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My question is:
The air to air game: I almost ALWAYS lose this. My friend plays Beni, Iori, Kyo. I play K', Mr. Karate, and Saiki. In my attempt to establish and offense I've been really trying to counter act his jumping normals because moves like Iori's J. D are so good that they often beat out my anti air attempts. You'd think with Mr. Karate's j. CD I'd be doing a little bit of work, but I pretty much always get hit. I've tried to adjust the timing of the attack (hitting earlier or later in the arc) but nothing seems to work. I imagine that with time and experience I'll eventually work this out, but I was hoping you might have some general advice for navigating the air. It feels like footsies are really happening in the air in this game, rather than on the ground.