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Messages - sociald

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1
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: June 11, 2012, 01:01:51 PM »
ehi sib, say thanks to ur friend i watched his video about reset mixups of elizabeth and it was very helpfull.
just one thing : can u ask ur friend to insert descriptions info and inputs on his videos ? about the reset and mixups too would be even more helpfull
thanks again

2
Leona Heidern / Re: Leona Heidern (Console)
« on: May 15, 2012, 08:49:22 AM »
ops sorry yea i meant ex earring

3
Leona Heidern / Re: Leona Heidern (Console)
« on: May 14, 2012, 08:25:32 PM »
thanks social and lab falken
did you watch kozuka leona on the last climax japanese team battle his leona is so solid instant overhead corner carry I like it

watched the video while i was at work and i turned in grrrr i want to play right nowwwww !
cant wait to see what japanes players can find out from her and how they use her . new stuffs r always welcome. i see the ex ring was used a lot for mixup games i always thought it was a move for combo exhibithion

4
Leona Heidern / Re: Leona Heidern (Console)
« on: May 14, 2012, 11:24:07 AM »
for corner carry as said trial 8 would help the time is strict it requires 1 meter for the 3rd ex moonslasher.strict time is to connect the 2nd moonslasher after the 1st sabre.train help.considering if u have meter u can start the corner carry with ex sabre which give u more time to dc in the moonslasher. this combo requires 2 bars cause u have to do the ex version of the 3rd moonslasher, by the way the corner carry is granted and it is pretty easy to do.

for instant overheads , yeah they r too difficult to hitconfirm, they r more a ' choice ' . playing using high low mixups and baiting the wrong block can open the way for an instant overhead. i find it easily to do just a qcf buffered while doing any other move and then just up and then hcfb u have all the time to do the moves not like an unique movement thanks to the buffering time of this game. or if u feel better to do an unique movement maybe try to change the D instant overhead with the A version.if u jump forward u r doing it too fast, try to work on the time of up jump and remember this game give u all the time u need

5
Leona Heidern / Re: Leona Heidern (Console)
« on: April 06, 2012, 10:50:26 AM »
Sweet thanks.

Something that if been using as a zoming tool for Leona is;
 Kara CD xx Baltic Launcher

if you get a counter then you get a full combo into Super.
This tool has had limited success for me, but some success none the less.
another tool for corner pressure if tried using is;
Baltic Launcer, tk EX Excaliber, dash in for high/low mix-up (if they block) or combo if you connect.


mmm never found kara baltic launcher usefull. i mean it is a tool for zoning of course so u want to use it after a earring or expeting a jump wich means u r already perfectly placed in the right spot and i dont even know if a kara baltic launcher would win against a jump in cause of the start up

6
Leona Heidern / Re: Leona Heidern (Console)
« on: April 05, 2012, 08:08:58 AM »
right on thanks...
*note- you said that ex moonslasher would 'block' cross-ups, im sure you meant to say it would trade and/or punish with cross-ups ;)

You know what im not using at all yet, is footies, in Kof.
Anyone here have some fav footies tools with Leona.

Being so new still, IDK if I should focus on (Air to Air or Ground to Air) or (Ground to Ground or Air to Ground), you know... haha


yea i meant ex moonslash wins on crossups :)

7
Leona Heidern / Re: Leona Heidern (Console)
« on: April 03, 2012, 11:31:53 AM »
Why has everyone abandoned her... did she get nerfed hard.
Anyway she is just one of the few chars Ive used so far. Maybe I should switch her out??

thanks for the tips though, Ill watch arcade edition matches and see what I can come up with .

