive hits in the air. This is false. It works on ground hits too. Anywho....
Also note although I believe I said it in one of the descriptions for the videos as well, something to go with in the back of your mind now when playing is that.. Where you could end your combo with a L P dp before hand, now a random hit to air minute spike actually does more damage. And where you could end with a HP dp, remember that jump CD to minute spike is more damaging. Also I tried to show in this video as well a easy example of a more damaging mid screen sorta varation rather than the normal dp minute spike thing, you can do DP then on the second hit to flame trigger lk follow up then minute spike is more damaging shrug.. Duno why people dont use that.. I dont think its a console only change? But again as ive said before I never played the first game and have only fooled around with this one randomly. Thanks
Ash,great vid.
Do you happen to have a Beni combo list?
I'll be there. They are gonna have casual setups right? Would definitely like to play some people.
actually at most ranges Shen's j.CD can be grabbed out of the air with Goro's EX anti air. The max range j.D and far standing D and sometimes crouch D seem to be the safest way to keep him out... but even max range j.D can be snuffed by Goro's d/f+C or standing D usually. It just seems like a really rough matchup with Shen to try and beat an opponent who has better normals and an invulnerable anti air or grab... I'm really trying to come up with some good ways to maybe bait a throw without actually exposing myself to get grabbed.
Went, it was pretty slick. Got stuff to do tomorrow so I can't stay there the full time tonight BUT I'll probably make it out to the one on Thursday and if I do I'll stay the full time. What is their policy on setups? Because I can bring mine and was considering setting up KoF 13 as well or maybe Blazblue.
I know we didn't get to talk much but it was nice meeting you Kane, also it was nice seeing Ash (I think it was Ash), again. I remember you from Alex's and from Evo.
Hopfully see you guys on Thursday, ggs to all.
Anyone have any tips for going into HD mode with Beni? I feel his hit confirms are very short and I seldom have enough time to verify I landed something for HD mode unless it's a guaranteed punish. Does he have any good HD bypasses or do you think it's best to leave him on point or middle?
Did anyone else see that KOF is only going to be Top 4 on Sunday?
The Capcom fighters get Top 16 =/
Pretty bummed.
http://www.socalregionals.com/?page_id=29
It seems to me that Shen gets absolutely destroyed by grapplers. Specifically Daimon or Clark. Any time Shen is close enough to start a combo, he gets thrown, and he can't even really use ground pokes against Daimon, or he could eat an invulnerable throw. Shen's EX Grab is not even going to help him against Daimon's invulnerable throw, since basically any situation when Shen could land a grab, Daimon could also land a grab, and if they both come out at the same time, Daimon's will always win.
Are there ANY tools Shen has to deal with this matchup at all? I've been just basically trying to play keepaway with far D, any of Shen's hyperhops can be grabbed out of the air by Daimon, seems like far standing D and crouch D are his only pokes that he can't get thrown out of. Even a far stand C can be grabbed through sometimes.
will it be at the beginning where it all begins?