Recent Posts

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SNK Games / Samurai Spirits (2019) Announced!
« Last post by solidshark on September 11, 2018, 04:59:26 AM »


Wasn't sure what I was hoping for with this new game, but I really like what I see.

Doing a soft reboot (if that's what this is) seems like a smarter idea the more I think about it, for the sake of newcomers.

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SNK Heroines / Re: SNK Heroines General Discussion Thread
« Last post by Kaori Manabe on September 10, 2018, 11:35:42 AM »
I don't have the game to show anyone, but I found some tech playing locally.

If you use a projectile, or reflect a projectile with Athena/Kula and tag and convert off/into the projectile it let's you tag twice during a combo even though the combo restriction is one tag per combo, but It only works with projectiles.

Example:
Mai Fan > Tag > Fan Hits > Jump in > some long ass bnb with terry > wallbounce > power wave > tag > run up from anywhere with mai and launch > some long ass mai bnb
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General Discussion / The KOF XIII Parsec Discord! Find Players Online!
« Last post by Shade on August 22, 2018, 08:15:47 PM »
Welcome to the kof xiii parsec discord community.

This is a community heavily focused on those who wish to continue to play kof xiii without using the atrocity known as steam netplay. I want to this server to have mainly active members who are serious about getting into the game again

What is Parsec?

Parsec is a program that allows you to screen share with the host and play games with them! it isn't very laggy and it maintains a stable framerate of 60fps

I am currently integrating a bot that keeps track of how active members are but it's not quite finished yet so that will take some time.

thanks to others testing parsec, it seems it's best to have only US and EU players join the server for now. At least until Parsec improves.

I am open to all feedback on improving the server and getting more players excited about playing this game and improving as a community.

BE SURE TO FOLLOW THE WELCOME RULES

https://discord.gg/Bv95T3
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Offline Matchmaking / Re: NorCal KOF!
« Last post by Kaori Manabe on August 10, 2018, 11:56:04 AM »
i wanna play snk heroines with norcal ppl when it comes out
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Social Club / Re: What makes a particular fighting game a great game?
« Last post by kessy on July 16, 2018, 11:32:12 AM »
Personal opinion is the main thing, for example tank trouble is the game I'll enjoy always.
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Shun'Ei / Shun'ei Cross-up set-ups
« Last post by EXWildWolf on July 11, 2018, 10:05:42 AM »
All set-ups use J.D

Cr.B/A > Short Hop J.D - Works on crouching opponents only, hits shorter standing characters like Mui Mui and Chin.

Cr.B/A X 3 > Hyper Hop J.D > Works on crouching opponents only, hits shorter standing characters like Mui Mui and Chin.

Cr.B/A X 2 > Regular Hop J.D > Works on standing opponents, can work on shorter characters, whiffs on crouching.

Feel free to add on to the list.
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Alice / Re: Alice Video Thread
« Last post by ottomatic on June 05, 2018, 06:04:12 AM »
for any Alice players, 1 meter full guard crush from center stage any character position and a follow up combo.

https://youtu.be/9w9YBfL20Jc
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Oswald / Team Position
« Last post by EXWildWolf on May 17, 2018, 11:36:54 PM »
Best Spot: Mid
He gets access to reversals, is able to dish out more consistent and damage than on point, has great confirms from  ;dn ;c and  ;dn ;d in mid range. His frametraps from farther away with ;st ;c or ;d also get more reward with meter on deck. Can also spare an extra bar for more card set-ups.

Ok Spot: Point

Not bad, just not as rewarding as Mid. He doesn't build the most amount of meter and gets less reward with faraway standing buttons. More reliant on crouching heavies in pressure to get damage as well as  ;st  ;a & ;b for AAs without meter for Royal Flush super. Still a decent position.

Worst Spot: Anchor

Don't. Way better anchors to put than him. Oswald does enough damage to be put 2nd and 5 bars with more maxmode time is either underwhelming or overkill. He also doesn't utilize it much outside of EX Card set-ups, which only then require at most 3 bars for potential damage.
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Shun'Ei / Re: Shun'Ei
« Last post by EXWildWolf on May 17, 2018, 11:18:50 PM »
Everything outside of Cross-up seems better. It still feels really wonky to get a decent hitconfirm with it unless there's a specific set-up that he's going for, and even then the hitconfirm is tight. Most I can get is a Cl.  ;a confirm. Anybody else got anything?
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