Notes
-St. C could be cancelled on both hits
Back Knuckle can be cancelled on both hits, unfortunely, the first one could be connected with anything, the second one only with power charge, even though if yu are in extra mode, you can quick max this move and connect a geyser, or a rising tackle so don't discard this command so easily
Rising Upper is comboable with anything, and you can combo it from light attacks, so this command move has a great use. Personally, the only move which I never try to use it's the high angle geyser, since it's hard for me to buff df+c while doing the double qcf motion, even though I know that could be worked if you press C while you're pulling the first QCF. I can't recall if after a J.d, st.c combo you can cancel the second hit of the normal into this command
Power Wave doesn't travels full screen
C version of burning Knuckle travels further but has an slower startup, meanwhile, A could be comboed
Rising Tackle has autoguard and works well as an anti air. You can connect it after a power charge
Power Geyser could be used as an anti-air, that being, his max form isn't as effective since it will not connect all the hits. Unlike previous KOF, if you pull a triple geyser on the corner, the three projectiles will connect
Combos
J.D, st.C (2) qcb + c
cr.b, Rissing Upper, qcb + c or power geyser
st.c (2), f+a (2) Power Charge (2) Rising Tackle
st.c (2), f+a (2) Power Charge (2, Quick Max), Power Geyser
Please correct all the errors, terry was a main on OG, but I hadn't played with him in a long time