Author Topic: KoF XIII Frame Data (Incomplete): Now with throw invul data!  (Read 11043 times)

Reiki.Kito

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KoF XIII Frame Data (Incomplete): Now with throw invul data!
« on: August 19, 2011, 11:23:27 AM »
Note: This was from the 2010 issue of Arcadia that featured the "Punisher" and punishable moves in KoF XIII. This is technically incomplete because some things like frames for jumps, running, and some specials and normals are not accounted for. Will provide a picture upon request.

This frame data was completed by the community at Southtown Arcade in San Francisco, California.
Translation by: Natsuki Fukuhara
Editing and proofreading: JJ Romero


()=number of frame
[W]=Weak
{S}= Strong
W/S= Weak or Strong
A=LP B=LK C=HP D=HK
c. =Close range
f. =Far range
cr. = Crouch
st. = Standing
df. = Downforward

@@@ Fast moves suits on counter attack (Punishers) @@@

***Single Entry***


【ASH】

Fructidor(1),[L]Nivose(3),Ex-Pluviose(3),Sans-Culotte(3)
cr. A(4),d.B(4), c. C(4), b+D(4),Pluviose(5)


***Team Elisabeth***

【Elisabeth】

st. B(4), cr. B(4), c. C(5),EX Mistral*(5)
Grand Rafale(6~8)<it varies with the distance>

【Duo Lon】

Hiden Genmu Ju-on Shikon Hafuri(1), st.A(4), d.A(4)
c.C(5),EX Syaki Juuryuu(5)
Hiden Genmu Ju-on Shikon(5),EX Genmu Ken(6)
Syaki Juuryuu(7)<special move>,EX Genmu kyaku(7)<special move>

 

【Shen woo】

W/S or EX Danken(1),Baku shin(3), st. A(4), cr. C(4)
EX Zetsu Geki Ken(8),Zetsu Geki ken(11)


***Team Japan***
【Kyo Kusanagi】

EX Orochinagi(1)<uncharged shot>, c. C(3
cr. B(4),[W] or EX Oni Yaki (4),EX Kototsuki You(4)
Ama no Murakumo(7), EX Orochinagi (9),EX Oboroguruma (10)

 
【Benimaru Nikaidou】

W/S or EX Benimaru Collider(1),EX Iai Geri(3),cr. B(4)
[W] or EX Super Inazuma Kick (5),c. C (5)
c. D(5), {S} Iai Geri(5)EX Raikou Ken (5)


【Goro Daimon】

W/S or EX Tenchi Gaeshi(1)
W/S or EX Jigoku-Gokuraku Otoshi(1), c.A(4)
st. B(4), cr. B(4),c. C(5), df+C (5)


***Yagami Team***

【Iori Yagami】
c. C(3),Stand A(4),cr. B(4),[W] or EX Nue Uchi(4)
EX Yaotome(4),EX Tsuchi Tsubaki(5),Yaotome(6)

 

【Mature】
c. C(3),st. A(4),cr. A(4), c. B(4)
EX Nocturnal Lights(6),Nocturnal Lights(7),EX Death Row(9)

 

【Vice】
W/S or EX Gore Fest(1),W/Sor EX Negative Gain(1)
st. A(4), cr. A(5), c. D(5), [W] Mayhem(8)
EX Deicide(12)

***Fatal Fury Team***

【Terry】
cr. B(4), c. B(4), df+C(4), EX Rising Tackle(4), [W] Rising Tackle(5)
EX Power Geyser(11), W/S or EX Buster Wolf(11)


【Andy】
c. C(3),cr. A(4),cr. B(4), [W] or EX Shoryudan(5),cr. D(6)
Cho Shin Soku Zaneiken(6),Zetsu Hieiken(10)

 

【Joe】
cr. A(4),EX Bakuretsuken(4),Bakuretu Hurricane Tiger Kakato(4)
st. C(5),cr. C(5),Bakuretsuken(5),EX Tiger Kick(9)


***Kim Team***

【Kim】
c. D(3),EX Hienzan(3),cr. A(4),cr. B(4),[W] Hienzan(4)
Zeroshiki Hououkyaku(5),st. B(6),EX Hououkyaku(6),EX Hangetsuzan(11)


【Hwa】
cr. A(4),cr. B(4),EX Dragon Dance (4),c. C(5),EX Bakuretsuken(6)
Dragon Dance(7)

