Author Topic: KOF 98UM - Terry Bogard  (Read 1631 times)

sibarraz

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KOF 98UM - Terry Bogard
« on: September 03, 2011, 06:58:24 AM »
Ted Nugent - Stranglehold

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws

Grasping Upper: ;bk or ;fd + ;c
Buster Throw: ;bk or  ;fd +  ;d

Command Moves

Rising Upper: ;df + ;c
Back Knuckle: ;fd +  ;a

Special Moves

Power Wave: ;dn ;df ;fd ;a / ;c
Burning Knuckle: ;dn ;db ;bk ;a/ ;c
Power Dunk: ;fd ;dn ;df ;b/ ;d
Power Charge: ;bk ;db ;dn ;df ;fd  ;b/ ;d
Rising Tackle: ;dp ;a / ;c
Crack Shot: ;dn ;db ;bk ;b/ ;d

Desperation Moves
Power Geyser: ;dn ;db ;bk ;db ;fd ;a/ ;c
High-Angle Geyser: ;dn ;df ;fd ;dn ;df ;fd  ;b/ ;d




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sibarraz

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Re: KOF 98UM - Terry Bogard
« Reply #1 on: September 03, 2011, 07:13:10 AM »
Notes

-St. C could be cancelled on both hits

Back Knuckle can be cancelled on both hits, unfortunely,  the first one could be connected with anything, the second one only with power charge, even though if yu are in extra mode, you can quick max this move and connect a geyser, or a rising tackle so don't discard this command so easily

Rising Upper is comboable with anything, and you can combo it from light attacks, so this command move has a great use. Personally, the only move which I never try to use it's the high angle geyser, since it's hard for me to buff df+c while doing the double qcf motion, even though I know that could be worked if you press C while you're pulling the first QCF. I can't recall if after a J.d, st.c combo you can cancel the second hit of the normal into this command

Power Wave doesn't travels full screen

C version of burning Knuckle travels further but has an slower startup, meanwhile, A could be comboed

Rising Tackle has autoguard and works well as an anti air. You can connect it after a power charge

Power Geyser could be used as an anti-air, that being, his max form isn't as effective since it will not connect all the hits. Unlike previous KOF, if you pull a triple geyser on the corner, the three projectiles will connect

Combos

J.D, st.C (2) qcb + c
cr.b, Rissing Upper, qcb + c or power geyser
st.c (2), f+a (2) Power Charge (2) Rising Tackle
st.c (2), f+a (2) Power Charge (2, Quick Max), Power Geyser

Please correct all the errors, terry was a main on OG, but I hadn't played with him in a long time


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