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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: November 22, 2012, 06:38:34 AM »
Anyone know if the stage backgrounds have been ripped yet?
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Not all the characters have their frame data filled in, but if you scroll down you'll see several characters that haven't been mentioned so far:
http://keykakko.wordpress.com/2012/03/09/kof13-%e3%82%b3%e3%83%b3%e3%83%9c%e3%83%80%e3%83%a1%e3%83%bc%e3%82%b8%e8%a8%88%e7%ae%97%e8%a1%a8-verup%ef%bc%81/
The file is: 120314_KOF13_dame.xls
I just realized if you download their excel sheet, several more characters are completed that aren't listed yet (like Chin ^.^).
I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?Those are the various stages of the move. The first hit does more damage while the 2nd and 3rd hit have different base damage values.
http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(1)
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(2)
| 20 || 2 || - || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(3)
| 20 || 1 || - || +2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.A
| 25 || 5 || 5 || -5 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.A
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.A
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop A
| 40 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.B
| 30 || 3 || 4 || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.B
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.B
| 40 || 3 || 5 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(1)
| 55 || 8 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(2)
| 25 || 4 || - || -10 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.C
| 70 || 7 || 5 || -17 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.C
| 70 || 7 || 14 || -18 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.C
| 72 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.C
| 70 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(1)
| 55 || 8 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(2)
| 25 || 4 || - || -9 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.D
| 80 || 7 || 8 || -13 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.D
| 80 || 7 || 10 || -12 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.D
| 70 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.D
| 68 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.CD
| 75 || 10 || 18 || +4 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.CD
| 90 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.CD
| 80 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch(chained)
| 50 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch
| 70 || 10 || 22 || -3 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Slider Shoot
| 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Ice Coffin
| 101 || 0 || 1 || - || Hardknock down
|- style="color:#003366; background-color:#99CCFF;" align="left"
!GC CD
| 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Diamond Breath
| 60 || 6 || 19 || 0 || +7 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Diamond Breath
| 70 || 8 || 33 || +3 || +11 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Breath
| 120 || 0 || 16 || +7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Crow Bites
| 70 || 4 || 6 || -31 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (1)
| 70 || 6 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (2)
| 60 || 4 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (1)
| 100 || 0 || 3 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (2)
| 60 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (3)
| 40 || 0 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Ray Spin
| 30 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (1)
| 30 || 4 || 17 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (2)
| 30 || 6 || 15 || -3 || -1 if blocked while crouching
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (1)
| 20 || 4 || 10 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (2)
| 30 || 4 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Sit
| 30 || 4 || 7 || -14 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (1)
| 60 || 0 || 12 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (2)
| 60 || 0 || - || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (1)
| 45 || 0 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (2)
| 80 || 0 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Sit
| 50 || 0 || 6 || -8 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Slap)
| 45 || 10 || 5 || -11 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Projectile)
| 80 || 12 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Slap)
| 80 || 0 || 3 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (1)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (2,3)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Diamond Edge
| 210 || 0 || 45(16) || -24 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (1)
| 80 || 0 || 36(7) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (2-4)
| 80 || 0 || - || -37 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (1)
| 100 || 0 || 40(11) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (2-13)
| 15 || 0 || - || -62 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (1)
| 100 || 0 || 35(6) || -48 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (2,3)
| 70 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (4-15)
| 15 || 0 || - || - ||