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Messages - TrueOrochi

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61
King of Fighters 98/UM/FE / King of Fighters '98 Steam Mods
« on: December 02, 2015, 03:34:30 AM »
Has anyone managed to modify the original stages or character colors?

The UM stages are swap-able and the music is also in a format that can easily be modified.

The original stages seem to have the palette and back layers set in stone...

62
General Discussion / Re: KOFXIV Announced for 2016
« on: December 02, 2015, 03:26:43 AM »
Looks like it was also an in development snapshot. Can't wait for more news on the 5th.

http://www.snkplaymore.co.jp/us/press/pdf/151124_1.pdf

*Only other game I am looking forward to at PSX 2015 is Soul Calibur VI (possibly).

63
General Discussion / Re: KOFXIV Announced for 2016
« on: November 25, 2015, 01:50:14 AM »
That is photoshop... Trailer contained a frame of XIII styled boxes in no particular arrangement.
http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/11/kofxiv-charselect-trailer.png

It does not mean anything, because no KoF game has lacked a portrait/sprite display for both players unless they were pirated. Leaked list could be the product of a simple brain storm early in development. Wait until real information is available on December 5th.

64
General Discussion / Re: KOFXIV Announced for 2016
« on: November 25, 2015, 12:40:46 AM »
They did not feature the work in progress disclaimer, which makes me worry...

I would treat "The in-game footage has been taken during development." the same as work in progress. Just don't expect extreme major graphic overhauls to happen with this game and you'll be better off.

I was actually fine with the reveal graphics. It is the character redesigns, sparse stage design, speed, and some stiff/weightless/incomplete animations that concern me.

65
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 04:35:00 PM »
They did use a lot of shortcuts and left a lot of things out relative to earlier installments.

Hungry Joe/Hwa Jai, Roid Ralf/Roid Clark, Takuma/Mr. Karate, 3 Ashes, 2 Ioris, 2 Kyos, 2 Secretaries, and numerous head/hand/arm/lower body swaps...

66
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 04:22:31 PM »
That is nonsense, Darkstalkers looks worse than World Warrior on the CPS1. KoF '94 on the other hand had to make some compromises to make all of its elements work in some areas. It still surpasses anything at the time under the best of situations.

KoF '94:
http://images6.fanpop.com/image/photos/34500000/The-King-of-Fighters-94-the-king-of-fighters-34576247-304-224.png
http://www.hardcoregaming101.net/kof/kof94-2.png
http://www.fightersgeneration.com/games/kof94-q.gif
http://www.fightersgeneration.com/np5/gm/k94-s13.png

Darkstalkers:
http://www.hardcoregaming101.net/darkstalkers/vampshot6.png
http://www.hardcoregaming101.net/darkstalkers/vampshot3.png
http://www.hardcoregaming101.net/darkstalkers/vampshot5.png
http://www.hardcoregaming101.net/darkstalkers/vampshot4.png

CPS2 was better hardware than MVS in terms of shear specs, but Capcom hardly did anything with it, while SNK pushed their hardware to the limit. Same as PS2 vs GameCube really...

67
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 03:50:10 PM »
Andy needs a visual overhaul or a classic outfit, but otherwise his playstyle looks intact. Leona still has that overhead kick that fails to connect and Iori received pink eye after claw cutscene. The excessive speed (~10%) makes the animations appear a bit too choppy.

They did not feature the work in progress disclaimer, which makes me worry...

Otherwise, can't wait for more news!

68
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 02:31:28 AM »
1. Those old barebones polygonal models are useless.

2. Animations cannot be transferred from 2D to 3D smoothly and can only serve as a reference (same as motion capture).

3. The change in art style is clear as day in the modeling and bone structure is different.

*Too little information is available to make an educated guess with respect to the roster and high expectations will leave many disappointed.

69
General Discussion / Re: KOFXIV Announced for 2016
« on: November 23, 2015, 01:41:09 AM »
1. A lot of false information leaked intentionally by developers and even more leaked by others.

2. 48 characters is too many to add and balance in one installment (without a framework to reuse or build upon).

3. A focus on quantity can diminish quality enough to make the experience and product insignificant.

4. Large rosters have too much filler and tier gaps.

5. Leaked roster is lacking in the quality department.

*Only Kyo, Iori, and Leona and the two shown stages are genuine features within the game until more information comes to light on December 5th.

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