I thought it'd be less about name calling Capcom, and more about calling their fan's stupid, haha. There's a fine line between critiques, and simply slander...
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Anywho, so, the P4U (Persona 4: The Ultimate in Mayanaka Arena) fighter showed a trailer today. Yeah... hype for KoF XIII remains totally safe, lol. It's like they animated the game choppy, to make KoF XIII look better by comparision! It didn't help that I watched it in between watching some Skullgirls; say what you want about that games designs (I'll say some stuff with you!), but they've got some solid animation work going on.
The way this related to XIII, is that I wonder if the quality of things from the competetion, makes XIII look even better, to anyone else? SNKP is probably the fighter publisher/developer that makes decisions I can most easly agree with, when it comes to character creation and balance, game modes, art styles, etc. Every time another game makes me wonder "Why would they do that?!?!", my next thought is a "Well, at least SNKP got it right!", lol. (Yes, netcode is probably the biggest exception.)
This why even XII didn't mess with my liking of SNK(P) games, also. I liked the used of clashing + comboable CDs, within the real of widescreen fighting. Especially at the time, when the SF players all found wider screens to equal "more boring fireball wars!". I had a proactive solution to fireball spammers, even if my character DIDN'T have a fireball.
It's just one example, but I find these quite often, when looking at other fighters. It's one of the main reasons I'm hype for XIII; it has so much stuff, gameplay, and design wise, that just doesn't feel the same in any other current fighter! It makes the others a little less satisfying, by comparision.