Notation = Light Punch
= Light Kick
= Strong Punch
= Strong Kick
ThrowsOosotogari:
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close
Ippon Seoi:
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close
Command MovesOni Guruma:
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Kawara Wari:
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Special AttacksKo'oh Ken:
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Zaretsu Ken:
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Moh Koh Burai Gan:
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Hien Shippuu Kyaku: Charge
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Shoran Kyaku:
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Desperation MovesShin Kishin Geki: Close
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Haoh Shikou Ken:
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Ryuuko Ranbu:
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NotesOni Guruma Is a no-recovery knockdown when used on its own. In theory this should not happen when is cancelled from a normal and comboed into a special or dm, but sometimes, could produce a knockdown if it's comboed, the most probably is that if you are a little too late this could happen. This Command Move could be cancelled from kight normal Attacks
Kawara Wari is an overhead when is used on its own, Could be comboed from lights attacks, even though this move has less options than Oni Guruma, because only Hao Shikou Ken and the Ryuuko Ranbu will combo after it. Personally, I found it harder to combo the Haoh Shikou Ken, since it seems than requires to be inputed quicker after this move than the Oni Guruma, but at the sime time, I found it easier to connect the Ryuuko Ranbu since you can overlap the command without pulling a Ko'oh Ken, even though after this only the A version of the DM will connect. Only the C version of the Haoh Shiou Ken will be comboed. In max mode will not connect after a heavy normal
Ko'oh Ken: A version is slower and do less damage than C Version. This is a very good move to keep pressure on your opponent, and also could be comboed after both command moves and after a Hien Shippuu Kyaku. If your opponent is in the corner and you are in the end of the other side, you can connect the D version of Hien Shippuu Kyaku or a Ryuuko Ranbu with proper timing, even though is very diffivult to connect both moves in a competitive match
Zanretsu Ken: Both version of the move do the same damage, but the C version stays longer even though has an slightly slower start up. Could be connected after an Hien Shippuu Kyaku
Moh Koh Burai Gan: This move has autoguard and produces auto crash, also, in 98 um this move could reflect projectiles. The move could only be comboed after a Hien Shippuu Kyaku, and the A version after a crouching a
Hien Shippuu Kyaku: B version produces knockdown, while the D version juggles the Opponent. After this move you can connect all the special attacks excepts the Shoran Kyaku and also, could connect the Haoh Shikou Ken. This move could be comboed after a crouching C. The best is connect this move after a crouching C connected after a jumping attack, if you do it alone, there is high risk that your opponent block it and is not a safe move. If the move connects, always connect something after it, the haoh shikou ken does good damage
Shoran Kyaku: Running Command Grab
Shin Kishin Geki: In 98 um, this move is now a command grab, if the moves doesn't connect, will not had a whiff animation like 98 OG. The grab doesn't had a very good range, and if it whiff, the opponent will had a lot of time to punish you. Could be comboed after a Oni Guruma
Haoh Shikou Ken: Now in 98um, this moves became a normal DM instead of a special attack, this is move is useful now since has an slower start up, and could be comboed after both command grabs and a Hien Shippuu Kyaku. A version is Slower while c is faster
Ryuuko Ranbu: Takuma is invencible during the startup, well timed could have a very good priority. C version has an slower startup and is more hard to combo.
Crouching C could be used as a an anti air
Jumping CD has a very good priority air to air
If you try to connect an Oni Guruma after a crouching a or b, don't do the QCF input, since insted will appear a ko'oh ken, thankfully, with timing you can connect both moves and the same time, overlap the inital QCF required for the Ryuuko Ran bu and the Shin Kishin Geki, just do the normal input (
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and quickly
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) and this will be considered as a qcf for both dms, now only do a qcf or a hcb and the dm will appear, must be quick though, specially with the QCF since if you do it a little late, will appear a ko'oh ken
Combos-cr b, fd + b, Strong or SDM version Haoh Shikou Ken/ Weak or SDM version of Ryuuko Ranbu
-cr b, cr a, f + a, Ko'oh Ken/ Shin Keshin Geki / Haou Shikou Ken/ Ryuuko Ranbu
-cr b, cr b, Ryuuko Ranbu
-st c, Oni Guruma, Ko'oh Ken/ Shin Keshin Geki / Haou Shikou Ken/ Ryuuko Ranbu
- cr c, Oni Guruma, Ko'oh Ken/ Shin Keshin Geki / Haou Shikou Ken/ Ryuuko Ranbu
- cr c, Hien Shippuu Kyaku, Haoh Shikou Ken / Zanretsu Ken / Ko'oh Ken/ Moh Koh Burai Gan
Please, is some mod could fix my engrish (xD) made more clear the combos or fix something that is wrong just do it, other users could help too and I will fix it