Author Topic: KOF 98UM - EX Ryo Sakazaki  (Read 2856 times)

BiGGDaddyCane

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KOF 98UM - EX Ryo Sakazaki
« on: October 16, 2011, 03:44:54 PM »



Buttons
 ;a Light Punch
 ;b Light Kick
 ;c Strong Punch
 ;d Strong Kick


Throws

Ravine Drop:
 ;bk or ;fd+ ;c

Tomoenage:
 ;bk or ;fd+ ;d


Command Normals

Ice Pillar Pulverizer:
 ;fd+ ;a


Special Moves

Lightning Legs Knockout Kick:
 ;fd ;df ;dn ;db ;bk+ ;b or ;d

Tiger Blast Smash (Can also be done in air):
 ;dn ;df ;fd+ ;a or ;c , This is a fully moving projectile unlike his OG98 version thats just a close range blast.

Koho:
 ;fd ;dn ;df+ ;a or ;c

Zan Retsu Ken:
 ;fd ;bk ;fd+ ;a or ;c


Super Desperation Moves

Haoh Sho Koh Ken:
 ;fd ;bk ;db ;dn ;df ;fd+ ;a or ;c , (;a version moves slow,  ;c version moves very fast)

Ryuko Ranbu:
 ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a or ;c  

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If anybody is experienced with EX Ryo or you have any information you would like to share about him please post. We'll greatly appreciate it.  :)
« Last Edit: October 19, 2011, 07:02:15 AM by biggdaddycane »

sibarraz

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Re: KOF 98UM - EX Ryo Sakazaki
« Reply #1 on: October 17, 2011, 05:36:45 AM »
Sadly, I can't find anything exciting about him, I felt like Og Ryo could do almost the same as ryo with even more things, and the fireballs are not that good at least for me

Still, the Ex's kyokugenryu are fairly used, with yuri as the most popular and robert to a lesser extent, ryo still has some tools to win


Waifu Material

necronomiCRON

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Re: KOF 98UM - EX Ryo Sakazaki
« Reply #2 on: October 17, 2011, 04:06:44 PM »
EX Ryo has his advantages, but normal Ryo is more fun to use.
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desmond_kof

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Re: KOF 98UM - EX Ryo Sakazaki
« Reply #3 on: October 17, 2011, 04:30:55 PM »
Doesn't his dp + A recover faster than his og counterpart?
« Last Edit: October 17, 2011, 04:33:46 PM by Desmond Delaghetto »
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derpsunagi79

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Re: KOF 98UM - EX Ryo Sakazaki
« Reply #4 on: October 19, 2011, 12:45:47 AM »
Yeah his dp A is really good, i dont think it's any different as og ex ryos

It has MASSIVE horizontal range on block it has decent push back as well as recovery, making it quite hard to punish for certain characters.

Changes from Old 98

Different HCB+k, probably changed for the worse, you still do (down  B B, Standing A, hcb+B) but the D version no longer connects from light attacks like old 98

Faster recovery on standing C

Slower standing B? (feels slower to me)

His DP+C Now always Or now hits twice for maximum damage and knock down

Thats just my experiences from playing him, he dont really bring anything 98 UM