【Raiden】
W/S or EX Headcrush(1),W/S or EX Super Raiden Drop(1),st. A(4)
cr. B(5), c. C(5),Super Drop Kick <4th attack>(11)
Super Drop Kick<3rd attack>(14),Crazy Train(11)

***Psycho Soldier Team***

【Athena】
EX Psychic Throw(3),EX Shining Cryistal Bit(3),st. A(4)
cr. A(4), cr. B(4),Low Psycho Sword(4),c. C(5),c. D(5)
EX Psycho Sword(6),Psycho Medley Thirteen(7)

【Sie Kensou】
Stand A(4),Crouch B(4),C/C(5),EX Ryugakusai(8),EX Ryuutouda(8)
Ryuutouda(10)

【Chin Gentsai】
st. A(4),st. B(4), c. C(4), f. C(6),EX Tohkuhitenhoh(6)
EX Getsuga Chougeki(7),Low Getsuga Chougeki(8)


***The Art of Fighting Team***

【Ryo】
c. C(3),c. A(4),Crouch B(4),[W] or EX Kohou(4)
st. D(5), [W] Hien Shippukyaku(5),Ex Ryuuko Ranbu(10)
EX Hien Shippukyaku(11),Shin Tenchi Haouken(12)

【Robert】
Hien Shippu Ryuujinkyaku(2)
<it hits enemy on the ground after 3 frame<2frame to Daimon,Maxima>
cr. A(4),cr. B(4),[W] or EX Ryuuga(4)
EX Ryuuren Geneikyaku(4), c. C(5),EX Ryuuko Ranbu(8)

 

【Takuma】
cr. A(3), cr. B(4), c. C(4),Build Upper(5),[W] Ryuuko Ranbu(6)
[W] Hien Shippukyaku(9),EX Hien Shippukyaku(12)


***Ikari Warriors Team***

【Ralf】
Crouch A(4),Crouch B(4),C/C(4),EX Vulcan Punch(5),Low or High Gatling Attack(7)
EX Galactica Phantom(9),Bareback Vulcan(9)

【Clark】
Normal or EX Super Algentine Backbreaker(1)
Normal or EX Ultra Algentine Backbreaker(1)
cr. A(4), cr. B(4), c. C(4), [W] or EX Gatling Attack(8)

【Leona】
cr. B(4), cr. C(4),EX Moon Slasher(6)<frame of part of front attack point>
V Slasher(5+4)<5 frame is the time till it switches to air attack>
Leona Blade(10)

***Women Fighters Team***

【Mai】
c. A(3), cr. B(4), c. C(4), cr. C(4),EX Ryuuenbu(7)
EX Chou Hissatsu Shinobibachi(7)

【Yuri】
cr. C(3), cr. A(4), cr. B(4), c. C(4),Haou Raikouken(4)
[W] Kuuga(5),EX Hien Hououkyaku(7),EX Hyakuretsu Binta(8)

【King】
Venomshot (1),EX Surprise Rose(3), st. B(4), f. C(4)
Surprise Rose(4),cr. C(5),EX Trap Shot(5),Double Strike(8)
[W] or EX Tornade Kick'95 (10)

***K' Team***

【K'】
cr. A(4), cr. B(4), [W] or EX Crow Bites(4), c. C(5)
[W] or EX Eins Trigger(8)

【Kula】
EX Crow Bites(3),st. B(4), cr. B(4),C/C(4), {S} Crow Bites(4)
Neomax Freeze Execution(6), EX Ray Spin(12)

【Maxima】
[W] Maxima Press(1),EX Double Vapor Cannon(3),cr. A(5), c. C(6)
EX Maxima Press(9),Double Vaper Cannon(12)


@@@You can take advantage when you block these moves@@@

###Introduction (Punishables)###
If you blocked these moves,you can take advantage and use
any counter moves which faster than the disadvantage frame rate of each blocked move's.

And counter attack doesn't work correctly as counted in the following cases
-knockback after blocked
-blocked last part of the move

When you block a move, the opponent is put into -(X) amount of recovery frames.
Which means you can punish it with a move up to (X). An example the translator provided is:
Ash does d.D (-8) -> Blocked -> Ash can't move until the 9th Frame.
You can't use Kyo's EX Orochinagi because it's (9) frames start up. You could use Vice's weak Mayhem because it has (8) frames start up.

8 + (-8) = 0 frames. Ash still can't do anything, not even block.

