Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr Bakaboy

Pages: 1 [2] 3 4 ... 33
16
General Discussion / Re: KOFXIV Announced for 2016
« on: April 13, 2016, 11:36:51 AM »
Hold your horses. Next announcement should be publisher for Europe. I remember the time when it was uncertain would XIII even get released at EU.

If game is coming this year, I think it should be around late summer or maybe autumn. Winter time might be a death wish, because that's when big name releases happen.

Has there been any word of Asia release? That should give some indication.

The rumor mill before Atlus was officially announced was Atlus was covering NA and Rising Star Games was covering EU.

17
General Discussion / Re: KOFXIV Announced for 2016
« on: April 07, 2016, 01:15:38 PM »
Really, rock won a poll :) would like to see how they would design him for XIV, even geese made it, why not rock.

My guess is fan anticipation for Garou 2. If you have him in XIV it's not as amazing when they show them in Garou 2. Tizoc is the only Garou fighter, and he's really different. Personally I can see reasons why Kushnood should be on the AOF team. Kim's Sons should be with Kim, and Gato could be with Geese's team, but alas it is what it is.

18
General Discussion / Re: KOFXIV Announced for 2016
« on: April 06, 2016, 10:31:26 PM »
Quote from: Arkayruz link=topic=3490.msg72486#msg72486

(Maybe they are reading this forum...)

hum...
Oh guys, it would be SO cool to have Rock as DLC! eh?... eh?!... right SNK?

There have been SNK sponsored polls for dlc characters and Rock won hands down. Trust me they know.

19
General Discussion / Re: KOFXIV Announced for 2016
« on: April 05, 2016, 10:12:28 AM »
The dame looks indeed like a properly made KOF, but my negativism comes from the fact that I'm too hyped for the game, and MGSV taught me not to get hyped based on trailers.

No, I know disappointment. Been playing KOF since '95 was only in the arcade. XII was a disappointment. I can count on I hand the amount of times I was that hyped over a game as much as XII. It was a crash back down to earth when I  played it . This game doesn't feel like that, but time will tell.

I sent the link more so for the other guys talking in English. Xaio Hai and Dako match is awesome, but I prefer to hear someone in English talking about it while playing and the other guys on there are known pro players.

20
General Discussion / Re: KOFXIV Announced for 2016
« on: April 04, 2016, 05:12:02 PM »
Sorry, didn't explained myself properly.
As far as I know, no pros have played the game yet






21
General Discussion / Re: KOFXIV Announced for 2016
« on: April 03, 2016, 09:41:33 PM »
Well there are people who have played the demo and so far nobody has screamed Max Impact.

22
General Discussion / Re: KOFXIV Announced for 2016
« on: April 03, 2016, 06:48:25 PM »
Fatal Fury, Art of Fighting, Last Blade. Those come to mind since they have a cult following. After they make money on them I can see them going for other properties.

23
General Discussion / Re: KOFXIV Announced for 2016
« on: April 03, 2016, 10:46:23 AM »
Makes me curious to see what they've got planned, hopefully more than just fighters (as much as I love fighters), I'd love to Athena in a metroidvania styled game, or shock troopers as a twin stick shooter.

Honestly I'd hope they would do some budget titles with some of the other licenses they have. Baseball Stars, P.O.W., Ikari Warriors, Sengoku any would be fun to see a new game from. I'm pretty sure they aren't going to take a big chance on other properties till they feel they went through their safer bets.

24
General Discussion / Re: KOFXIV Announced for 2016
« on: April 02, 2016, 11:50:54 AM »
I'm not against DLC characters. If Playmore wants to do some after the 50 I'm all for it. I bought team $15 twice. I also bought other games like SF x TK twice, but making only 16 for $60 and spreading out the 30 more over 5 years and charging $150 for them all is not good business. That's how you lose customers.

25
General Discussion / Re: KOFXIV Announced for 2016
« on: April 02, 2016, 10:01:38 AM »
Couldn't believe it when I heard the news. Of all the news to release on Apr. 1st and NOT be a fluke, I wasn't expecting this.

