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Messages - shinefist

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31
General Discussion / Re: KOFXIV Announced for 2016
« on: July 16, 2016, 06:43:59 PM »
Wait until we see kensou in the hands of skilled players before we judge. All I saw yesterday was people trying to win with kensou cD fireball, hop C+D, random hcf+P and dms. It was obvious people didn't know what to do yet. Someone got a B+C combo down. EX handstand kick, fireball, into rdp+K.

I understand where your coming from though. O2 kensou's basic moves are really good whilst XIII kensou's feel a bit goofy in comparison.

Give some people ample time in practice mode then we can criticise after we are more learned with the game.

Tournaments going to be awesome, el Rosa seemed dominant with Ramon.

Nice read about the Finnish gangs custle, never new stuff like that went down for such an amount of time. Is there any films that were made about the Puukkojunkkari's.

How about this one
https://youtu.be/Q9sspmasDTA

32
General Discussion / Re: KOFXIV Announced for 2016
« on: July 14, 2016, 09:50:12 PM »
Billy was in fatal fury first.

Wait until we see all of geese's multiparts first. The closest he has to his jaiken is his EX new multipart move. His command throw is also gone :(

I thought for sure geese would of had a command grab or a DM grab.

Sound track sounded quite good and I liked the raging storm effects.

Heins special which leads to a fast mix up. Wonder if the hit stun is big enough on the energy hit to net you free pressure if he lands it?

33
General Discussion / Re: KOFXIV Announced for 2016
« on: July 14, 2016, 02:02:19 PM »
Well rekka types usually advance forward whilst doing them, so can be easy confirms if you see the first hit, hit.
If they recover fast and don't put you in danger then you can spam it a lot and they have to respect it which puts you on the offensive side for free.

Then again take a look at Athena and kensou in 02. They have great buttons, especially Athena. I struggle with Athena in 02 and so do many other players I noticed recently. She not as good in 02um though, I never see her whatsoever.

34
General Discussion / Re: KOFXIV Announced for 2016
« on: July 14, 2016, 10:42:36 AM »
Mian is not a stance character :(. Her move list is interesting, yes she can move forward or backward even in the air via a special move and perform one of four attacks. Im just guessing here but perhaps these moves can hit low, mid or high and linked into other specials or even themselves. Sounds like a real refreshing & intreaguing style SNK has came up with.

Im impressed with Gang Il I feel people who liked kim in 02 will take to him nicely because of his rekka kicks.

Alice sounds interesting and her being a character with follow ups is suprising.

Geese's movelist I'm liking alot, counters galore, dm EXdm counter's! yes please. His dm projectile hits them when they are knocked down too, see the trailer finishing blow. Geese having follow up moves too. That was a suprise

@marchefelix yeah deadly rave would of been cool. I thought he had it in his trailer, i guess SNK trolled us.
Also about those dr doom dive kicks, yes I agree, they maybe 2 of her air attacks. Also it does look like she cancels from the first head stomp into a second special jump into another dive kick.

Also when she uses the special movements into 1 of her 4 attacks, she has a wind effect accompanying it.

Some characters with a small movelist doesn't actually represent they are basic in play style. Just they will be more easy to get to grips with.

Angel is represented faithfully and I'm happy with that. They changed her 3 avoid moves to A+B instead of B+C+D.

Ramon was even given his d,d+P (bird of paradise) Not referring to the pick up d,d+P.

I'm happy with the moves list in general. Just want to see the combos they can do now.

35
General Discussion / Re: KOFXIV Announced for 2016
« on: July 13, 2016, 08:31:27 PM »
I didn't expect a Nightmare Geese trailer at all. Now that SNK has zombiefied him, he's even more nightmarish than ever before. Great DLC costume. The new music track is a very good take on the iconic Geese theme IMO, I like it.

@shinefist: I'm afraid there are no hints at an online beta right now and there wouldn't be enough time to host one -the SFV beta program started months before release-, but I'd be very happy if us players got an opportunity to test the netcode.
About the demo, since SNK deleted the tweet about the demo shortly after posting it, it may either be that SNK was simply writing the digital preorder tweet and made a mistake, or (it's a theory of mine and I know it's crazy, but I still wouldn't rule it out) they purposely published that tweet too early to raise some interest in the demo, and will post it again when the demo is actually available. My bet is that we'll get a GGXrd Rev style demo, so lots of characters but no online mode, and it'll be only for those who preorder(ed) a digital copy.

If we got a demo with about 10-20 characters available if you preordered it, I would definitely purchase it. I would imagine the graphics are like the way they are to help keep the online running at a decent pace. And yes it would be nice to know more about the online experience. Right now we are just trusting SNK to deliver the goods.

