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Messages - Blue Wolf

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1
Garou: Mark of the Wolves / Re: Hokutomaru
« on: April 06, 2015, 10:16:54 AM »
Sorry for the super later response but I haven't checked this forum in a long time. The trick to combo into is doing  ;dn ;df ;fd;a;d;dn ;df ;fd;b, then press  ;a or  ;c for super. You have to use the motion storing technique so you can confirm the stand  ;b into his super properly. It's not really that hard just takes a little practice.

thnx dude..  ..

2
King of Fighters 98/UM/FE / Re: KOF 98UM - EX Geese
« on: January 12, 2015, 06:29:01 AM »
how can i benefit of this buff ??
Quote
f+B has 2F of frame advantage when blocked

Does he has a good frame traps ??

Since you can move 2F before your opponent does, I mainly use it to see what or where the opponent does or goes after they block it. Then from there I decide upon if I want to keep the pressure or wait for the opponent's response.

1-So can you were can i find his frame data and attacks hitboxes ??for him and new characters on UM??  something like that..

http://wiki.shoryuken.com/Ryo_Sakazaki_%28KoF_%2798%29

and if there were not.. is there another way to test frames and hitboxes ??
2. and I'm not sure ..but is his clD faster than clC  or I'm mistaken ??

3
King of Fighters 98/UM/FE / Re: KOF 98UM - EX Geese
« on: January 11, 2015, 09:28:23 AM »
how can i benefit of this buff ??
Quote
f+B has 2F of frame advantage when blocked

Does he has a good frame traps ??

4
King of Fighters 98/UM/FE / Re: KOF98UM - Goro Daimon
« on: January 11, 2015, 09:25:05 AM »
Need help .. is there an easier way to do cl. ;c  ;df ;c  ;fd ;df ;dn ;db ;bk x2+ ;c ??

5
Garou: Mark of the Wolves / Hokutomaru
« on: October 17, 2014, 05:02:58 PM »
Please start from 1:22:18

http://www.youtube.com/watch?list=PL6ciyIYcGWJHArxn9F0EoKY9mNq2-3Kx1&v=FBBo4BgorV4&feature=player_detailpage#t=5238


1:27:21 he didn't complete the combo after  far  ;a. ;b   in 1:22:23 he make it right.. it's  like to me there is a trick to confirm the combo cuz  it's not the first time i see it it happened a lot from Hokutumaru Japanese players.. they do it successfully all the time and never screwed it up ..can anyone help me with that  ?? how can i confirm far  ;a. ;b   combo into his P super ??
 

6
King of Fighters 2k2/UM / Re: KOF 2002UM - Takuma Sakazaki
« on: March 29, 2014, 01:11:28 PM »
 Takuma player in matches which start in 6:09 and 13:01..
why he did he use j.b instead of D what the advantages of J.B over J.D.

7
King of Fighters XI / KOF XI Gallery
« on: July 02, 2013, 06:56:13 PM »
Where can i find all the pics in KOF XI gallery..and to by exact special endigs..(like team robert kensou ramon ending)
err.. though it's not the place i want 99 special endings as well..

8

How about a petition to SNK to release final edition on consoles..??

9
King of Fighters 2k2/UM / Re: KOF 2002UM - Lin
« on: May 06, 2013, 12:20:13 PM »
Like Hinako he doesnt have good air attacks and have to pre-emptive to be useful. His jD is good at keeping enemies down but you cant activate it late. Same with his CD attack, has to be early to be effective. It also seems that it has a downward hitbox which is why it loses out to other CD attacks.

Other then that he is a good character and quick but lack of a good AA so you have to learn how to space and be abit better at defense. His combo arent that damaging and if you want to add his cB, cC combos you have to be really close cos cC has a small hitbox.

To me sA, neutral jump D and rdp +A/B/C are good keep away tools. You have to have some idea on how rdp attacks hit since it can hit in the front or the back.

Like Kyo-1, just have to work for his damage (outside of using DM's)
just start playing lin..
Is there any other things i need to know ..(ground normals ..tricks and mix up..etc)
And is there any tips to do  : qcf+A( hcb+A, SC hcfx2+B/D) ..i couldn't do the SC...


10
General Discussion / Re: Tier lists and Character Discussion Thread
« on: February 18, 2013, 10:29:04 AM »
I've seen plenty of Japanese Beni players and Kim is universally considered "top". Joe, not so much.
well.. i saw them use him a lot (after ) the game released but nowadays i see benimaru user are less.
............................
KOF 13 Ratio Tiers: Scotland, Kyoto, Morocco, NorCal (Nov 2012)
http://orochinagi.com/2012/11/xiii-ratio-tiers-scotland-kyoto-morocco-norcal-nov-2012

11
General Discussion / Re: Tier lists and Character Discussion Thread
« on: February 17, 2013, 02:36:18 PM »
just wondering ..while watching Japanese kof 13 matches i don't see them choosing benimaru a lot...??
another Q...why joe and kim aren't considered a top tiers or mid high at least..??

13
King of Fighters 2k2/UM / Re: KOF 2002UM - Andy Bogard
« on: January 29, 2013, 09:59:35 AM »
who is the best Andy player..??

14
King of Fighters 2k2/UM / Re: KOF 2002UM - Ralf Jones
« on: January 29, 2013, 09:52:33 AM »
 i need match up tips vs K' & Kasumi plz

15
Andy Bogard / Re: Andy Bogard (Console)
« on: January 14, 2013, 12:35:02 PM »
Thanks  4 the notes..but i did't understood this one..


Safe fireball A block strings.


aren't Robert and Andy in these points are the same(in general) ..??and Mr krate in the block strings matter..??
also for Mr Krate..his qcf+c is unsafe but if it done after cl. ;c  ;fd ;b (without the dash follow up) .. it's so hard to punish..it's only  punishable  by Andy's neo max..

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