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Messages - Shiranui_ninja

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61
General Discussion / Re: KOFXIV Announced for 2016
« on: May 24, 2016, 08:10:58 PM »
Stream right now with Kayane with Frionel.
https://www.twitch.tv/kayanetv

62
General Discussion / Re: KOFXIV Announced for 2016
« on: May 24, 2016, 05:07:21 PM »
The most interesting thing I got from Stunfest


:D

I'm not sure how different are EX versions of Musasabi Mai charge and Musasabi Mai dive in the air. Looks like Musasabi in the air has several hits, while Musasabi charge doesn't. so I wonder if in Musasabi Mai charge Mai flies faster and/or has somekind of invencibility.

63
General Discussion / Re: KOFXIV Announced for 2016
« on: May 21, 2016, 11:11:21 AM »
There are already some Stunfest videos in youtube. I posted 3 in Video thread. Is Iori, Kyo, Kim and Athena fest, as usual.

65
General Discussion / Re: KOFXIV Announced for 2016
« on: May 21, 2016, 11:00:49 AM »
The Stunfest stream was great, the best level of play yet.

They really went nuts with max mode activations lol, they were happening left and right.

A lot of cool stuff happened, hopefully someone puts together a highlight video.
I only could see some freeplays. I saw Mai a few times. Piccolo was playing her in very spamming/annoying way, LOL. Her C+D is good, but maybe there are other options than spamm it insanely...
I hope we'll have the tournament on youtube soon.

And in XIV can you super cancel EX moves into DM/EXDM?

Iirc you can't super cancel EX moves in XIV, it was mentioned on one of the Japanese streams and I haven't seen anyone do it in a match.

As for Ryo, in that combo you can supercancel the DP at the end into an EX ranbu. A few guys did it on today's stream and it did some sweet damage.
Really? That's very new to me. I didn't know that. It makes sense. EX moves usually have extra juggle properties so why cancel it if you can do a DM after EX move's juggle..

66
General Discussion / Re: KOFXIV Announced for 2016
« on: May 20, 2016, 10:33:51 AM »
That Ryo damage: https://www.twitch.tv/gaminglive_tv1/v/67178503?t=01h59m27s

About 50% for 1 power bar.


I helped illustrate it in a GIF:

https://twitter.com/DC_Kane317/status/733396719530954752

Nice work  on the gif kain317.

Maybe Ryo can finish the the combo differently. Instead of the DP finish, how about DP super cancel into haoshokoken.

And in XIV can you super cancel EX moves into DM/EXDM?

Since you are in MAX Mode to use EX moves, I guess you super cancel them only into a EXDM.

Nice to have a European release date finally. I don't like that steel box though x__X I would prefer japanese cover.

67
General Discussion / Re: KOFXIV Announced for 2016
« on: May 19, 2016, 10:21:00 AM »
Finally Mature shows up ^^

She looks good. I didn't see anything new from XIII, only that her MAX version of Heaven's Gate is double. Her Climax looks awesome indeed.
I prefered her with eyepatch. I think she looked so badass, with a "mature" and bossy feeling, but oh well..

I loved the stage! I guess these new Team videos will reveal stages of each team. I can't wait to see the rest.

68
General Discussion / Re: KOFXIV Announced for 2016
« on: May 18, 2016, 11:37:16 AM »
Draw game.

I guess tomorrow will have Yagami's Team Gameplay trailer. Can't wait to see Mature.

69
General Discussion / Re: KOFXIV Announced for 2016
« on: May 14, 2016, 10:49:50 AM »
Why sometimes C+D splatts and sometimes it doesn't? It has to be on counter or what?

70
General Discussion / Re: KOFXIV Announced for 2016
« on: May 12, 2016, 12:52:57 PM »
Nice to see Goro and Team Gameplay Trailers. Now I want Mature and Mian.



71
General Discussion / Re: KOFXIV Announced for 2016
« on: May 11, 2016, 02:53:07 PM »
Yes. There's a player who's envolved in KOF european scene, Frionel. He also hinted that EU version announcement was coming, and he's after this Stunfest KOF event, so is very likely it will the place to know about european release.

72
General Discussion / Re: KOFXIV Announced for 2016
« on: May 08, 2016, 10:24:54 AM »
In that new stage, is that orange stuff surrounding the area fire or tree's?
I think it's tree's. There are some torch fires in the front line, but the rest of orange color in the background is a forest in autumn colors. I guess the main concept for this stage is combine night and light, cold colors and warm colors. Probably real stage in 3D won't have such explosive and satured colors.

73
General Discussion / Re: KOFXIV Announced for 2016
« on: May 05, 2016, 11:06:37 AM »
Even if they release 2 trailers a week, it would be roughly 4 months and that's not including the system, character and playmodes section. So I'm expecting atleast 2 vids a week hopefully lol

Just watching my son,  partner works whilst I'm self studying blender. I can do modeling, UV unwrapping, texturing, rigging and a little animation. I need to start looking for work real soon as it's all about making the dough and haven't made any yet  :(
Looks like I'm not the only 3d artist here! :D

Let's see if we have some trailer or website update today... Looks like is Golden Week in Japan. I guess that's why we didn't have any news or images this week.

74
General Discussion / Re: KOFXIV Announced for 2016
« on: May 03, 2016, 10:04:42 PM »
From my point of view all those complains about speed and all that try to prove that speed is the same, is stupid. I mean, people should understand what it means "new game". Why would we want a new game exact as previous ones?

All what some want is just play exactly the same game but with an updated look. Thanks God game companies don't think like them.

75
General Discussion / Re: KOFXIV Announced for 2016
« on: May 02, 2016, 11:01:46 AM »
Climax during MAX mode is 2 bars, EX DM is 1 and regular DM is the rest of the MAX mode.
True! Thank you to point it out.

I hope we're still getting news weekly. They've spoiled me so much  :(
Of course. There are still several characters to be shown like Mature, Goro, Yuri, Joe, Ramon, Kensou and a bunch of new ones such as Alice, Zarina, Kim's master, etc.

And in the official website there is a lot of content to be revealed. Character bios, Team trailers, movelists, web programs, bosses, etc.

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