##################


***Single Entry***

【Ash】
cr. D(-8), b+B(-3),[W]/{S}/EX Germinal Caprice(-15/-25/-3)

***Team Elizabeth**

【Elizabeth】
f+B(-9),[W]/{S}/EX Coup De Veine(-4/-8/-10)


【Shen】
[W]/{S}/EX Geki-Ken (-3/-6/-8), Stage 1 Charged Gekiken/ Stage 2 Charged Gekiken  (-1/-3),  Fuku Tora Geki and Kanyuu RyuGeki /(EX) (-17/-6), [W]/{S} Tenrenken (-7/-2)

【Duo Lon】
W/S or EX Syaki Juuryuu<1st hit>(-8/-4),Geki ken<1st/2nd>(-11/-1)
Syaki Juuryuu <3rd hit>~[W]/{S}/EX Himou Kyaku(-13/-23/-7)


***Team Japan***

【Kyo】
df+D(-11), [W] / {S} 88Shiki Kai(-10/-3), Kototsuki You(-2),Ama no Murakumo (-34)

【Benimaru】
[W]/{S}/EX Raijinken(-3/-7/-3),W/S or EX Iai Geri(-15/-7)

 

【Daimon】
EX Jiraishin (-18)
<notes:frame when you guard the middle attack point,no freezing point on earthquake attacking>
Kirikabu Gaeshi(-14)


***Yagami Team***

【Iori】
f+A(-5:C/), [W]/{S}/Ex Shogetsu(-10/-2/-1),Akegarasu(-4)

【Mature】
c. C(-11),[W] Metal Massacre(-8),EX Despair(-2)
Death Row 1~3hits (-9/-12/-16)
<Notes:3rd hit's frame reduce to -12 when you block these attacks from 1st or 2nd>
EX Death Row 1~5 hits (-10/-14/-10/-14/-10)

【Vice】
W/S or EX Deiside(-5/-12), [W]/{S}/EX Mayhem(-14/-15/-9)


***Fatal Fury Team***

【Terry】
[W] Burn Knuckle(-10)
[W]/{S}/EX Crack Shoot(-2/-1~+2/-3)
<Notes:When you stand block, {S} attack's frame rate will vary with blocker's height>


【Andy】
[W]/{S}/EX Zanei Ken(-10/-12/-3),[W]/{S} Kuuha Dan(-4/-5)
Kuuha Dan Braking(-4)


【Joe】
f+B(-14), df+B(-13), [W]/{S}/EX Slash Kick(-7/-29/-1)
[W]/{S} Golden Heel (-5/-1)

***Kim Team***

【Kim】

st. B(-6), [W]/{S} Hangetsuzan(-2/-9)
[W]/{S}/EX Kuuchuu Hangetsuzan(-5/-5/-2)
<Notes:When Kim's direction is most at the lowest air point, in case of Low atk,
       -5 is when you stand block,it's reduced to -1 when you crouch block>
Houou Hiten Kyaku(-11)

 

【Hwa】
[W]/{S} Dragon Kick(-41/-12)
<Notes:When you stand blocked, {S} atk's frame rate will change with blocker's height
       《Same as Crack Shoot》>
[W] Dragon Tail(-2)
<Notes:Drunken condition version is also same rate>

 

【Raiden】
[W]/{S} Poison Mist(-7/-2), [W]/{S}/EX Giant Bomb(-6/-16/-10)
Super Drop Kick 1st/2nd/3rd/4th(-11/-5/-5/-3)

***Psycho Soldier Team***

【Athena】
[W]/{S}/EX Phoenix Arrow(-3~-5/-25/-2)
<Notes:[W] atk's frame will vary with block point>
W/S or EX Shining Crystal Bit(-30/-32)
<Notes:if you interrupt EX version it will cause -38 delay>

【Kensou】
W/S or EX Ryuutouda(-9/-2),Rintetsu Shou(-8), W/S or EX Shikku Zanryuukyaku(-30/-16)
Ryuubokuko1~4 Hits(-13/-2/-26/-98)
[W]/{S} Ryuusougeki(-4/-5)
<Notes:Most low point when Kensou jump upper>

 

【Chin】
df+D(-9), W/S or EX Getsugachougeki(-15/-1), W/S or EX Nikikyaku(-2/-4:Regular 2nd hit is -13)
Getsuga Soushu(-4),[W]/{S}/EX Kaitenteki Kuutotsuken(-7/-11/-1)


***The Art of Fighting Team***


【Ryou】
st. D(-9),f+A(-7),{S} Kohken(-10), [W]/{S}/EX Hien Shippukyaku(-20/-20/-15)

