Yes, but anyone wanting to feedback to Atlus needs to do it too. It's not enough just to say online isnt working well for them, because a host of other factors could be present. Its more meaningful to report back that KOF isnt performing as well as other games.
exactly, which is one of the main reasons that im streaming so much - so that there is some kind of record of the common problems. I mean if I seriously got contacted by someone at SNKP, yea best believe i would provide them with a good amount of data including traceroutes, etc. but again, japanese company
(not the language barrier part, but i know jp devs are extremely stubborn)
As for rewriting their netcode, I certainly agree that it's not a realistic expectation. But I think the difficulties are more economic/political than technical. I'm still puzzled why SNK continually sticks with GSS when it has been proven to underperform in past titles. (at least in the west... I vaguely recall hearing something about it being tied to a special service in japan?)
hard to say..like i said earlier in this thread, all the devs (including NRS staff which i asked) all say they cannot use rollback style netcode since this generation of games maxes out the current gen consoles, leaving no CPU/GPU left for ggpo style rollback...Ponder on the other hand says its possible, just need strong netcode to be built from day 1 not the other way around.
i think its a combination of economic and politics in house as well as technical issues for sure, and they obviously did not hire any network engineers in the US..if they did they would have figured this out right away. (obviously im spectulating here, but seriously, did they do quality tests in the US?)
Not to mention the fact that RollCaster shows us that a single person can implement a rollback netcode onto a game that doesnt even support online play, without access to the game source even. Yes, the technical challenges are different with KOF13, but none of us can really say just how different it is.
Heck, given that GSS seems to be middleware of some kind, a fantasy scenario would be those guys getting their act together and writing a new version of their libraries with big improvements, and then all SNK has to do is get the new files and recompile hahah. Fantasy indeed.
Like I said, the most practical and useful first thing to ask for, is for more data on the inner workings of the netcode to be displayed so we can understand whats going on.
Rollcaster is amazing, but yea, thats either here nor there. Wouldnt be able to know unless SNKP showed someone the sourcecode which i really doubt they will.
The first step is though to get the community to rally behind a universal message that the netcode is subpar in the first place. Unfortunately, some ppl are in denial and I'm having trouble even doing that
Jinxhand: Mk9 is getting a lot of netplay in spite of the crappy netcode. Not b/c its patched properly. It just went from unplayable to "alright if you have a godlike connection its playable". It's still extrmely subpar. It sold 3 million copies which is why its getting play. You cant get 1 player to defend the netcode without getting laughed at...at least its a unified message. Not the case here.