Online is dead on PS3. Played one guy and one guy only and he basically just used gimmicks, every time he rolled I could not punish it for some reason. I beat him 3 times but I didn't feel like I got anything out of it other than figuring out that Billy's cr.C easily beats all of Raiden's Shoulders aside from EX.
I gotta' play you guys offline but I swear to fuck every time a weekend comes up horrible snowy weather appears and there's road warnings.
Possible scrub KOF question: What purpose do CD's have? Because it seems like they benefit only certain members of the cast by giving them an amazing Air to Air or a really good standing Meatie for pressure. But some characters have CD's that do neither of these. So is the purpose of a CD just to be a pressure move on the ground or is it supposed to be this amazing jump in that beats a variety of AA's even though in this game certain AA's and EX beat it clean? I just don't get their purpose.
Summore merits:
CDs can do good guard damage.
Many have good priority once into the attack frames.
More blockstun (some chrs get frame adv).
They leave the opponent juggleable after counter-hits. You see a lot of seasoned players quickly doing another jump attack if not more on reaction after hitting with a CD counter in the air.
They can be empty-cancelled into specials, etc. to keep the opponent guessing or mess up their timing - some chrs can get a little extra range on moves like EX kyo doing qcf+P on empty cancel of CD that moves him fwd a bit.
Lastly, soft knock-downs can always be good for gaining position or changing the tide.
Hope that helps round out the picture