So far I try to stop far jump ins with my electric orb.
For Deep/wake-up AA I use  ;dn ;up ;c .
 trying to zone with my grenades and run in behind it for a mix-up.
 The Bnb Im working on is:
 ;dn ;b ;b ;fd ;b  ;dn ;db ;bk ;c ;dn ;up ;c ;bk ;fd ;d ;dn ;df ;fd ;df ;dn ;db ;bk ;ub ;c

does that suond like a decent base...
Also does she have any moves with inv on started, cant tell if  ;dn ;up ;a ;c is inv on startup or not?

ex moonslasher is inv so it could be an option on wake up and in most cases it blocks cross ups too.
it seems she got huge nerfs from the arcade edition (which i cant tell cause i didnt play it) like damage nerfs in HD combos and more punishable after special moves.but few important buffs too like v-slasher C trajectory, hop A used for instant overheads, fB faster and i dont remember what else. to me is not that bad at all and not so low tier but if i can suggest u, dont drop her just cause maybe she is not so strong.if u like the character keep it goin on and u make her a top tier training a lot and kicking ass with her.
about the channel smoai2010 unfortunately it is hard to make a research cause they dont call the team and characters used u have to watch them but i can tell u most of the leona u ll find there r pretty nice !!

8
Leona Heidern / Re: Leona Heidern (Console)
« on: April 02, 2012, 10:25:48 AM »
Good day all,
Just getting my feet wet with KOF13.
Been playing FGs since Karate Champ but I never got into the KOF series.
Im using Robert, Leona, Takuma in that order.

I like the way Leona feels, but I havent had much luck finding videos of high level leona play.
Do you guys have any links you'd like to share.

I already went through the issues of doing  ;dn ;up ;c dc  ;bk ;fd ;d;df was killing me, haha
But I read through this thread, and Im still looking for more gameplay.

Help me out homies, time to hit the Dojo


unfortunately high level gameplay about leona in console edition r rare , u probably ll have to find some gameplay videos in the smoai2010 channel on youtube but those r about the arcade edition.it doesnt happens often to see leona anymore since the console ed. has been released but u can get an idea to how use her in that channel

9
if climax means new chaaracters please anyone but no hokutomaru

10
Ash Crimson / Re: Ash Crimson (Console)
« on: February 13, 2012, 05:01:44 PM »
I planned on making this 2 weeks ago but got caught up on my SC5 hype haha.
anyways here's a combo video I made for Ash Crimson has every combo u'll need
from San Culotte to HD Bypass.
enjoy peeps!



one of the best ash videos i have seen lately
any tips about the timing of   ;dn ;up ;d, ;bk ;d, ;dn ;up ;b, ;bk ;d ? i ask cause frequently the last b D moves too far and whiff sometimes i can do it correctly but i dont understand why ?
something is wrong in the timing of cancel moves or maybe the weight ? i dont know

11
Leona Heidern / Re: Leona Heidern (Console)
« on: February 11, 2012, 05:58:35 PM »
Hm if you say so. Ill try a little more and hope ill get it down. its kinda annoying if you can only go into HD from a c.C punish. And thaqnks for the tip with the EX ms or gs. I already knew it, but i was kinda neglecting it for combos where i didnt go for max damage.
Oh and also: I tested some cookie cutter HD-combos. Using 2 power meters and the HD-bar as my limitations. These are without bypass.

Midscreen or a little more:
j.C,c.C HDA c.C, MSxxGSxxMSxxGS, [MSxxGS] x3,Neomax /// 808 Damage

Corner(you can save yourself the one GSxxMS cancel and can do one more of the loop):
j.C,c.C HDA c.C, [MSxxGS] x6, Neomax /// 848 Damage

also the standart corner combo:
j.C,c.C HDA c.C,f.B, qcb.C, [MSxxGS] x6, Neomax /// 829 Damage

This is pretty nice damage for only 2 meters. Most other chars cant do that much.
Just in case people wanted to know:)

well the great chance to fuck opponents minds with low/high guards cause of her instant overheads will let u be more dangerous once u will get used to start hd from lows plus dont forget s.C is hella fast and good range for punishemnt too and there is still s.D ( even if i think i never used it till now ).
those r for starting a combo or when u hitconfirm but remember the good videos of mienaikage, referring to the hd activation and then mixups with instant overheads. they could be risky but very effective


12
Leona Heidern / Re: Leona Heidern (Console)
« on: February 10, 2012, 09:08:15 PM »
Quote
2. cr.B, cr.A (or cr.C), moon slasher, [DC], EX grand sabre, slash sabre

on this one:
If you start or go into c.C you can save yourself the moonslasher and go right into grand sabre. This way you save yourself one drice meter. I still wouldnt trade it for the v-slasher combo though.

