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Messages - Persona

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16
General Discussion / Re: The King of Fighters XIII Video Thread
« on: June 28, 2014, 03:50:15 PM »

17
General Discussion / Re: The King of Fighters XIII Video Thread
« on: June 17, 2014, 01:05:48 PM »

18
General Discussion / Re: The King of Fighters XIII Video Thread
« on: May 18, 2014, 04:40:21 PM »

19
General Discussion / Re: The King of Fighters XIII Video Thread
« on: May 11, 2014, 06:42:41 PM »

20
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: April 28, 2014, 09:25:58 PM »
"I have trouble connecting the second df+C (the one on the juggle). 80% of tries, I just miss it as if my opponent lands a bit too early."

As much as the poster typed it wrong (it should be the third, not the second, unless he meant the second after HD is activated), the obvious point of his sentence is that he said it was the one on the juggle.

And to be honest, I highly doubt anyone would have trouble doing Iori's C xx df C after HD activation considering the long reach of his df C and how quickly his stand C is.

But anyway, I don't feel like wasting my time arguing over such a simple topic considering the answer has already been posted before both you and me even posted. Anyone who reads the guy's sentence clearly can understand which df C he's talking about.

21
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: April 28, 2014, 06:16:53 PM »
He's talking about the df C on a juggled opponent, not the one on a standing opponent. Not sure why you would be calling people on their BS when you're misreading the post to begin with.

I'll even bold it for you so you don't misread again:

j.C, cl.C, df+C (HD) cl.C, df+C, dp+A (DC) qcb+B (DC) dp+C, df+C, dp+C, qcb+B (DC) dp+C, qcb+B, qcb+A, qcf hcb+P (MC) qcfx2+BD

Therefore kin3tix was correct to begin with and you're the one spewing the wrong information.

22
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 27, 2014, 04:08:59 AM »

23
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: April 25, 2014, 03:41:40 PM »
If you're doing the df C too close to the corner, it's going to whiff. As said earlier, it's spacing specific.

24
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 19, 2014, 04:56:10 PM »

25
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 10, 2014, 12:32:36 AM »
I just noticed an audio desync for the last combo (some frames where Kensou jumps seems to be missing causing the desync). The OCD in me is kicking in...


26
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 01, 2014, 12:45:31 PM »
Damn, those rapid punches do tons of damage even when scaled huh?

It should be 4 damage per hit since it can't go any lower. So without even mashing, you already get 20 damage very quickly. With mashing, it should do almost as much as his qcbx2 P super which is really good.

Kensou's Neo Max is even one of the most damaging Neo Maxes in the game fully scaled going for 284 damage. Most people (including me) seem to underestimate Kensou's damage.

27
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 30, 2014, 10:49:20 AM »
Some Kensou combos.


28
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 16, 2014, 07:51:39 PM »
OMG trial 6 is hard...


29
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 06, 2014, 05:10:39 PM »

30
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 02, 2014, 04:25:29 PM »

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