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Messages - The Good Loser

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31
General Discussion / Re: KOFXIV Announced for 2016
« on: May 23, 2016, 04:14:56 PM »
The pic was from the same dude.

32
General Discussion / Re: KOFXIV Announced for 2016
« on: May 23, 2016, 01:46:30 PM »
New stages for KOFXIV and KOFXIIIUM (Unbreakable Match) for PS4

Take it like a grain of salt until a an OK from SNK.
https://twitter.com/SnDDev2

Link doesn't work for me. What is it, fake new stages or something?
The person apparent deleted his twitter, it was sillouettes of DLC characters and a SNK logo of 2017

33
General Discussion / Re: KOFXIV Announced for 2016
« on: May 21, 2016, 06:05:16 PM »
Huh, what I've watched, it seems that combos do huge damage and they seem relatively simple to execute. I might be horribly wrong though.
no you are correct. But they are more limited now. you can only free juggle once and I think 100% combos (even with 5 bars) won't exist since even Kim's climax last hit scales heavily unlike his XIII Neomax predecessor.

34
General Discussion / Re: KOFXIV Announced for 2016
« on: May 21, 2016, 05:07:18 PM »
@Shinefist: Even if, it was either meant to be ex DM or a botch because as you said, doing a DM (one button) in max mode will result in EX DM, since the max mode ended, that means he pressed 2 buttons which is unneeded in max mode.

35
Meet & Greet / Re: Hello! Nice to meet you.
« on: May 19, 2016, 09:17:27 PM »
That's a good attitude, you can also save the replays from matches and rewatch situations where you didn't know how to respond or were noteworthy etc.

36
Meet & Greet / Re: Hello! Nice to meet you.
« on: May 19, 2016, 05:56:22 PM »
Welcome to the forums!

I'm from Germany and playing people from the east coast or canada still gives you 2 bars (yellow). I currently don't have access to my computer for a while but check out the online section here, there's a list for users/platforms/regions so feel free to add people from EU. Most of the current XIII online play takes place by requesting games from the FL in my experience.

If you get bored from practice mode try the missions section and do the trials, they might not be "meter efficient" but you can get some things down with the characters.

Have a nice stay ^,~

37
General Discussion / Re: KOFXIV Announced for 2016
« on: May 19, 2016, 04:31:20 PM »
To be fair, not even the Japanese get to play first. 25th for them lol

38
General Discussion / Re: KOFXIV Announced for 2016
« on: May 19, 2016, 03:44:26 PM »
Dead island home front nd saints row too. I think they started off with 2d point and click adventures and then made the gothic'ish game "Risen".

I think it's a good choice, but I don't know what that means for net play.

39
General Discussion / Re: KOFXIV Announced for 2016
« on: May 19, 2016, 02:36:38 PM »

40
General Discussion / Re: KOFXIV Announced for 2016
« on: May 19, 2016, 03:58:37 AM »
Mature with the double god press and lookin fine as all hell

41
General Discussion / Re: KOFXIV Announced for 2016
« on: May 18, 2016, 07:40:07 PM »
Since there's smoke coming from under his heel, I'm guessing its definately not a normal.

42
General Discussion / Re: KOFXIV Announced for 2016
« on: May 18, 2016, 06:06:09 PM »
So the real question is: is that galactica phantom? :0 or CD

43
General Discussion / Re: KOFXIV Announced for 2016
« on: May 17, 2016, 03:38:07 PM »
Yea and I was sure the other one was mature

44
General Discussion / Re: KOFXIV Announced for 2016
« on: May 13, 2016, 03:25:37 PM »
That picture reminded of XIII's console intro's part where Ryo and Robert are shown. They end their part by charging. I always wondered where does that animation play in-game. One time I was checking taunts and those animations were their taunts :)
Robert does it in his SDm

45
General Discussion / Re: KOFXIV Announced for 2016
« on: May 12, 2016, 07:56:41 AM »
This trailer didn't make Daimon look cool wich is fine because KoD.
lol

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