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Author Topic: Benimaru Nikaido (Console)  (Read 44696 times)

nilcam

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Benimaru Nikaido (Console)
« on: December 06, 2011, 04:58:14 AM »



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Catch and Shoot - ;bk / ;fd+ ;c / ;d

Command Normals
Jackknife - ;fd + ;b / ;d

Flying Drill - ;dn + ;b / ;d (in air)

Knee Drop - ;dn / ;fd / ;bk + ;c / ;d (close in air)

Special Moves
Raijin ken - ;qcf ;a / ;c *

Air Raijin ken - ;qcf + ;a / ;c (in air) *

Benimaru Lancer - ;dn ;db ;bk + ;a / ;c *

Super Inazuma - ;dp +  ;b / ;d *

Iaido kick - ;qcf+ ;b / ;d
  ∟ ;dn ;up + ;b / ;d

Benimaru Collider - ;hcb, ;fd + ;a / ;c (close) *

Desperation Moves
Raikouken - ;qcf ;qcf + ;a / ;c *

Rolling Thunder - ;qcb ;qcb + ;a / ;c

Neomax
Raiohken - ;qcf ;qcf + ;b ;d (can be directed  ;uf/ ;df/ ;fd after activation)

Benimaru's Wiki entry.

Console changes:
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be “placed” on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel’s timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.
« Last Edit: December 06, 2011, 07:09:13 PM by nilcam »
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nilcam

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Re: Benimaru Nikaido (Console)
« Reply #1 on: December 06, 2011, 04:59:32 AM »

« Last Edit: December 30, 2011, 10:43:46 PM by nilcam »
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nilcam

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Re: Benimaru Nikaido (Console)
« Reply #2 on: December 06, 2011, 04:59:50 AM »

Reserved
« Last Edit: December 06, 2011, 07:09:31 PM by nilcam »
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Saitsuofleaves

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Re: Benimaru Nikaido (Console)
« Reply #3 on: December 08, 2011, 04:59:26 AM »

Man, no love for Beni?  I mean, I want to get into using him a bit, but damn for the lack of support, even in Arcade.
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Rex Dart

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Re: Benimaru Nikaido (Console)
« Reply #4 on: December 08, 2011, 07:01:24 AM »

I run into quite a lot of Benimaru players online. I think it's just that it takes time for a new character thread to get going.

Do you have any Benimaru questions? Perhaps some nice Benimaru player will appear to answer them.  :)

My question is: what are his best mid-screen combos that only use 1~3 meters?
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Saitsuofleaves

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Re: Benimaru Nikaido (Console)
« Reply #5 on: December 08, 2011, 07:17:14 AM »

I don't really have questions, moreso than wondering what makes him tick.  Is he a defensive wall, or does he like to get in there?  I just want to see some console Beni play, since he seems to have enough changes to be an...almost drastic departure from Arcade Beni.
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Reiki.Kito

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Re: Benimaru Nikaido (Console)
« Reply #6 on: December 08, 2011, 08:43:00 AM »

Since you can link j. d.D into normals now, I'll just include that in my midscreen combos. Try these out, though I don't have the damage values for them yet.

2 bar, 1 drive
j. d.D, st.D, qcf+D, d~u+K (1) [DC] qcb+A, qcfx2+AC
j. d.D, st.D, hcb f+AC, qcf+C, [SC] qcfx2+P
j. d.D, st.D, dp+K, [DC] qcf+AC, qcfx2 + P

1 drive, 3 bar
j. d.D, st.D, qcf+AC, ~dash~ qcf+K, ~delay~ d~u+K (1 hit), [DC] qcb+P, qcfx2 AC


Tried these out and they work just fine.
« Last Edit: December 08, 2011, 08:32:41 PM by Reiki.Kito »
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Mazinkaiser

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Re: Benimaru Nikaido (Console)
« Reply #7 on: December 08, 2011, 02:27:27 PM »

mh... already try something like that but i never managed to link/combo st.C -.-, only cr.B or collider (and of course it's not bad just the damage it's lower but give good combo too). did you tested?
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Reiki.Kito

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Re: Benimaru Nikaido (Console)
« Reply #8 on: December 08, 2011, 08:31:34 PM »

I didn't, but I did now. st.C does not seem to link the way I want it to with d.D so I'll use st.D which did link!

Also, the Raijinken EX that causes freezing only freezes for one hit. Can't seem to get it st.C to link, but you can just cut out st.C from my combo and include ~dash~ qcf+K ~delay~ d-u+K (1hit) [DC] qcb+P, qcf x2 + AC.

That did work. Should do with jump in, should do upwards of 500 damage.
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CCVengeance

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Re: Benimaru Nikaido (Console)
« Reply #9 on: December 09, 2011, 01:07:06 AM »

Man,I love Benimaru.His my second on my primary team
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Ash

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Re: Benimaru Nikaido (Console)
« Reply #10 on: December 09, 2011, 02:01:50 AM »

« Last Edit: December 09, 2011, 03:39:05 AM by Ash »
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Sharnt

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Re: Benimaru Nikaido (Console)
« Reply #11 on: December 09, 2011, 11:25:40 AM »

Ok.

0_0
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CCVengeance

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Re: Benimaru Nikaido (Console)
« Reply #12 on: December 09, 2011, 04:23:18 PM »

Made this for you guys.

KOF XIII console - Benimaru combos/setups
It says the video is private...
I really want to see it. :(
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Mazinkaiser

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Re: Benimaru Nikaido (Console)
« Reply #13 on: December 09, 2011, 04:59:05 PM »

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LazieFreddy

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Re: Benimaru Nikaido (Console)
« Reply #14 on: December 11, 2011, 07:24:43 AM »

I really want to study the beni video, but it is marked private...
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