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Messages - Mr Bakaboy

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 28, 2016, 05:36:46 AM »
Not the ones before SNK declared bankrupcy...

Better then '94,'95,'97, and '98 was a copy of past soundtracks.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 27, 2016, 12:44:45 PM »
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.
do you mean the combination of side a and b or just the XIII ones

Just the a side. It reminds me a lot of '00 in that it feels like a remixed soundtrack of XI ('00 was a remix of '99 basically). Do I think it's one of the greatest? No. However it's better then a lot of the soundtracks in the past.

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General Discussion / Re: The fate of KOF XIII
« on: February 26, 2016, 10:01:45 PM »
'94 style? Hmmm Kyo's would be one of the best.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 26, 2016, 09:56:26 PM »
I thought the KOF XIII soundtrack was above average for KOF. It wasn't one of the best of all time but easily one of the better ones.

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General Discussion / Re: The fate of KOF XIII
« on: February 21, 2016, 10:58:40 PM »
I read somewhere that SNK community has been quite PC-focused since the 90's, thanks to emulators and services like GGPO, Kalierea and Fightcade. I don't know is this true, but I think there is at least seed of truth. I fear that KOF XIV being PS4 exclusive might be death wish, but we'll see about that.

Not the 90's but post GGPO ('08) yeah simply because the Playmore netcode continued to get worse. They've ported Metal Slug titles to steam that get less players then the Metal Slug titles on console. I think it all depends on the best netcode.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 14, 2016, 04:07:54 PM »
I think everyone agrees that there was a drop in quality when everything went down in SNK. It's understandable since the head of the gaming division left, and took a lot of the best talent and made dimps.

Now that XIV is being made by someone who used to be with Dimps, and he found a bunch of former SNK employees to make this game it's got me wondering. Is this game being secretly being made by Dimps, but they can't say anything since they are making the rivals game (SFV) at the same time, or is there something going on at Dimps making employees leave like a lack of new titles, groups getting fed up making Street Fighter games, or something else entirely different?

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 12, 2016, 05:57:32 PM »
'01 and '02 are Eolith games, and anyone who has played the original SNK games will easily notice the drop in design quality after the bankruptcy of the original company.
Ummmm... no. Eolith merely published it. It was made by Breezasoft which was a splintered faction of original SNK that was actually absorbed back into SNK/Playmore shortly after.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 12, 2016, 04:28:39 AM »
^ Seconded

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 12, 2016, 04:25:02 AM »
Also, it may be all the same to you, but it is a Playmore and not a SNK title...

To get this over with quick since this is a flame war waiting to happen. SNK and Playmore are the same company. They were founded by the same person and that same person sued for his licenses and name and won. If he so chose he could have renamed the company plain SNK, but he chose SNK/Playmore. You might not like where the company went after '01 but it's still the same company.

Now if you say introduction to Playmore you mean titles 2001 and up. I chose to think that ment all titles SNK has produced. therefore you call it SNK.

Sorry for the side track.

40
General Discussion / Re: KOFXIV Announced for 2016
« on: February 11, 2016, 09:13:10 AM »
Maybe I've got soft spot SVC Chaos, because it was my first SNK fighting game XD Also XI ending art is nice. It is "not too Nona-like", although they are done by him. Maybe we should argue about art in other thread?

You're the 1st person I ever heard who got introduced to SNK by SVC. Considering SVC is a personal favorite of mine, I'm glad to finally hear it.

If I were to complain about the art style of XIII it would be the background people. Most of the time they have weird proportions. That is kinda understandable considering they wanted more animated characters in the background and you could tell the bigger the character, the better they animate. So we get a ton of fat characters in the background and anybody that has normal proportions, like the guest characters, are barely moving if they move at all. I think the most animated guest character in there was Kushnood Butt (yeah I could call him Marco, but with a name like that...), and he was just mouthing off sitting down with his arms crossed.

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General Discussion / Re: KOFXIV Announced for 2016
« on: February 04, 2016, 02:57:47 AM »
I went through a bunch of my SNK instruction booklets in english and most call DM's and SDM's. Super and Super Special. My opinion is the U.S. is mostly Capcom country so making something that sounds more Capcomish makes better sense.

The only legit translated '00 english copy was the PS2 version that was a '00/'01 combo pack (unless the european version was sold separate). I never bothered to pick it up, but considering the translations for english copies are not word for word in most cases I'm betting Deadly Moves was a translation error especially since I can't find it in any of the ones I have.

I did see KOF Neowave call it DOA Thrashing. Best part was I couldn't find what DOA stood for.

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General Discussion / Re: KOFXIV Announced for 2016
« on: January 23, 2016, 09:39:50 AM »
If just defence makes it in, hopefully you can do the cancels into special moves from a successful just defence.

Earlier posts said just defense doesn't have a frame advantage, but they are not 100% sold on leaving it like that.

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Pro-Gear / Re: Fight Sticks?
« on: January 16, 2016, 09:12:32 AM »
I was on a budget for a PS4 stick and went with the Hori RAP4. It also works for the PS3. It isn't the best stick out there but I consider it the cheapest while still being high quality. The chraper hori sticks work but tend to have issues when using comboination of buttons.

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 24, 2015, 11:40:39 PM »
02UM and Garou (just defend).

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Classic King of Fighters / Re: PS2 - Good or Bad Ports?
« on: December 02, 2015, 10:28:36 PM »
Are you talking the arranged (3D) stages?

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