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Messages - steamwolf

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31
Joe Higashi / Joe Combo Thread
« on: February 07, 2012, 12:26:34 PM »
Post combos. Discuss which ones are most useful or not etc etc. Please post the most useful combos in red, and the rest in black.

No Stock, No Drive Gauge

- s.A, f.B, hcf+B/(semi close) hcf+D/(close) dp+B = 145/163/169 damage

- j.D, s.C, f.B, dp+B = 272 damage

- c.B, s.A, f.B, hcf+B/(close) dp+B = 145/189 damage

- (Corner) j.D, [A] (1~3 hits) - qcb+P, dp+B, [A] (1~3 hits) - qcb+P, j.D = 311~325 damage

No Stock, 1+ Drive Gauge

- (Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage

1 Stock, No Drive Gauge

- j.D, s.C, f.B, qcf,hcb+P = 364 damage

- (Corner) j.D, s.C, f.B, qcfx2+P = 411 damage

- (Corner) j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage


0 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (DC) dp+B = 326 damage

- c.B, s.A, f.B, hcf+B (DC) dp+B = 243 damage

-(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage


1 Stock, 1+ Drive Gauge

-(Corner) j.D, s.C, f.B, qcf+C (DC), qcfx2+P = 462 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (DC), qcb+D, dp+B, [A] 1~2 - qcb+P, j.D = 515 damage


2 Stock, No Drive Gauge

- j.D, s.C, f.B, qcfx2+AC = 479 damage


2 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (SC), qcfx2+AC = 521 damage

-(Corner) j.D, [A] 1~3 - qcb+P, dp+B (SC), qcfx2+AC = 442 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (SC) qcfx2+P = 524 damage


Hyper Drive

Corner

(1) j.D, s.C, f.B, hcf+BC (HDB), (HDC) (dp+B, qcb+D)x5, dp+B, [A] 1~2 - qcb+P, j.D = 608 damage (0 Stock)

(2) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x4, dp+B (HDC), qcfx2+P = 644 damage (1 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B <HDC> qcb+D)x4, dp+B (HDC) qcfx2+BD = 767 damage (2 Stock)

(4) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+P (all hits) (MC), qcfx2+BD = 840 damage (3 Stock)

(5) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+AC (MC), qcfx2+BD = 872 damage (4 Stock)

Midscreen

(1) (Midscreen only) j.D, s.C, f.B, hcf+BC (HDC)(HD), hcf+BD (HDC) (dp+B (HDC) qcb+D)x4, dp+B, [A] 1~2 - qcb+P, j.D = 647 damage (1 Stock)

(2) j.D, s.C, f.B (HD) s.C, f.B, hcf+B (MC), qcfx2+BD = 655 damage (2 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC) qcfx2+P = 670 damage (2 Stock)

32
Andy Bogard / Any Bogard Combo Thread
« on: February 07, 2012, 12:22:01 PM »
Combo thread. The goal is to illustrate the most useful combos from the less useful. I'll mostly leave this up to feedback from you guys, as I'm just one guy with rather basic knowledge. I'll post any findings I discover here though and my thoughts. Discuss, see what you guys thinks. Post the most useful combos in red, and the lesser useful ones in black. I'll share what we have thus far on our wiki.


f + A Combos

1.) d.B x 1~2 -> f + A = 107 dmg

2.) j D, s. C -> f + A = 194 dmg

3.) d.b, d.a -> f + A = 102 dmg

NOTE: first damage number is from the first combo start, 2nd damage number is from second.


0 Stock, No Drive Gauge

s.C, f.A, db~f+P = 161/179 dmg

d.B, s.B, s.D, dp+P = 163/179 dmg

d.Bx2, f.A, hcf+K~BD, dp+C = 231 dmg

-> hcf+K~BD, db~f+A = 180/242 dmg

-> hcf+K~BD, hcf+D = 228/290 dmg

-> hcf+K~BD, dp+A = 193/255 dmg

-> hcf+K~BD, db~f+A, db~f+A, dp+A = 278/349 dmg


1 Stock, No Drive Gauge

s.C, f.A, qcb+AC = 215 dmg

d.B, s.B, s.D, qcf~hcb+P = 313 dmg

-> hcf+K~BD, qcf,hcb+P 312/417 dmg

-> hcf+BD, d.D 307/369 dmg

-> hcf+BD (dash), dp+C 294/356


0 Stock, 1+ Drive Gauge

s.C, f.A, db~f+C (DC) hcf+D = 298 dmg


1 Stock, 1+ Drive Gauge -

-> db~f+A (DC), dp+AC = 252/343 dmg

-> db~f+A (DC), qcf~hcb+P = 311/400 dmg

-> db~f+A (DC), hcf+BD, d.D = 295/357 dmg

-> db~f+A (DC), hcf+BD, db~f+A, dp+C = 355/417 dmg (corner only)


2 Stock, No Drive Gauge -

-> hcf+BD -> qcf~hcb+P = 357/446 dmg


3 Stock, 2 Drive Gauge -

-> hcf+K, BD -> qcb~hcf+AC = 492/555 dmg

(more coming soon)


B/D Combos

the B/D combo is: (d.b) s.b, far D.