【Robert】
f+A(-10)
<Notes:When you crouch blocked>
f+B (-4), [W]/{S} Ryuugekiken(-3/-6),[W]/{S}/EX Hien Shippukyaku(-26/-43/-10)
Hien Shippu Ryuujinkyaku(-6)
<Notes:When you dodge it with backrolling>

【Takuma】
f+B(-7),[W]/{S} Kohuken(-9/-8), [W]/{S}/EX Kyokugen Kohken(-8/-10/-13)
[W]/{S}/EX Hien Shippukyaku(-7/-9/-2)

***Ikari Warriors Team***

【Ralf】
[W]/{S}/EX Gatling Attack(-10/-16/-17),[W]/EX Burning Hammer(-10/-4)
Vulcan Punch 1~3hits (spam button)(-9/-11/-14)
<Notes:When you crouch block,frame rate will vary with your character's sitting height>
[W]/{S} Explosive Punch(-4/-4)

 
【Clark】
f+A(-6),Vulcan Punch(-3),[W]/{S}/EX Gatling Attack(-10/-18/-10)

【Leona】
f+B(-7)<Notes:Cancelled(-4)>
[W]/{S}/EX Moon Slasher (-21/-30/-21)
<Notes:[W]/EX atk's frame is when you crouch block>
Low Grand Sabre(-7)
High X-Calibur(-5)
<Notes:after cancelled f+B>

***Women Fighter Team***

【Mai】
[W]/{S} Ryu Enbu(-1/-7)
[W]/{S}/EX Hissatsu Shinobibachi(-22/-23/-2)
<Notes:[W] atk's rate is when you stand block>
Musasabi no mai(-1)
<Notes:Most lower point when Mai jump upper>

【Yuri】
[W]/EX Kohken(-7/-5), [W]/{S} Saiha(-10/-2),EX Hyakuretsu Binta(-12)

【King】
df+D(-5), [W]/{S} Venom Strike(-4/-9)
[W]/{S}/EX Tornade Kick(-6/-9/-15)
<Notes:[W] atk's frame is when you stand block>
W/S or EX Trap Shot(-17/-24)


***K' Team***

【K'】
Second Shoot(-3)
Second Shell(-2)<Notes:Swish the air(-17)>
W/S or EX Narrow Spike(-5/-2)

【Kula】
c. C(-10), f+A(-7)<Notes:Cancel version>
[W]/{S} Ray Spin(-7/-3)<Notes:{S} atk's frame is when you stand block>
W/S or EX Ray Spin<sit>(-14/-10), W/S or EX Ray Spin<stand>(-1/-1)

【Maxima】
df+C(-10), [W]/EX Vaper Cannon(-5/-16),EX Maxima Press(-30)
W/S or EX Double Vaper Cannon(-11/-28)

========================================================


[1]
***About the invicible time against throwing***

This title,invicible time against throwing exists right after recovery or block.
So when you break their guard with throwing,you need to be know about it.

When an opponent stays in block motion after freezing time after blocking your attack,invicible time expands.
So I wrote two type of inviciblity times.
[mini]...Minimum invicible time that opponent can be invicible against throwing while moving right after block.
[maximum]...maximum invicible time while opponents keep block motion after blocking your attack.

[group A]...invicible time after blocked jumping low attack.but in case of Mature,Raiden,Ryou,Yuri,Maxima,their ground low attack is same as them.
[group B]...invicible time after blocked ground low attack.

and,a few time thought,you can expand invicible time with switching standing block and crouching block.


| Status | invicible time |

Getting up after down - 11F
recovering from getting attacked in air - 6F
Ukemi(passive motion?) - 0F


