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You doin' god's work by cataloging these :-D Thanks!
Najd / Re: Najd Social Media Thread
« Last post by Reiki.Kito on April 17, 2018, 07:11:48 AM »
Meet & Greet / Re: Hello, new to KOF XIV community and the series
« Last post by Kane317 on April 13, 2018, 08:19:54 AM »
SoupKaphwan welcome!  Don't hesitate to ask if you have any questions.
Shun'Ei / Re: Shun'Ei Social Media Thread
« Last post by desmond_kof on April 13, 2018, 12:14:07 AM »
Alice / Re: Alice Social Media Thread
« Last post by desmond_kof on April 12, 2018, 09:54:44 PM »
Think this is new due to EX Diving Tackle being cancellable into other specials now? Pretty cool. =o #PS4share #KOF
Heidern / Re: Heidern
« Last post by desmond_kof on April 12, 2018, 09:45:21 PM »
Heidern has a 4 hit max mode confirm:

cr. B, cr. Ax2, st. B [BC] cr. C, f+B (1) into whatever
Blue Mary / Re: Blue Mary
« Last post by SummyG on April 12, 2018, 09:34:29 PM »
st.A - mid. standard jab. whiffs on some characters crouching. slightly negative. cant cancel into cmd normals. special cancelable
cl.A - mid. plus on block.
f.A  - high. cmd normal. mid if canceled into. special/super cancelable if used in combo. great range. can start max mode combos after hit (not hit confirmable).
cr.A - mid. slightly less range than cr.B. cmd/special/super cancelable. plus on block.
j.A - high. good for air-to-air? cant cross up.

st.B - mid. more range than st.A. great poke. hits crouches. more negative than st.A on block. cant cancel into cmd normals. not special cancelable
cl.B - low. can cancel into itself. point blank cl.B,cl.B,cr.B works. can cancel into cmd normals (wont combo). special/super cancelable. Negative on block
f/b.B - mid,low. cmd normal. mostly used for combo filler. special cancelable. doesnt crush lows.
df.B - mid. cmd normal. special cancelable. great AA potential? (very slow to recover). launches opponent. can combo into super on trade. can combo into maxmode on hit.
cr.B - low. fast. lowers her crouching hitbox a lot! cant cmd/special cancel. standard maxmode starter.
j.B - high. little range. can cross up

cl.C - mid,mid. cmd/special cancelable. doesnt hit very high above her head (no AA potential?).
st.C - mid,mid.  only super cancelable. moves her hitbox forward.
cr.C - mid. lowers hitbox plus moves her forward a bit (can maybe make cross ups whiff?) maybe her best button to use after max mode confirm all thing considered***
j.C - high. maybe best air-to-air based off animation? cant cross up

cl.D - mid. zero on block. cmd/special/super cancelable. contender with cr.C on best button to use after maxmode confirm(does more damage than cr.C)
st.D - mid. great range. crushes the fuck outta lows. not cmd/special/super cancelable. CANNOT CANCEL INTO MAX MODE!
cr.D - low. fast. great range. very punishable on block so beware. can only cancel into maxmode
j.D - high. best jump in normal? can only cross up standing opponents? (maybe hitbox dependent)

st.CD - mid. can cancel ending frames into her cmd normals.
j.CD- mid. great hit box for jump in pressure.

***after max mode activation, cr.C seems to be the most consistent button seeing that it moves her hit box forward enough that f/b.B and f.A will pretty much always connect.
Najd / Re: Najd
« Last post by Reiki.Kito on April 12, 2018, 06:44:38 PM »
Najd's charge kick move is basically Raiden's drop kick from XIII. The longer you hold a kick button, the more damage the move does. AFAIK, that move doesn't do anything different for the EX version. Here are my findings.

LVL 1 Drop Kick: 3s - 100 dmg, 100 stun
Lvl 2 Drop Kick: 10s - 150 dmg, 100 stun
Lvl 3 Drop Kick: 20s - 200 dmg, 140 stun - Pops straight up for extension
Lvl 4 Drop Kick: 30 s - 250 dmg, 200 stun - Wall bounce
Character Discussion / Re: Post all Version 3.0 System Changes here
« Last post by KensouADV on April 12, 2018, 03:42:47 PM »
Well, acoording to the patch notes:
  • Fixed an issue allowing to keep charging charged special moves if a direction key was pressed
    at a certain timing after special moves succesfully charged .
  • Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack.
  • Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have
    been standardized for all characters.
  • Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed.
  • Collision coefficients for opponents stunned in the air have been changed.
New themes from the 3.0 patch:

Full Burst (Shun'ei VS Kukri):

KD-0079 -KOF XIV ver.- (K' VS Ralf):

Yappari ESAKA? (Classic Iori VS Classic Kyo):

Stormy Saxophone -KOF XIV ver.- (Classic Kyo VS Classic Iori):

JOKER -KOF XIV ver.- (Oswald):

Desert Requiem -KOF XIV ver.- (Heidern):

Successor (Najd):

Kiss Me -KOF XIV ver.- (Blue Mary):
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