Author Topic: Character Rise Speeds  (Read 7708 times)

Kirah

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Character Rise Speeds
« on: December 05, 2011, 11:22:47 PM »
This is mostly a generalization of the casts rise speeds, I tested using the timings for my safe jump setups. As stated it isn't specific just a general idea of what i've noticed. Also the placement of the char on the list isn't in correlation to the chars speed. Meaning Kyo isn't necessarily the fastest of Tier B.


Tier S
I AM RAIDEN

Tier A
Iori Yagami

Tier B
Kyo Kusanagi
Benimaru Nikaido
Goro Daimon
Terry Bogard
Kick Boxing Champion Joe Higashi
Andy Bogard
Billy Kane
Ash Crimson
Saiki
Ryo Sakazaki
Robert Garcia
Takuma Sakazaki
Mature
Vice
Elisabeth
Duo Lon
Shen Woo
Kim Kaphwan From Korea
K'
Kula Diamond
Maxima
Athena Asamiya
Chin Gentsai
Ralf Jones
Clark Still
Leona Heidern

Tier C
Hwa Jai
King
Yuri Sakazaki
Sie Kensou

« Last Edit: December 12, 2011, 07:37:13 PM by Kirah »
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KOFXIII: Athena\ K' \ Leona or \Kyo

Siren

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Re: Character Rise Speeds
« Reply #1 on: December 10, 2011, 03:17:13 AM »
Hmmm, seems like no one cared lol


where are the combos lol, oh man I love this forum.
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Rex Dart

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Re: Character Rise Speeds
« Reply #2 on: December 10, 2011, 08:44:55 AM »
Hmmm, seems like no one cared lol


where are the combos lol, oh man I love this forum.

Hey, it's great info.  :)

It's just that a list doesn't really provoke a lot of discussion. Unless it's a tier list. :P

DarKaoZ

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Re: Character Rise Speeds
« Reply #3 on: December 10, 2011, 08:59:53 AM »
Well the info is interesting, but dunno, I might be wrong, but it's not that useful in XIII. Specially because you spend most of the time running and/or hopping.

desmond_kof

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Re: Character Rise Speeds
« Reply #4 on: December 10, 2011, 06:12:59 PM »
Well the info is interesting, but dunno, I might be wrong, but it's not that useful in XIII. Specially because you spend most of the time running and/or hopping.

It's useful, IMO for safe jump or okizeme setups that you may have to alter slightly because of their wake speed.
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milesw

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Re: Character Rise Speeds
« Reply #5 on: December 10, 2011, 08:10:51 PM »
Yeah.
I had what I thought was a universal crossup setup for yuri after a throw. And when I set the dummy as yuri I cant seem to hit it. This thread explains why.

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Siren

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Re: Character Rise Speeds
« Reply #6 on: December 10, 2011, 08:20:45 PM »
It's basically there as a reference for your oki options, something that works for maxima while he's getting up may get mashed out by raiden. Most importantly, you should know the rising speeds for your safejump setups.
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or just a ***, she's in the army now..probably a lesbian"Heidern.

DarKaoZ

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Re: Character Rise Speeds
« Reply #7 on: December 11, 2011, 01:35:27 AM »
Well the info is interesting, but dunno, I might be wrong, but it's not that useful in XIII. Specially because you spend most of the time running and/or hopping.

It's useful, IMO for safe jump or okizeme setups that you may have to alter slightly because of their wake speed.

You know what, I completely miss understood the point of the thread. For some reason I thought it was about walking speed, instead of waking up speed. So my previews statement has no validation now. lol

Well the Wake up speed does help for setups as you stated, my bad.

Kirah

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Re: Character Rise Speeds
« Reply #8 on: December 11, 2011, 06:52:24 PM »
There's actually an error Raiden should be put lower I found something interesting about that character which i'll put some where else going to fix it not.
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KOFXIII: Athena\ K' \ Leona or \Kyo

kotokot

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Re: Character Rise Speeds
« Reply #9 on: December 20, 2011, 02:23:44 PM »
is there same lists with reversal startups? and what about dlc chars? is this same for fallback(roll recovery)?
« Last Edit: December 20, 2011, 02:25:23 PM by kotokot »

Matt Alder

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Re: Character Rise Speeds
« Reply #10 on: December 20, 2011, 05:07:45 PM »
is there same lists with reversal startups? and what about dlc chars? is this same for fallback(roll recovery)?

I imagine that the DLC characters will have the same jumping speeds as their non-EX counterparts. At least, it seems this way for Iori so far.