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Topics - sibarraz

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16
Art of Fighting / Art of Fighting 3 Discussion Thread
« on: September 21, 2011, 01:52:30 AM »
Well, this lasts day for boredom I had been Playing AOF 3, and I must say, the game has something weird that makes me think that the idea could have a big potential, but that something is lacking tha tmake it fail

I like the ''3d fighter system'' that sorta resembles on, and the game per se is beautiful, but the game is not memorable, the more stiff AOF and AOF 2 somehow are more fun to play

Comments?

17
King of Fighters 98/UM/FE / KOF 98UM - Ralf Jones
« on: September 19, 2011, 08:18:27 PM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws
Dynamite Headbutt: ;bk / ;fd+ ;c
Northern Lights Bomb: ;bk / ;fd+ ;d

Special Moves
Vulcan Punch - ;a / ;c (repeatedly,  ;a ;b ;c ;d to cancel)
Kyukohka Bakudan Punch: charge ;dn ;up + ;a / ;c or ;qcf + ;a / ;c on air       
Super Argentine Backbreaker;  ;hcf + ;b / ;d (near)                   
Gatling Attack:  charge ;bk ;fd ;a / ;c             
Ralf Kick: charge ;bk ;fd ;b / ;d       


Desperation Moves
Galactica Phantom: ;qcf ;qcf + ;a / ;c
Umanori Vulcan Punch: ;qcb ;hcf + ;b / ;d
Bari Bari Vulcan Punch: ;qcf ;hcb + ;a / ;c


18
King of Fighters 98/UM/FE / KOF98UM - Andy Bogard
« on: September 13, 2011, 09:26:35 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws
Gourin Kai: ;bk / ;fd+ ;c
Kakaekomi Nage: ;bk / ;fd+ ;d

Command Moves

Age Men:  ;df + ;a
Uwa Agito: ;fd + ;b


Special Moves

Hishou Ken: ;qcb + ;a                                             
Geki Hishou Ken: ;qcb + ;c                         
Shouryuu Dan: ;fd ;dn ;df + ;a/ ;c
Gekiheki Haisui Shou: ;hcf + ;a / ;c (near)                   
Kuuha Dan: ;hcf + ;b / :;d                         
Zenei Ken:  ;db  ;fd + ;a / ;c
;fd Gadankou: ;qcf + ;a / ;c
Gen'ei Shiranaui: ;qcf + ;b / ;d (Air)
;fd Gen'ei Shiranui: Shimo Agito: ;a / ;c
;fd Gen'ei Shiranui: Uwa Agito: ;b / ;d
                         

Desperation Moves

Chou Reppa Dan: ;dn ;db ;bk ;db ;dn ;df ;fd + ;b/ ;d
Hishou Ryuusei Ken: (;dn ;df ;fd)x2 + ;a/ ;c

QUICK MAX COMBOS

;hcf + ;a / ;c (4 hits) ,  ;a + ;b + ;c (walk up) , ;df + ;a (1 hit) ,  ;a + ;b;df + ;a (1 hit) ,  ;a + ;b , ;df + ;a (1 hit) ,  ;qcb + ;c


Jump ;d , close ;c , ;hcf + ;a / ;c (4 hits) ,  ;a + ;b + ;c (walk up) , ;df + ;a (1 hit) ,  ;a + ;b;df + ;a (1 hit) ,  ;a + ;b , ;df + ;a (1 hit) ,  ;qcb + ;c

;fd + ;b , ;a + ;b + ;c , close ;c , ;hcf + ;a / ;c (4 hits) , ;df + ;a (1 hit) ,  ;a + ;b;df + ;a (1 hit) ,  ;a + ;b , ;df + ;a (1 hit) ,  ;qcb + ;c

Jump ;d , close ;c , ;hcf + ;a / ;c (4 hits) ,  ;a + ;b + ;c (walk up) , ;df + ;a (1 hit) ,  ;a + ;b;df + ;a (1 hit) ,  ;a + ;b , ;df + ;a (1 hit) , ;fd ;dn ;df + ;a/ ;c

19
King of Fighters 98/UM/FE / KOF 98UM - Terry Bogard
« on: September 03, 2011, 06:58:24 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws

