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King of Fighters XI / Re: Cheap ass AI/CPU
« on: May 17, 2011, 04:12:49 AM »
I wonder how the 98um Hero AI would compare.
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All i gotta say is this:
* Capcom Fighting Jam --------- horrible broken crossup with reused sprites.
* Capcom Fighting Allstars----- had potential, but was canceled and in turn we got CFJ.
* MvC2----------------------------- reused sprites, no tweaking whatsoever so what was left was like 6 playable characters out of 56 (or 64 I can't remember).actually around 20 characters out of 56 quit looking at it as a 1v1.
* CvS2------------------------------ A-Sagat, Blanka, Vega, Sakura, Ken or some other crazy combination with one of those characters as anchor. Plus only 4 SNK characters were actually strong.
* MvC3------------------------------ starting to look like MvC2, plus more random things happen. It's like looking at a refreshing oasis, but the closer you get to it, the more you realize its a puddle of disease-infested urine.
I'm not a Capcom hater, I just know that those are examples of what they had to offer and those offerings aren't as great... There's no heart put in these games by them... Hell, even some in the Dreamcast era were like that, and I love that time frame because fighting games were king next to jrpgs... But Capcom is really feeding the fans', not the players' desires with these fighters now... NRS on the other hand, has actually managed to hit both nails on the mark with this MK9...
Cross overs are nice, but they never quite make the other side evenly matched imo... Yeah Solidshark is right, KOF has been holding it down as the original cross up fighter...
But real talk, I want "Data East vs Capcom: Age of Baloonken" to come out!!! Karnov vs Ken would be too dope!!!
It's good to see that Vanessa is getting love... But Kyo-1 still getting shunned I see...
Geese and Goenitz allowed in those tourneys??? Who used them??? That whole boss row is broken or overly overpowered (yes overly op)...