265
« on: July 22, 2012, 10:16:06 PM »
Mai seems to do pretty well against a lot of none projectile characters as well, because of her good priority in her normals as well her keep away game. It is also imperative not to forget that she can corner cross up from her throw as well giving her a little more edge on her opponents.
Robert match ups seems pretty even, and Robert is also the second only character with a wall jump. Again, Mai can simple hop over Robert projectile and it is quiet easy for Mai to dominate in the air as well. Mai's jumping arcs may leave her vulnerable to basic anti-airs (in this case, Robert's DP), but she still falls down quickly no matter how high she jumps so safe jumping plays a key roll her too. It is best to be careful in getting close to Robert because he has a command throw as well. Mai can whiff cancel her d.D as well, sense it is a good low poke and the Kanchousen can cause a lot of knockback on guard. Mai has one of the best C/D attacks which can be whiff cancelled and even combo'd after should it be a counter attack.
Andy: This match up does not seem to be in Mai favor but even then, this is still manageable. Andy's pressure is very safe but his DM usage is not that impressive. Mai can easily out zone him using the ground Musasabi to switch positions and her Kanchousen. EX Kanchousen is VERY quick and can easily catch people off guard during a fireball war. Andy's Neo Max has the best priority - if Mai plays defensively in this situation, Andy will not have much of a good chance of winning and Mai can punish quite a few of his attacks easily.
Takuma: This match up is in Mai's favor. Takuma lacks an actual anti-air though he does have that option with his normal attack - he is likely to trade or get out prioritized by Mai's j.C, J.D, or air d.B, or her air Musasabi. I good trick to use on opponent from the air is j.D, then air d.B - Mai's air d.B can be cancelled into her Musasabi or her EX Musasabi (and the regular Musasabi can be drive cancelled into EX Musasabi as well to make it safe on guard and to put the opponent into a juggle state). The Mai player needs to be careful of Takuma's ranbu DM however, because it normally has invincibility start-up. Takuma has a command throw as well, but it is far easier for Mai to put more pressure on Takuma and play mind games with him.