The far D will automatically chain from the s.b. The d.b is an optional if you would like to start the combo from a low attack. You can also connect a j.C or j. D before the d.b if you are jumping in.

0 Level, No Drive Gauge

- d.b, s.b, far D, qcb + A/C = 181 dmg

- d.b, s.b, far D, dp + A/C = 163/179 dmg

- d.b, s.b, far D, db~f + A/C = 181/198 dmg

- (ONLY d.b), s.b, far D, hcf + B = 213 dmg

- s.b, far D, hcf + B/D = 190/216 dmg

- s.b, far D, hcf + B/D, B+D, dp+A/C = 166/182 dmg

0 Stock, 1+ Drive Gauge

- d.b, s.b, far D, db~f + A/C (DC), dp + A/C = 242/297 dmg

- d.b, s.b, far D, db~f + A/C (DC), hcf + D = 297 dmg


1 Level, No Drive Gauge

- d.b, s.b, far D, qcf + A+C = 232 dmg

- d.b, s.b, far D, dp + A+C = 243 dmg

- d.b, s.b, far D, db~f + A+C = 256 dmg

- d.b, s.b, far D, db~f + A+C, dp + C = 356 dmg

- d.b, s.b, far D, hcf + B+D = 286 dmg

- d.b, s.b, far D, hcf + B+D, dp + P = 327/352 dmg (corner only)

- d.b, s.b, far D, qcf~hcb + P = 313 dmg

- d.b, s.b, far D, qcb~hcf + K = 374 dmg

- d.b, s.b, far D, qcb~hcf + K, dp + P = 321/339 dmg (corner only)


1 Level, 1+ Drive Gauge

- d.b, s.b, far D, db~f + P (DC), dp + A+C = 294 dmg

- d.b, s.b, far D, db~f + A+C (DC), dp + P = 288/256 dmg

- d.b, s.b, far D, db~f + P (DC), qcf~hcb + P = 346/378 dmg


2 Level, No Drive Gauge

- d.b, s.b, far D, db~f + A+C, dp + A+C = 380 dmg (corner only)

- d.b, s.b, far D, hcf + B+D, dp + A+C = 353 dmg (corner only)

- d.b, s.b, far D, hcf + B+D, db~f + A+C, dp + C = 422 dmg (corner only)

- d.b, s.b, far D, qcb~hcf + B+D = 382 dmg

- d.b, s.b, far D, qcb + A+C, dp + A+C = 355 dmg (corner only)


3 Level, No Drive Guage

- d.b, s.b, far D, hcf + B+D, db~f + A+C, dp + A+C = 436 dmg (corner only)


2 Level, 1+ Drive Gauge

- d.b, s.b, far D, db~f + A+C (SC), qcb~hcf+K = 393 dmg (corner only)

- d.b, s.b, far D, db~f + C (DC), hcf + B+D, dp + A+C = 378 dmg (corner only)

Guard break Combos

[corner]j.CD -> st.C -> f+A -> (HD) st.C -> f+A -> db~f+A -> (HDC) hcf+BD (guard crush)

33
Terry Bogard / Re: Terry Video Thread
« on: February 07, 2012, 12:07:25 PM »
Yeah that is a bit surprising. Good to see. I'm gonna have to try that out for myself in training mode lol

34
Edit: Locked. Check Online Matchmaking for a similar thread.


1. Post your speedtest.net/pingtest.net results. Be sure to select a connection on the OTHER side of the country
2. Post number of matches and players faced
3. Post the bars and/or color for the connection between you and EACH player you played
4. If possible, list the locations of the players you played. If you aren't from the USA, please also mention that
5. Post your thoughts on the lag, whether it be input lag or visual lag and tell us how you felt about it

--------------------------------------------------------------

1.  
2. Three Opponents. 3 matches with the first, one match with the second, two matches with the third
3. First opponent was 4 bars (blue), second and third opponent were both 3 bars (green)
4. First opponent was from Virginia. Second player's location unknown. Third player's location is Wisconsin.
5. The games all felt pretty good with very minimal lag. I didn't feel too much input lag if any and there wasn't a whole lot of visual lag either. It could be my lack of skill in KoF so don't take just my word for it or anything but this is just what I noticed thus far. Edit: Just played Desmond. I didn't think there was any lag but I was too busy being bodied to really tell lol. Would like to hear Desmond's opinion.

35
Terry Bogard / Re: Terry Bogard Combo Thread
« on: February 06, 2012, 03:03:32 AM »
What are some good guard crush strings? I have been using j.C > 2B > 2A > 2C > 236AC > j.C > 5C > 3C > 214A and this will guard crush them on the buster wolf and from there do a combo or go into HD.

What I mainly want to know is, is there a reliable guard crush string starting from 2B? I do 2B > 2A > 2C > 236AC > j.C > 5C > 3C > 214D > 5C > 3C and this usually guard crushes them but crack shoot is not that reliable and if they stand block I get thrown / tech or trade.