Grasping Upper: ;bk or ;fd + ;c
Buster Throw: ;bk or  ;fd +  ;d

Command Moves

Rising Upper: ;df + ;c
Back Knuckle: ;fd +  ;a

Special Moves

Power Wave: ;dn ;df ;fd ;a / ;c
Burning Knuckle: ;dn ;db ;bk ;a/ ;c
Power Dunk: ;fd ;dn ;df ;b/ ;d
Power Charge: ;bk ;db ;dn ;df ;fd  ;b/ ;d
Rising Tackle: ;dp ;a / ;c
Crack Shot: ;dn ;db ;bk ;b/ ;d

Desperation Moves
Power Geyser: ;dn ;db ;bk ;db ;fd ;a/ ;c
High-Angle Geyser: ;dn ;df ;fd ;dn ;df ;fd  ;b/ ;d



20
The game is being developed by that same team that made blazblue, and will be released for AC next year, and in the 2013 for 360, ps3 and vita

http://blog.esuteru.com/archives/4654438.html

Good news, even though I wonder if this will afect in some way the relationship between atlus or SNKP in some way (Or maybe Atlus is thinking in publishing 2 fighting games just like Capcom does in case if the SNKP relationship still exists after XIII, or if SNKP still exists after it)

Also, remake of persona 4 for vita confirmed, and the development of persona 5 was announced too, even though this last one has zero information at the moment

21
King of Fighters 98/UM/FE / KOF98UM - Goro Daimon
« on: August 28, 2011, 09:04:18 PM »


Throws

Juuji Shime: ;bk or ;fd + ;c
Tsukami Tataki Tsuke: ;bk or ;fd + ;c (This throw will be performed if you are at throw distance from your opponent, but if you are literrally next to him, the juuji shime will be pulled)
Okuri Kyaku Harai: ;bk or ;fd + ;d

Command Moves


Takara Tsubushi: ;fd + ;a
Zujou Barai: ;df + ;c

Special Moves


Jirai Shin: ;fd ;dn ;df + ;a/ + ;c (;c version is a feint)
Chou Ukemi, ;dn ;db ;bk + ;b or ;d
Chou Oosotogari: close, ;dp + ;b / ;d
Kumo Tsukami Nage: ;bk ;db ;dn ;df ;fd + ;a
Kirikabu Gaeshi: ;bk ;db ;dn ;df ;fd + ;c
Tenchi Gaeshi: close, ;fd ;df ;dn ;db ;bk ;fd + ;a/ ;c
Ura Nage: close, ;fd ;df ;dn ;db ;bk ;fd + ;b / ;d

Desperation Moves


Jigoku Gokuraku Otoshi: close, (;fd ;df ;dn ;db ;bk)x2 + ;a/ ;c
Nekko Meki: (;bk ;db ;dn ;df ;fd)x2 + ;b/ ;d (MAX)
Zoku Kiri Kabu Gaeshi: Nekko Meki, ;bk ;db ;dn ;df ;fd + ;a / ;c
Bukko Meki Ura Nage: Zoku Kiri Kabu Gaeshi ;fd ;dn ;df + ;b/ ;d (MAX)

22
King of Fighters 98/UM/FE / KOF 98UM - Benimaru Nikaido
« on: August 28, 2011, 07:36:22 AM »


Throws
Catch and Shoot: ;bk / ;fd + ;c
Front Suplex: ;bk / ;fd + ;d
Spinning Knee Drop: Any direction but  ;up + ;c (Air)

Command Moves

Flying Drill: ;dn + ;d (Air)
Jacknife Kick: ;fd + ;b


Special Moves
Raijinken: ;qcf + ;a / ;c
Kuuchuu Raijinken: ;qcf + ;a / ;c (Air)
Shinkuu Katete Koma: ;qcb + ;a / ;c
Benimaru Collider: close, ;hcb, ;fd + ;a / ;c
Iai-geri: ;qcf + ;b / ;d
Handou Sandan Geri: ;hcb + ;b/ ;d
Super Inazuma Kick: ;dp + ;b / ;d

Desperation Moves
Raikoken: ;qcf x 2 + ;a / ;c
Electrigger: ;hcb x 2 + ;a/ ;c                  
Raikou Katate Koma: ;qcb x 2 + ;b / ;d

