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Messages - videoman190

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151
General Discussion / Re: KOFXIV Announced for 2016
« on: April 14, 2016, 01:55:13 PM »



152
General Discussion / Re: KOFXIV Announced for 2016
« on: April 13, 2016, 06:50:39 PM »

153
General Discussion / Re: KOFXIV Announced for 2016
« on: April 13, 2016, 05:35:39 PM »




154
General Discussion / Re: KOFXIV Announced for 2016
« on: April 12, 2016, 05:58:57 PM »


It's no longer a rumor Atlus USA is publishing the game in NA
http://www.atlus.com/kofxiv/
official NA Atlus site
https://youtu.be/0Y8qQ7n2aVk
it's the 11 trailer but to show it's announcement to NA!


155
General Discussion / Re: KOFXIV Announced for 2016
« on: April 11, 2016, 04:30:34 PM »




156
General Discussion / Re: KOFXIV Announced for 2016
« on: April 08, 2016, 09:06:07 PM »
Atlus U.S.A is handling the US release of KOFXIV and Rising Star Games is handing in Europe.
http://www.ricedigital.co.uk/king-of-fighters-14-english-release-handled-atlus/

157
General Discussion / Re: KOFXIV Announced for 2016
« on: April 08, 2016, 04:27:41 PM »
Some screenshots of the newcomers!
[spoiler]




[/spoiler]

http://www.gamer.ne.jp/news/201604080006/

158
General Discussion / Re: KOFXIV Announced for 2016
« on: April 05, 2016, 02:41:59 PM »
KOFXIV live demo gameplay on Famitsu Channel on Friday at 9 pm JST or 8 am EST.
http://live.nicovideo.jp/watch/lv258609893
Just need a nico nico account.


159
General Discussion / Re: KOFXIV Announced for 2016
« on: April 01, 2016, 01:30:35 PM »


Quote
Celebrate the 25th anniversary of the birth of the NEOGEO's classic action game "King of monsters" blockbuster "King-of-monsters the movie" screened at the national cinema today!

The King of monsters the movie in 3D! the first 100 visitors get a copy of robot army 2 for the Neo-Geo!
    


160
General Discussion / Re: KOFXIV Announced for 2016
« on: March 31, 2016, 07:25:14 PM »


161
General Discussion / Re: KOFXIV Announced for 2016
« on: March 31, 2016, 04:54:30 PM »

TLDR: I hope they're keeping enough fuel to keep this hype train running til release.

You're right the 10'th trailer is coming!
https://twitter.com/SNKPofficial/status/715482402861096961

 

162
General Discussion / Re: KOFXIV Announced for 2016
« on: March 29, 2016, 07:44:13 PM »
KOFXIV screenshots of the day.
[spoiler]






[/spoiler]


According to Neogaf SNKP has found a publisher
http://www.neogaf.com/forum/showpost.php?p=199526844&postcount=994

163
General Discussion / Re: KOFXIV Announced for 2016
« on: March 11, 2016, 04:28:49 AM »

Portrait



164
General Discussion / Re: KOFXIV Announced for 2016
« on: January 05, 2016, 08:40:07 PM »
Quote

I've watched some videos and I have to ask, does XIV have male or female announcer?

They have both announcers. At least it's not like SFIV where they have in game commentary.

165
General Discussion / Re: KOFXIV Announced for 2016
« on: December 17, 2015, 06:43:34 PM »
Another interview...

http://www.4gamer.net/games/317/G031749/20151216086/

Summary done by Professor http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13571.shtml#72174

Quote

    Summary:
    - The concept for KOF14's development is "The most easy to play KOF ever"
    - They want to make the game so that it plays naturally for fans of 98, 02, and 13 which were the most popular.
    - Since Producer Oda was in the FF/AOF dev team, he wasn't really involved with the KOF series up until now. This will be the first time that he's on a KOF project from its plot stages.
    - SNKP's been away from console development for quite some time now, so this will be the beginning for them to build up their 3D knowledge and skills
    - When asked "If KOF14 succeeds, could we be seeing the comeback of other franchises such as Fatal Fury, Art of Fighting, or Samurai Showdown?", Oda replied "If everyone supports us, we might be able to bring things all the way there."
    - When asked about Trailers 1 and 2, Oda said the renderings were mostly the same but they changed the lightnings amongst other various tweaks. They want to continue improving the game's quality
    - As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
    - The game is roughly 70% done. They'll be starting to work on game balance.
    - The game is designed to play like KOF13 just during MAX mode where you can use EX moves and 3 levels of Supers that can be canceled in their order of hierarchy. With enough studying it's possible to juggle opponents like in 13.
    - For beginners, there's the automatic and simple "Rush Combo" system
    - The devs are still tweaking the game's Just Defense system through trial and error

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