SNK are quick enough to say please support us and then we can make more fighting games. But they will only get well supported if they make a good online functionality.

Hope SNK can overcome this online hurdle. There's no doubt that the game itself will be awesome.

36
General Discussion / Re: KOFXIV Announced for 2016
« on: July 13, 2016, 08:27:30 AM »
We haven't seen any special intros yet, only in screenshots we have noticed them. So maybe they will be available in the final build only. It would suck if they were only in story mode.

How long is the demo for or is it an online beta?

https://www.snkplaymore.co.jp/us/press/2016/071301/

The evo build is the finished released product build. According to this article.

37
General Discussion / Re: KOFXIV Announced for 2016
« on: July 12, 2016, 11:24:48 AM »
Yeah. They said about the same time next month. Now they have the 48 character build, maybe they will release the move lists for those characters in time for the evo tournament.

38
General Discussion / Re: KOFXIV Announced for 2016
« on: July 11, 2016, 11:40:04 AM »
Great to here officially from the horse's mouth about there focus for pachinco development has ceased.

Also glad that Ramon and Angel haven't had cuts to there move list's.

Wish angel had more dynamic animations for her moves. She seems a little stiff.

39
General Discussion / Re: KOFXIV Announced for 2016
« on: July 09, 2016, 09:31:32 PM »
Oda's presentation of the 48 character build. Thanks to Shinblaze for the upload.




40
General Discussion / Re: KOFXIV Announced for 2016
« on: July 08, 2016, 04:56:29 PM »
I like the fact Angel and Ramon seem to be just like there 02 selves with tweaks to there moves. This is a great sign as they are well designed characters and I'm glad they aren't trying to redesign them.

After all they have made enough new characters to go around.

41
General Discussion / Re: KOFXIV Announced for 2016
« on: July 07, 2016, 08:30:55 PM »
They showed a lot of Ramon's move list but not so much of Angel's. Yeah, dinosaur did have armour on his regular command throw this time. Dino has lots of armour on his attacks much like maxima.

@marchefelix I think they could give angel EX moves on all her specials, just on the initial special moves and not have the chain circle (To much work) moves have EX property. But if she doesn't have many EX'S I wouldn't blame them, it looks like Angel and Ramon have been some of the more difficult characters to develop into 3d.

Good trailer I thought. Hope Angel and Ramon turn out ok. Angels climax is hilarious  :)

@Shiranui_ninja Sounds like we might see that full roster. After all its a free to enter tournament so its a good way to test all the characters.

42
General Discussion / Re: KOFXIV Announced for 2016
« on: July 07, 2016, 07:00:36 PM »
Trailers here guys.


43
General Discussion / Re: KOFXIV Announced for 2016
« on: July 07, 2016, 01:15:54 PM »
I wonder how K' and the gang and Angel react to Sylvie...

I'm not sure on Sylvie's personality yet, other than she looks and acts strange. I guess what the story modes for right.

She is from nests right? I think I read that she was a weak person but has now developed in the underground scene as a good fighter or something along those lines.

44
General Discussion / Re: KOFXIV Announced for 2016
« on: July 07, 2016, 11:03:18 AM »
Kof XIV evo tournament confirmed with cash prizes too.
I never expected that. Also the latest build will be there just for evo 2016, nice.

https://mobile.twitter.com/AtlusUSA

Is team Mexico due there reveal today. If so I'm getting nervous waiting for Angel and Ramon. Please don't screw them up SNK.

45
General Discussion / Re: KOFXIV Announced for 2016
« on: July 05, 2016, 07:24:33 PM »
I watched a video from the E3 build and I saw king do this. Close to the corner C+D, venom strike and it combos and the opponent is still standing. I don't think she has anything else fast enough to continue the combo, tornado kick Perhaps.

Forgot to mention in the podcast: After anyone's stand CD (wall crumples), there are several frames where if your character is fast enough, you can hit them and keep the opponent standing and continue a corner combo.

Basically, as they hit the side wall and begin to slump, you have to hit them then.  After they "leave" the wall you can't hit them (at all) until they're on the ground again.

Several videos show that but you have to be quick to see it.

When they hit the wall after the C+D wall splat, if you are too slow to hit them I think it puts them into a reset, unless you use a juggle starter. Is that right?

Wow the possibilities this game has. This will be the long 2 months for sure.


@Ottomatic oh yeah I forgot about grand saber follow up.

Would be cool if somehow Leona threw the earing bomb when they are downed, then hit them with a C+D which knocks them into the earing bomb :D

I know it's not ideal but wonder what it could lead too.

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