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Celebrate the 25th anniversary of the birth of the NEOGEO's classic action game "King of monsters" blockbuster "King-of-monsters the movie" screened at the national cinema today!
TLDR: I hope they're keeping enough fuel to keep this hype train running til release.
I've watched some videos and I have to ask, does XIV have male or female announcer?
Summary:
- The concept for KOF14's development is "The most easy to play KOF ever"
- They want to make the game so that it plays naturally for fans of 98, 02, and 13 which were the most popular.
- Since Producer Oda was in the FF/AOF dev team, he wasn't really involved with the KOF series up until now. This will be the first time that he's on a KOF project from its plot stages.
- SNKP's been away from console development for quite some time now, so this will be the beginning for them to build up their 3D knowledge and skills
- When asked "If KOF14 succeeds, could we be seeing the comeback of other franchises such as Fatal Fury, Art of Fighting, or Samurai Showdown?", Oda replied "If everyone supports us, we might be able to bring things all the way there."
- When asked about Trailers 1 and 2, Oda said the renderings were mostly the same but they changed the lightnings amongst other various tweaks. They want to continue improving the game's quality
- As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
- The game is roughly 70% done. They'll be starting to work on game balance.
- The game is designed to play like KOF13 just during MAX mode where you can use EX moves and 3 levels of Supers that can be canceled in their order of hierarchy. With enough studying it's possible to juggle opponents like in 13.
- For beginners, there's the automatic and simple "Rush Combo" system
- The devs are still tweaking the game's Just Defense system through trial and error