SNK's favorite jailbait, in one of her better incarnations!
All her normals are canceleable except her far versions (A could be canceled though)
f+b can be canceled from a normal (Even low attacks) and into dp +a or hcb x 2 + p if you are in the corner (otherwise will whiff) I had to confirm if you can cancel it into her qcb + k on air, or qcf x2 + k on air. the best is to combo this command from low attacks, otherwise, there will be a risk that the combo will whiff
d+b on air, is personally a really good move, timed right, you can cross up your opponent (but nothing could be comboed from it) and is slightly safe, every time from a while could be a good move to mess with your opponent
Her dragon punch is realy good, had good priority, even though if it's blocked, you're screwed
Athena's metagame revolves around her Psycho Ball, Teleport and throw. In the original 98, if you throw a slow psycho ball while after that you teleported forward the game, a bug will appear where the psycho ball is unlockable. Now, that bug is an actual feature that even other characters had. But not only that, if you learn well the timing of this bug, you can even combo a standing c and then make a combo (If you had your opponent cornered this could be LETHAL) Also, you can create some setups with super psychic throw, The only way to avoid this bug, is if you use evade instead of roll, otherwise, you could had lots of problems with athena
Super Psychic throw is a grab, which can be followed for almost all her moves, the best options could be a psycho ball to try a setup for her bug if you opponent doesn't block, or combo the move into her shining crystal bit, even though if you are mid screen, you will had to run a little and do the input, or jump toward your opponent and do it there,the timing could be tricky, but after a while, you will get it
New to 98um, is the move psycho ball revolution, is a fireball which a had a really low damage for a DM, but that at the same time has a very good priority, which could catch characters who are jumping toward you off the guard. This move could be good, but is far from being abuseable
Overall, idea is like almost always a character of hit and run, but in 98um specially, she could be very offensive, and if you play your mind games right, you can screw your opponent
Combos
d.b, f+b, psycho sword
hcf + p, Psycho Ball /Shining Crystal Bit
qcb + p, Teleport, Standing C, psycho sword
hcf + p, jump, qcb+ b (Air) shining crystal bit (Must be on corner