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Messages - Grublet

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16
It should've been Ken Masters vs. Scorpion. (No real reason except that I'm just a Ken Fanboy. XD)
the legion of online Kens agree with you.:D

17
Offline Matchmaking / Re: Re: Minnesota KOF Thread
« on: November 27, 2012, 06:27:26 AM »
I might not be able to make it. I work until 2 that day, but I'll see if I can get someone to cover my shift.

Also, I tried to play kof online today. Never again.

18
Ash Crimson / Re: Re: Re: Ash Crimson (Console)
« on: November 26, 2012, 01:13:51 AM »
What's the exact damage scalling on Ash's SC?
When you first hit the opponent with SC activated that move does 50% of it's normal damage, rounded down. After that the most moves will scale is 10% of their normal damage. Ash's b.D does 40 damage normally and when the combo is fully scaled, in SC, it will do 4. Does that answer your question?

19
Ash Crimson / Re: Re: Re: Ash Crimson (Console)
« on: November 24, 2012, 09:45:07 PM »
Here is an Ash 4 bar 100% combo that I came up with.
King of Fighters 13 Ash 4 Bar 100% HD Combo
Good stuff man! I will definetly start doing this combo and implementing it into my game.
Thanks, this isn't his only 100% combo for four bars and HD. It just has the most practical confirm because it starts midscreen and it doesn't require a jump in.

20
Ash Crimson / Re: Ash Crimson (Console)
« on: November 24, 2012, 11:58:54 AM »
Here is an Ash 4 bar 100% combo that I came up with.
King of Fighters 13 Ash 4 Bar 100% HD Combo

21
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: September 28, 2012, 08:57:46 AM »
i was thinking up of something to utilize for kim's air ex hangetsuzan.

can you guys help come up with a list of anti air's that it could beat/avoid?

obv it can beat DP's and regular normal antiairs,
but will it beat things like shen's super saiyan activation? or ash's sans coulette?

please let me know if anyone has any findings. i will try to find time to test some of these things myself.

if it can go through these instant anti air supers, kim will be considered broken lol. it'd be too easy to bait
and if it can't exactly beat/go through these supers/anti airs, i'm sure the cross up setup into doing an ex air hangetsuzan will help u get out of the way of these things and make ur opponent waste meter.

It beats Shen's saiyan super for sure, and it can beat Ash's sans coulette. You have to do the air ex hangetsuzan around the same time that Ash activates sans coulette. It also beats some other interesting moves like Saiki's anti-air super, EX orochinagi from 13 Kyo, King's EX super, and Hwa's ex super(you have to do air ex hangetsuzan around the same time he supers). There are only a few moves that i've tested that ex air hangetsuzan will lose to. Hwa's Neomax, Mr. Karate EX Ranbu(this has a chance to go under though), and Athena's anti-air super.

22
Ash Crimson / Re: Ash Crimson (Console)
« on: September 25, 2012, 07:57:49 AM »
Has anyone found an Ash 100% HD combo for 4 bars? I haven't seen any posted/videos and I just found one. I'll see if I can record it.

s.C > b+B > [HD], s.C, b+B, d~u+B, [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]x3, d~u+D(1) > (HDC) b~f+A, b~f+C(walk up fireball), b+D, ABCD(run up), [d~u+D, b+D, d~u+B, b+D, b~f+D, b+D(whiff), b~f+A, b~f+C]x2, d~u+D, b+D, b~f+A, b~f+C, b+D, ABCD(run up), [d~u+D, b+D, d~u+B, b+D, b~f+D, b+D(whiff), b~f+A, b~f+C]x2, d~u+D, b+D, b~f+A, b~f+C, b+D, CD

23
Offline Matchmaking / Re: Minnesota KOF Thread
« on: June 27, 2012, 06:19:07 AM »
Had a lot of fun at KOF casuals today. I understand now why my brother doesn't like to fight my Kim. I never faced a strong one until today.

24
Offline Matchmaking / Re: Minnesota KOF Thread
« on: May 31, 2012, 04:38:16 AM »
I'll try to head on down there sometime in the near future. I only own a 360 stick at the moment, so I'd have to borrow a stick if y'all play on PS3.

25
Meet & Greet / Greetings from Minnesota
« on: May 31, 2012, 01:52:36 AM »
I'm from Central Minnesota and started playing fighting games with the release of Street Fighter 4. Ever since that game came out, I have been hooked on the genre.

I decided to buy KOF13 when I first saw the game on stream(I think it was NEC). Being new to SNK games in general, I was kind of intimidated at first. After getting used to the mechanics of the game, I started to enjoy the game more than the other fighters I had been playing. I love the depth of this game, and how many options your characters have on both offense and defense. It's really a unique style of a fighting game. Now, KOF13 is my main fighting game, and I hope that I can both contribute and learn from this website.

Thank you for taking the time to read my introduction. :)

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