Repeating what I've said about this from elsewhere, the inner, younger fanboy in me that loved Capcom and loved SNK even more is in this weird 3/4 gloatingly happy, 1/4 surprised and confused space, wanting to rub it in Capcom-only fanboy's faces (totally joking with this sentiment), but a little sad in what talent Capcom could be losing for their future.

I do believe Neo_G is (still) a big get, and I look forward to seeing what work he'll do for SNK in the future. I need to hear what's up next with SNK before I get really excited, but I remain optimistic.


I'm pretty much the same way. In one way I'm happy to see Playmore being taken more seriously in the fighting game development community, but I also have the dread that we may never see Capcom vs SNK 3, or Project Justice 2 when you see people leaving Capcom like this (In case you didn't know Ono did troll a bit about those titles a few months ago).

My other thought is it might be a good thing since Capcom is getting kinda crazy with DLC characters now. I'd hate to see a CvS3 $60 with 20 characters with the promise of getting to 40 in 5 years and $150 extra from everybody (unless you want to go crazy playing every mode or stay in ranked match all day).

26
General Discussion / Re: KOFXIV Announced for 2016
« on: March 05, 2016, 09:20:00 AM »
Nah they'll announce Mark of the Wolves 2 on April 1st. Just to gauge the reaction.

27
Neo Geo Battle Coliseum / Re: NGBC XBLA Players
« on: March 05, 2016, 01:45:16 AM »
Same as the name

Mr Bakaboy

28
Neo Geo Battle Coliseum / Re: NGBC XBLA Players
« on: March 02, 2016, 08:09:04 PM »
I still play it. It's pretty much a friends list kind of game now. I can't remember the last time I saw a random player jump in a room.

29
General Discussion / Re: The fate of KOF XIII
« on: March 02, 2016, 03:48:08 PM »
KOF XIII is one of the more balanced games out there that didn't have a million patches (I think it had 3 though if you count climax). Even on a high level play it's possible to win with any character. It's been proven in tournaments all over the place. The influx of only playing a few comes with everyone seeing the new cheap tech. Monkey see monkey do is always in the FGC, but I watched just about every character make a top 5 at major tournaments. that doesn't happen if a game is unbalanced. Besides the fact is at a medium level play it really doesn't matter anyways. 3rd Strike is broken as hell tier wise and the character selection online is all over the place.

Working infinites in XIII really don't exist unless you count HD into neomax type combos, and the ones that do (Lightning loop, EX Iori Rekkas) are hard as balls to constantly preform. The worse shit I see is Chin HD combos or Duolon shenanigans, or just lag abuse in general all things considering it's minor.

The main problems were and still are:

1. Playmore can't get a good grasp of a good netcode

2. The people that mainly play Playmore games reside in Asia, Central, or South America. Ergo nobody near you plays

3. The tutorial system doesn't teach you set ups. Just how to combo. So someone who sits all day and learns the combos in mission mode and thinks he'll be hot shit gets blown up because KOF has always been an evasive game and all the vet has to do is punish someone trying to do the same jump ins over and over. Said person gets salty and bitches all day. Rinse, Repeat.

Personally I love the game, but I can see a lot of room for improvements. Like quit trying to be something that it's not. HD system was a ploy to get it noticed on the tourney scene. It's not something the game needed and if you took it out I'd bet there would have been a lot less bitching, and yes a lot less noobs impressed by it. However that's also why so many people hated it. Fun to watch, hard to master.

30
General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 09:07:35 AM »
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.

KoF '98 is a dream match, so it makes sense that it features a "best of" soundtrack. KoF '94 through '97 tracks have significant changes and have far more kick to them than the bland KoF XIII drag and drop remix. Also, it is possible to tell which segment one of those tracks is at, unlike the loops originating in XIII.

'94 had decent tracks (Esaka, Ne!) but it has some serious turds (Ikari, Fatal Fury). '95 was forgettable. Seriously can't think of one track that deserved to be on '98. '97 had good tracks, but the background noise for the majority of characters is unacceptable. XIII didn't have an amazing track but each one was solid.

Pages: 1 [2] 3 4 ... 33