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« on: March 21, 2012, 01:08:40 AM »
Here's an HD combo that I really enjoy using.
cl.C(HD)cl.C-qcb.AC-dp.D~P-dp.A(HDC)qcb.C-qcf.C-dp.C(HDC)qcb.C-qcf.C-dp.C(HDC)qcf.C-dp.C(HDC)qcf.C-ender
This can be started from the cr.b-cl.C link, cr.b, cr.b, st.b delay the HD activate for the instant cl.C, off of a far.C poke, you name it. The only catch is that this has to be done from mid-screen or closer to the corner you are pushing your opponent into. If you're further away you're gonna have to do the dp.a-dp.d~p corner carry.
Since the QCF.C(heavy Ko'ouken) leaves the opponent in a free juggle state how you choose to end the combo really depends on how much meter you have, or are willing to spend. Here are some options as to what you can do, accompanied by a damage estimate.
Meter-less ender:
cl.C/D dp.D air throw(early 700)
1 Meter ender:
hcb.BD(757),
qcfhcb.K(775)
2 Meter ender:
qcfhcb.BD(847)
I really like this combo because it's big damage for a relatively cheap investment. That investment being 1 stock and some positioning. If you have an opponent who likes to press buttons you can potentially kill them for pushing a button, thanks to the cr.B-cl.C link that also functions as a frame trap. A nice alternative if you can't land the butt loop.