I can't speak for Guard Crush Strings with him too much (though I do imagine Terry is good at them) but I would recommend using more traditional western inputs as opposed to the Japanese numerical system as it's what we use on our wiki and what most people are familiar with. I know I still have to look at my numpad when I see people use numbers lol.

36
Terry Bogard / Terry Video Thread
« on: February 05, 2012, 06:03:11 AM »
Terry Bogard KoF XIII video thread. What else more is there to say? Post all Terry and Terry-related videos here and I will organize them all into the first post. I encourage everyone to try and post match videos and helpful combo videos/tutorials. I feel there are far too many 5 Stock training mode combo videos. Post them anyway even still, but I'm seeking to get more informative vids into this thread.

Tutorials

[spoiler][/spoiler]

[spoiler][/spoiler]

[spoiler]
(Arcade version)[/spoiler]

[spoiler]http://www.youtube.com/watch?v=nA5EDQyyO-I&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video
[/spoiler]A video showcasing differences between the left and right side damage values for the same combo.


Tournament Matches

STA Fall Brawl Finale - 12/04/11

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=KRbjYY2hteE#t=1429s[/spoiler]
Laban vs Hellpockets

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=6268s[/spoiler]
J' (Reiki) vs. Michel S.

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=5819s[/spoiler]
Jack Burton vs. Char-Rex

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=5311s[/spoiler]
CJ SoulStar vs. Tyram

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=4007s[/spoiler]
Hellpockets vs. Michel S.

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=2798s[/spoiler]
Geovanny vs. Tyram

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=1518s[/spoiler]
Freedumb vs. J' (Reiki)

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=937s[/spoiler]
Jack Burton vs. Rodger Dodger

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=5088s[/spoiler]
Jack Burton vs. Fixel

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=3708s[/spoiler]
CJ SoulStar vs. Hellpockets

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=324s[/spoiler]
Tyram vs. J' (Reiki)


STA Ranbats 3.3 - 02/05/12

[spoiler]http://youtu.be/cmG8KgSSlDk?t=1h37m27s[/spoiler]
J' (Reiki) vs. RogerDodger

[spoiler]http://youtu.be/Mew4zzPWx74?t=16m35s[/spoiler]
J' (Reiki) vs. N4US

[spoiler]http://www.youtube.com/watch?v=Mew4zzPWx74#ws[/spoiler]
J' (Reiki) vs. Geo.YUC

[spoiler]http://youtu.be/Mew4zzPWx74?t=6m17s[/spoiler]
Hellpockets vs. BBZ

[spoiler]http://youtu.be/Mew4zzPWx74?t=35m8s[/spoiler]
Hellpockets vs. RogerDodger


Online Matches

[spoiler]http://www.youtube.com/watch?feature=player_detailpage&v=nRZSJbLzxJo#t=156s[/spoiler]
SamsonK vs. Saitsuofleaves

[spoiler]http://www.youtube.com/watch?v=pZLfM9CLWYY#][/spoiler]
Saitsuofleaves vs. MastaCJ 1

[spoiler]http://www.youtube.com/watch?v=FzinNL63IWg#][/spoiler]
Saitsuofleaves vs. MastaCJ 2

[spoiler]http://www.youtube.com/watch?v=9Rqutb0i7uU#][/spoiler]
Saitsuofleaves vs. MastaCJ


Combo Videos

[spoiler][/spoiler]

[spoiler]http://www.youtube.com/watch?v=jM5-invpVBE&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video[/spoiler]


Miscellaneous

[spoiler]http://www.youtube.com/watch?v=Qs_Rv1Ag6UE&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video[/spoiler]Trials

37
Meet & Greet / Re: New to the competitive kof scene
« on: February 05, 2012, 02:39:04 AM »
Welcome to DC! I think if you like CvS2 you'll be right at home with KoF XIII

38
Meet & Greet / Re: Midwest Player here.
« on: February 05, 2012, 02:36:10 AM »
Hey welcome to DC!

39
Good information. I'll update the wiki with this stuff asap.

40
Terry Bogard / Re: Help
« on: February 05, 2012, 01:43:43 AM »
You actually don't need to do the full rotation back around during Rising Tackle to SC into Geyser. Since you're buffering the qcb while doing Power Geyser as it is, the only inputs you need to hit from there is db, f + P. Believe it or not, the actual input for power geyser is not qcb hcf + P it's qcb, db, f + P so yeah make sure you're hitting that db and f after your qcb.

41
Terry Bogard / Re: Terry Bogard Combo Thread
« on: January 06, 2012, 10:48:03 AM »
Hey guys, been busy with the holidays for awhile. If anyone wants to add anything further or suggest any combos be red/black, feel free to.

42
Done! Thanks for the tip, genma. Feel free to contribute anything further.

43
At this point I doubt anyone would ever wanna sponsor anybody for that game. Better off holding out for Garou 2 :(

44
Terry Bogard / Re: Terry Bogard (Console)
« on: December 17, 2011, 12:10:07 PM »
Thanks, Desmond! I'll compile known videos and make a video thread soon.

45
Terry Bogard / Re: Terry Bogard Combo Thread
« on: December 15, 2011, 03:05:28 PM »
Anything you can think of to make it easier to read? Would hyphens helps?

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