Hey man! Check this video:
This one works very fine, and its very easy to pull off.
Really appreciate the vid man, still can't do that but did take some pointers. With that combo the side on which the opponent lands after the first rep is inconsistent for me. Even if I start the second rep the D Germinal often misses.
After messing around a ton I found something I can do sort of consistently when starting with sB, b+B and then doing the super. After that I do D Nivose, b+D, D Germinal Caprice twice.
Now depending on where you are you gotta move on differently. If starting this combo at the opponent's starting point then you do one rep and the opponent is in the corner, so I do another rep and then the same rep until the super runs out but with B Nivose. After the last rep I do b+D, C Ventose and then finish with D Nivose. Does 406 dmg, is this considered good damage for this super?
If doing the same thing but way away from the other side of the screen (so the two first reps aren't enough to take the opponent to the corner) then after the second rep the opponent will switch sides and you gotta do the rep with B Nivose in the opposite direction, continue the reps from side to side until the last one and finish with the sealing super follow-up. Does 398 dmg.
The key that seems to make these possible is the distance created by starting with sB, b+B. If I try these by doing the super raw and point blank then the above doesn't seem to work quite as well.
That's all I got so far.
I see, man. well, there is this problem with the distance, that way u mentioned (sb, b+B) is a good way to start the Sans Cullote, u could do a crouching+b, b+B too, i prefer cause it gives u a litlle more range to begin the combo, and also hits the first hit low like the stand version. But, if u want to carry the oponent without changing sides, try to incorporate the b+C or b+D after the Germinal Capr. u will recovery fast and the oponnet will fall in front of you, like the corner loop. If u anti-air someone with SC, try to to the combo loop finshing with b+D. This way u will maintain the oponent always in front of you, it works well with b+B, but the timing is more restrict cause your recovery is slower. I can't tell what version is better for the loop, u need to calculate the space, and get used to it. This way u will be capable off carry the oponent to the corner and go for the HD mode combos to get some really HIGH damage. I prefer to SC the oponent near corner, cause u can get 5 repetitions of the loop and finsh with an C Ventose, 2 back+D and finishing with a D nivose or CD. if you got HD meter do the C ventose back+D and HD mode. With this u can use the best Ash HD corner combo (the one with A Ventose, C Ventose, b+D and so on...) and, if u got bar, finish with the Pluivose, or even with the Fructidor (cancel the D Nivose into the Neomax) The problem is, u need 4 bars, so i only do this when messing around, in offline play to joke =)...
As u asked about the damage, 403 is an good amount of damage for the super, but in corner, u can go for almost 500 of damage. Try the loop, always canceling the last Nivose with back+D, and after the last repetitions go for C Ventose, b+D, dash a little, b+D and D Nivose. Take an look at this video:
Its the outdated arcade version, but u still can pull these ash combos. With will help u seing the time of the b+C or D cancels on the SC loop.
imo, Sans cullotte combos are about get used to the inputs and pay atention on the distances that u take your oponent. If u get used to this, in no time u be able to take your oponnet to the corner very easily without droping problems, or just messing with him changing sides. Hope that i helped u a litlle =)