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Online Matchmaking / Re: NeoGeo Station KOF 95 netcode testing
« on: July 24, 2011, 09:02:43 PM »
You're absolutely right. Ping does fluxuate. However I'm talking about major fluxuations. If your ping goes from 100M/S to 120 M/S that's perfectly normal. 80 - 150 you're getting into the game has to reset the parameters. Allowing for more input delay, slower match, etc. That would be why a connection of 100M/S is better then 200M/S. If your ping is better, then the 2 systems can communicate faster giving a better quality match.
Also GGPO works on. A completely different style of hiding lag. It let's the game speed fuxuate slowly throughout the match giving the illusion of a perfect running smooth match. SNK games run with a set game speed that gets readjusted if the connection between the 2 systems slows down enough to the point to no longer handle that game speed. Hence why SNK games are jittery at times while GGPO & Capcom for that matter really don't get jittery (unless you count the teleporting which is when the slow moving adjustments can't keep up with the change in Ping).
All I'm saying is it seems xbox resets the parameters a little smoother then PSN. This only really matters if the parameters are a static type like te SNK games and not variable type like the Capcom and GGPO GAMES. I have not played a capcom game on PS3 but I would imagine there is no difference really since the game speed is moving all the time so it should really be noticable unlike SNK games where it is.
Also GGPO works on. A completely different style of hiding lag. It let's the game speed fuxuate slowly throughout the match giving the illusion of a perfect running smooth match. SNK games run with a set game speed that gets readjusted if the connection between the 2 systems slows down enough to the point to no longer handle that game speed. Hence why SNK games are jittery at times while GGPO & Capcom for that matter really don't get jittery (unless you count the teleporting which is when the slow moving adjustments can't keep up with the change in Ping).
All I'm saying is it seems xbox resets the parameters a little smoother then PSN. This only really matters if the parameters are a static type like te SNK games and not variable type like the Capcom and GGPO GAMES. I have not played a capcom game on PS3 but I would imagine there is no difference really since the game speed is moving all the time so it should really be noticable unlike SNK games where it is.