Also:

I wondered if you guys could halp me a little. Ive been experimenting with leonas HD-Combos, starting from lows, but im not quite sure which would be the best way.

Ive seen someone do it from 3x c.B into moonslasher HD-bypass. Its kinda hard and only works in the corner, since youre to far away after the first MSxxGS to follow it up midscreen.

Then theres 2x c.B into late HD-activation(so a c.C comes out) into MSXXGS. The timing for the late HD-activation is kinda tricky and sometimes youre to fare away so the c.C wont hit.

Also i tried 2X c.B into HD-bypass Moonslasher, but the charge time you get while doing the two crouching Bs is not quite enough to charge the Moonshlasher...youd have to hold down during a empty hop or crouch there before doing the c.Bs, but thats not really reliable.

So any ideas about this?

u have all the time to start hd combos from c.B x 2 or 3 in ms bypass and it works full screen, actually doing c.C or c.B x n is the same even for a wall carry, just 2 different ways to start it.the tip is if u r on the other side of the screen or 3/4 do an ex gs after the first ms bypass (this makes it a little more easier to do the next ms since ms , gs .... has a stricht time) oh and if u r doing the wall carry remember the 3rd ms must be ex (if u r half screen u dont need a 3rd ms u can do directly another gs and keep goin on with the usual stuffs after the 2nd ms).
remember with the ms hd bypass u shouldnt have charge problems. keep in mind she is a charge character so maybe u should practice more to keep frequently a d,b guard even in neutral times of the match. i tell u this cause for example u can punish even starting from just a c.B (1) ms hd bypass

13


Then they go into buffering techniques and I've never seen any game company go over buffering before. They didn't go over the basics of buffering but went into the more advance stuff like Ryo doing c.B, s.A xx Neomax. The later half of the video shows how to buffer a command grab from a run, and then examples of oki games/mind games that come about from this using Raiden as the example.




but in snkp there is not a clown with a blanka toy and a chun li cosplay !!( free trrrrrrrrrrrrrrrolling against crapcom)

by the way is great how they r focusing on this stuffs, honestly im impressed and think months ago we werent even sure the game would have come out.

little ot ( or maybe related case there ll be a streaming for sure ) : anyone of this site is going to WGC 2012 next week ?

14
According to pingtest.net, my ping is pretty stable, usually between 20 and 24ms. I did a speed test before and after we played and got a lower speed rating than the last few sessions. I am on cable and I am baffled by the results to say the least. When it's good, it's really good; when it's bad, it's awful.

Sorry for late response needed to get near a computer. Although pingtest does look at some of the stuff you need to know the true test is how you ping with a player. I don't know if you have a way to look how you and a player ping out but I always used old snk games on the 360. FFS, SS2, KOf98UM, and (2002UM used to) have it. Most of the time if your lag is not stable it has to do with your ping between players. If you move in game under 20 m/s it's usually good. Example if you are at 100m/s and you move around to 120m/s and below you're fine. However any more movement and the match gets erratic cause it keeps reseting parameters so much.

My ping in Auora got 40m/s and 6m/s jitter, Nixa Missouri I got 56m/s and a 9m/s jitter. Chicago (which is farthest) I got 16m/s and 1m/s jitter. but I bet if I get with another person that jitter is going to be a lot more cause pinging a server is different then pinging another 360 or computer.



like asociale i noticed things r even worst with the patch, playing with the same ppl i was used to play is a little bit different (in a bad way) which is kind a mistery to me.most of the times u have the feeling u r controlling a snorkie in the deep water and even blue bars have a bad delay i dont want to think snkp is so stupid to make a patch just to fix settings and search parameters, something must have been fixed about the netcode too or it is non sense but ... looking how it is now i only can ask myself what the fu*k did they do ?

15
patch available in italy too (360)
plaied few matches green bar ...  didnt see any improve at all. need more tests

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