23
King of Fighters 98/UM/FE / KOF 98UM - Kyo Kusanagi
« on: August 24, 2011, 05:37:48 PM »
Well, I promised Desmond to help in the wiki of 98 um, so now I will make some character writeups

I will start with Kyo Kusangi

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws
Hachi Tetsu: ;bk / ;fd+ ;c
Issetsu Seoi Nage: ;bk / ;fd+ ;d

Command Moves
Ge Shiki: Goufu You: ;fd + ;b
Ge Shiki: Naraku Otoshi: (In Air) ;d + ;c
88 Shiki: ;df + ;d

Special Moves
114 Shiki Aragami:  ;dn ;df ;fd + ;a
128 Shiki Kono Kizu: 114 Shiki Aragami, ;dn ;df ;fd + ;a/ ;c
127 Shiki Yano Sabi: 114 Shiki Aragami, ;fd ;df ;dn ;db ;bk +  ;a/ ;c (Or just press any punch button after the 128 move)
125 Shiki Nana Se: 128 Kono Kizu, ;b/ ;d (or after a 127 if this was comboed from a 114)
Ge Shiki Migiri Ugachi: 127 Shiki Yano Sabi, ;a/ ;c
115 Shiki Doku Kami: ;dn ;df ;fd + ;c
401 Shiki Tumi Yomi: 115 Shiki Domu Kami, ;fd ;df ;dn ;db ;bk + ;a/ ;c
402 Shiki Batu Yomi: 401 Shiki Tumi Yomi, ;fd + ;a/ ;c
100 Shiki Oniyaki: ;fd ;dn ;df + ;a/ ;c
202 Shiki Kototsuki You: ;fd ;df ;dn ;db ;bk + ;b/ ;d
R.E.D. Kick: ;bk ;dn ;db + ;b/ ;d
75 Shiki Kai: ;dn ;df ;fd + ;b/ ;d (You can press them 2 times to start a juggle, buttons are exchangeable)
910 Shiki Nue Tumi: ;dn ;db ;bk + ;a/ ;c
Ge Shiki Ryuu Iri: ;dn ;db ;bk + ;a/ ;c

Desperation Moves

Ura 108 Shiki Orochinagi: ;dn ;db ;bk ;db ;dn ;df ;fd + ;a/ ;c
Mu Shiki: (;dn ;df ;fd)x2 + ;a/ ;c

24
Site Suggestions and Troubleshooting / Notification of new messages
« on: August 23, 2011, 05:24:13 AM »
Hi, I don't know if this idea could be implemented, but it will be cool if everytime that you receive a pm, a bigger message appears in the index indicating that you received one, since lots of time I don't realize if those appears or not

Is just a suggestion

25
Fatal Fury / Fatal Fury Wild Ambition
« on: July 28, 2011, 06:30:54 AM »
Anybody has played or plays this game?

I had this game on a local arcade and is really fun

My question is, how is the PSX version?

Is it worth to purchase on the store now?

26
King of Fighters 98/UM/FE / Tier List Discussion
« on: July 28, 2011, 03:09:41 AM »
Well, we need to discuss about the tier lists in this game, it will be cool to had a tier list for the 3 versions of 98

27
SNK Games / Top Hunter
« on: July 26, 2011, 10:56:14 PM »
This last 2 weeks I had been playing this game and I really love it, I like the music, the graphics and the gameplay, I don't know how I didn't discovered this game before

Anyway, something that took my attention was that you can pull moves from AOF and FF, I had yet to see how to pull a ryuuko ranbu with roddy

Anyway, some comments

28
Neo Geo Battle Coliseum / Color Edits
« on: July 19, 2011, 07:15:39 PM »
I had to wonder, there is any site where you can watch color edits from the game and how to do them

Anybody here has good examples or proper creations?

29
Social Club / Catherine
« on: July 19, 2011, 06:59:53 PM »
So yeah, anyone hyped with this game?

I'm planning on buying the over the love edition, I like the package, even though I hate the pillowcase, but overall is a really cool edition

30
Samurai Shodown / Rumor: New Samurai Shodown Game?
« on: July 11, 2011, 05:53:42 PM »
http://www.hiphopgamershow.com/2011/07/samurai-showdown-new-engine-new-franchise-is-snk-really-back-hhgs-71011/

I never heard of hip hop gamer show, but still is a rumor as random as hell from this page

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