hello folks
the kyo wiki is pretty sparse and some of the combos are pretty basic or just plain bad ( Cl C Qcf DD Qcf BB DP C) where as i'd like to contribute myself i cannot be arsed to do the whole type every move name thing plus i've never done anything like that before
There's not really been many changes to kyo, in terms of combos bar what he gains in Qmax, one other interesting change is that his DP hits twice now where as in normal 98 it only hit once, so in normal 98 your best (meterless) BNB in the corner was ( up close C, Qcf+DD, Qcf+A Hcb+A Qcb+A) Where this was not the hardest combo to do, it was easy to mess up or miss damage, in 98UM You can still do this combo but it's been replaced with just as damaging and easier to do (up close C, Qcf+DD, Qcf+A, DP+C)
This gives you the exact same damage but is alot easier to do and harder to mess up
Where kyo gains alot of extra combos is with the new Qmax system, he gains a couple of really easy BNB's that dont use supers but also gains some interesting Qmax combos that use super also.
1) Probably the easiest and most damaging without using a super
Up close C, Qcf+C (Qmax) Up close C , Qcf+C Hcb+C F+C.
(Notes)
this is kyos go to combo for me, it's more damaging say down B A Qqcfx2+p, it does roughly around 38% maybe a tiny bit less, plus you get the bonus of being in max and keeping your super for the period you max bar runs down
It can be a bit trickey to get the timing right for the up close C after qmaxing but after a bit of practice it's pretty easy.
This combo works everywhere and almost everybody with the exception of robert ( i've tested it one almost everybody including all the small characters) for some reason the last part wiffs on robert for some reason!?
Corner BNB's with Qmax
Corner Bnb's with Qmax are really for flash only imo, none of them really do as much damage as the very first max combo i listed some of them are a bit tricky, but here goes anyway
1) Up close C, Qcf+DD, Qcf+A (Qmax) Qcf+A, DP+C, slightly less damaging as his mid screen combo i listed first, does more damage than simply doing his orochinagi super in corner, pretty easy to do has no real timing issues
2) Up close C, Qcf+DD, Qcf+A (qmax) Qcf+A Hcb+A Qcb+A, this is a bastard to do i think it does around the same as his mid screen Qmax combo, the main problem with this combo is that you have to do the last part (Qcb+A) as late as possible, easy to mess up does the same as the above combo, not worth the hassle
3) Up close C, Qcf+DD, Qcf+A (qmax) Qcf+A, standing C, for resets only
Combos with Qmax and supers/ or sdms
1) up close C, Qcf+C (Qmax) up close C, QcfX2+p, does about 45%
2) up close C, Qcf+C (Qmax) Down A, qcfx2+p, very hard to get the down A after the Qmax, i cant really give any advice, i prefer just to go standard Qmax BNB, rather than use the super
3) Up close C , qcf+C (qmax) SDM orochinagi, Heavy damage easy to do after a bit of practice, you must not hold the sdm orochinagi otherwise you wont get full damage, dont work in corner
Combos with corners and Qmax Sdms
1) Up close C, Qcf+DD (Qmax at the moment the last kick hits) SDM orochinagi (must only hit twice) Qcf+A Hcb+A Qcb+A
(notes) This combo used to work in normal 98( obviously without Qmax) but you had to be maxed out, i could never get the SDM orochinagi to hit only twice, but in 98 UM with the aid of Qmax i find this combo is now alot easier to land, when you Qmax the last kick of the QCF+DD it pops them up at the right height for SDM orochinagi to hit twice, landing the rest is easy(ish) if you have trouble getting the QCF+A Hcb+A Qcb+A to land just do Qcf+A, DP+C, does a tiny bit less damage