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Messages - Ash

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421
For charge moves in HD mode, you still have to charge the full amount of time. Usually for characters like Leona/Ash what you would do is d, ub for the special attack, so that you're already starting to charge back for the next move to cancel.

422
Offline Matchmaking / Re: SoCal KoF
« on: September 17, 2010, 04:15:25 AM »
Loading up my car with kof players to AI tonight hahah

423
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 15, 2010, 11:35:26 PM »
Welcome Reynald, I'm sure you are going to like this forums since we have some kickass mods :D.

By the way there's some guy/girl in this forums that goes by the user name "ASH" that is a little looney he thinks that he is Ash in real life (yeah I know LOCO) and supposedly knows how to play KOF, try not to pay attention to him/her.

also, your Raiden owns me for FREE =(

That Ash thing is pretty funny. Funny thing is, I don't use Raiden anymore. And these videos are pretty dated. Agreeing with Kane317, we all have gotten better since the tournament.

Arggh I think Oscar is out to get me or something! hahah

424
Offline Matchmaking / Re: SoCal KoF
« on: September 10, 2010, 04:01:08 AM »
yeah GGs yesterday to Ash, Kane, Answer, Mr. KoF and Metaphysics! i feel like i learned a lot of stuff, so thanks for all the help and info guys!

oh and shoutouts to everyone who got hit with a SURPRISE ROSE hahahahaha get used to it, i will do it everytime. and i'm also going to start yelling SURPRISE! every time I land one hahahahah

Lol.  You don't even know (just ask Duc or RJ) how often I used that in '98UM.  Ex King was of my main characters, I even used her in one the EVO tourneys, I think it was 2008.

So.
Hi, everyone.
I'm just starting out, so please help me out!
Thanks!

Anytime Sam.  Oh I suppose it's only fair I give out my real name, it's Yuhang.  GG guys.
yeah GGs yesterday to Ash, Kane, Answer, Mr. KoF and Metaphysics! i feel like i learned a lot of stuff, so thanks for all the help and info guys!

oh and shoutouts to everyone who got hit with a SURPRISE ROSE hahahahaha get used to it, i will do it everytime. and i'm also going to start yelling SURPRISE! every time I land one hahahahah

Lol.  You don't even know (just ask Duc or RJ) how often I used that in '98UM.  Ex King was of my main characters, I even used her in one the EVO tourneys, I think it was 2008.

So.
Hi, everyone.
I'm just starting out, so please help me out!
Thanks!

Wo jiao ni yao cai wo (to the new face theme music) =(

425
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 10, 2010, 03:50:31 AM »
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f

The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.

For other recordings, you gotta convince Kane317 to do it =P

426
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 08, 2010, 12:39:23 AM »
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?

I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.

427
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 21, 2010, 05:12:53 AM »
Fairly sure his qcf+D version has autoguard. Only played him a couple of times, but that's one of things I'm pretty certain of.

428
Mai Shiranui / Re: Mai Shiranui
« on: August 20, 2010, 09:50:41 AM »
She has a pretty strong no power gauge corner combo 1 drive cancel combo.

(corner) j.D, d.B, s.A, hcf+B, DC, qcb+A, qcb+C, s.C - 35%

I've done this a couple times and seems to work as a shortcut, d.B, qcb+A (does a s.A since d.B doesn't cancel), hcf+B (super will come out)

Also I'm told by 4leaf that her cross up is j.C, I was trying to use j.B the whole time since that's what her old one was. Also seems like her j.D is pretty damn good.

429
Maxima / Re: Maxima
« on: August 20, 2010, 09:45:34 AM »
Confirmed guard point does guard multiple hits. Yet to be tested how many it can withstand.

430
Offline Matchmaking / Re: SoCal KoF
« on: August 20, 2010, 01:07:54 AM »
Just so you know, there's a socal kof thread already.

431
Maxima / Re: Maxima
« on: August 19, 2010, 08:01:32 PM »
That's an awesome video! I'm not sure how many hits his GP blocks, but definitely seems to be the easiest to GP out of all his incarnations in the past.

432
Maxima / Re: Maxima
« on: August 19, 2010, 06:19:01 PM »
You have to do it in advance still, but it seems like his guard point has a bit more frames so it'll happen more often. I remember one match I kept doing dash s.D and it worked like a charm because people weren't used to fighting against it.

433
Just do DP+Press and HOLD "A", then while holding "A" on the first hit press FORWARD. You will get the fireball instead of super.

Did that work where the qcf+A ended up hitting? I believe I saw it miss, but I could be wrong. The japanese post says to use dp+A, qcf+C for the combo. Gotta do some more testing to verify this.

Oh, great !! :3

Is it also possible to do that in the C version?



I haven't tried it but I don't see why it wouldn't.

434
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.

Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.

hahah you're so bad, just don't use kensou d.B, d.B, qcf+BC and I won't ask you for the shortcut ( which is dp+A, f+A =P )

I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.

Yeah they're still in the game, but in XIII they nerfed some of them, but still are pretty damn good. Pretty sure they did this on purpose because they wanted people to use EX versions more. I've seen ppl get hit out of dp's a little bit more often now, but still worth using most of them time against jumps. C or D versions of dp's tend to have more invincibility SLIGHTLY more start up.

435
I was actually asking what kind of move you would be using, I wasn't being sarcastic. If you'd give an example then we could go more into depth on usefulness. I never said I like invincible DPs by the way. In fact I like the way it is now where certain positions/angled attacks can hit/trade against a non-EX dp, where as an EX one which requires 1 power gauge is invincible.

Theory and generalization of moves is not the way to discuss things. Give an example and we can expand on it. I'll start it off with a couple:

I noticed K', as well as a few other characters, can j.CD and hit at the tip against a dp and trade/beat wake up DPs such as Andy, with the j.CD doing more damage (worth it, not punishable).

Against K', his dp+A can be beaten/trade by a lot of deep j.C's such as Robert, Kula. His dp+C will beat it, but has slightly longer start up. This means if someone does a really deep j.C against his dp+C, they will land on the ground and have time to block it. I believe Terry's d,u+P is similar.

Also I've noticed fireballs will beat some dp's and will go through others. You can verify this in some of the technical reference vids. And as I've said before each dp is different some have more/less invincibilty.

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