|             |Low Attack|        |Hi Atk |
|              |Group A|Group B|       |
|character |min|max|min|max|min|max|
-------------------------------------
| Ash        |5  |12 |9  |12 |7  |12 |
|              |   |   |   |   |   |   |
| Elisabeth |5  |8  |9  |9  |7  |8  |
| Duo Lon  |9  |9  |9  |9  |9  |9  |
| Shen      |5  |11 |9  |11 |7  |11 |
|              |   |   |   |   |   |   |
| Kyo        |5  |16 |9  |16 |7  |16 |
| Benimaru |5  |12 |9  |12 |7  |12 |
| Daimon   |5  |12 |9  |12 |7  |12 |
|              |   |   |   |   |   |   |
| Iori        |5  |15 |9  |15 |7  |15 |
| Mature   |5  |8  |9  |9  |7  |7  |
| Vice       |5  |7  |9  |9  |7  |8  |
|             |   |   |   |   |   |   |
| Terry     |5  |12 |9  |12 |7  |12 |
| Andy      |5  |12 |9  |12 |7  |12 |
| Joe        |5  |12 |9  |12 |7  |12 |
|              |   |   |   |   |   |   |
| Kim        |5  |10 |9  |10 |7  |10 |
| Hwa       |5  |13 |9  |13 |7  |13 |
| Raiden    |5  |10 |9  |10 |7  |10 |
|              |   |   |   |   |   |   |
| Athena   |5  |16 |9  |16 |7  |16 |
| Kensou   |5  |13 |9  |13 |7  |13 |
| Chin       |5  |13 |9  |13 |7  |13 |
|             |   |   |   |   |   |   |
| Ryou      |5  |10 |9  |10 |7  |10 |
| Robert    |5  |9  |9  |9  |7  |9  |
| Takuma  |5  |11 |9  |11 |7  |10 |
|             |   |   |   |   |   |   |
| Ralf       |5  |9  |9  |9  |7  |9  |
| Clerk      |5  |9  |9  |9  |7  |9  |
| Leona    |5  |13 |9  |13 |7  |13 |
|             |   |   |   |   |   |   |
| Mai        |5  |12 |9  |12 |7  |12 |
| Yuri       |5  |5  |9  |9  |7  |7  |
| King       |5  |9  |9  |9  |7  |9  |
|             |   |   |   |   |   |   |
| K'          |5  |12 |9  |12 |7  |12 |
| Kula       |5  |9  |9  |9  |7  |9  |
| Maxima   |5  |9  |9  |9  |7  |9  |
« Last Edit: January 23, 2012, 09:18:58 AM by Reiki.Kito »

domezy

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Re: KoF XIII Frame Data (Incomplete)
« Reply #1 on: December 31, 2011, 12:49:04 PM »
Awesome information!

Heres to hoping we get some solid frame data information for KOF13 console version one of these days.

Reiki.Kito

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Re: KoF XIII Frame Data (Incomplete)
« Reply #2 on: December 31, 2011, 10:15:21 PM »
Thanks, for the most part it's still very useful.

Diavle

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Re: KoF XIII Frame Data (Incomplete)
« Reply #3 on: December 31, 2011, 11:06:15 PM »
Thanks for this man, ever since MOTW I really like to have this extra bit of knowledge.

Tikok

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Re: KoF XIII Frame Data (Incomplete)
« Reply #4 on: January 01, 2012, 07:10:15 AM »
Athena's grab is 3frames, really ?

Reiki.Kito

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Re: KoF XIII Frame Data (Incomplete)
« Reply #5 on: January 01, 2012, 11:20:15 AM »
If it doesn't explicitly say its gotten faster than yes, you can assume it is 3 frames start-up. The good thing about Athena's throw is that it's as fast as a regular throw, but it can throw people from either side of you.

PhoeniX

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Re: KoF XIII Frame Data (Incomplete)
« Reply #6 on: January 02, 2012, 03:46:55 PM »
Normal throws are instant.

Mazinkaiser

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Re: KoF XIII Frame Data (Incomplete)
« Reply #7 on: January 02, 2012, 05:00:53 PM »
Shen danken is outdated at arcade release so some info may be wrong to our console version ;)

Reiki.Kito

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Re: KoF XIII Frame Data (Incomplete)
« Reply #8 on: January 02, 2012, 05:37:00 PM »
The reason why I say normal throws are not instant is because you can't punish most moves that are -2 recovery. If they were instant, you would be able to grab someone out of moves like Terry's B Crackshoot before he does rising tackle. But that's not the case, Terry will RT right through it.

EDIT: Phoenix made a post on SRK about throwing. There's also a video of what happens when you throw in slow motion. It looks like one the first frame, a normal comes out. The frame afterwards the throw animation begins. Could be that it takes 2 frames altogether which is faster than my estimate, but slower than instant. Could just be the spacing on the -2 moves that I tried to punish with throw.

Either way, here's the rundown, take from it what you will, but it's good information  about throws: http://shoryuken.com/forum/index.php?threads/tick-throwing.151881/#post-6329070
« Last Edit: January 02, 2012, 11:43:04 PM by Reiki.Kito »