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Reiki.Kito
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« Reply #45 on: December 30, 2011, 03:34:44 PM » |
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So, apparently Duc's epic video is not private anymore and super awesome Benimaru technique is FREE!
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Killey
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« Reply #46 on: January 03, 2012, 03:48:03 PM » |
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eLive Pro Dune also said Benimaru was pretty close to being a top tier character not quite there.
Mr.KoF and Reynalds were also using Benimaru at SCR and there was some really good play from them.
I think he's a really good character with every tool necessary to do well. It seems like he has to be played in a very specific manner to make him effective.
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BioBooster
Mod Team
Legendary Wolf
    
Posts: 1044
PSN: BioBoosterUnit
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« Reply #48 on: January 10, 2012, 07:19:56 AM » |
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Thanks SummyG, rock-solid beni. Still in the middle of watching, but just saw dude BLAST other dude down with a nice beni ocv. yeeeeeaargh!!
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Killey
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« Reply #49 on: January 10, 2012, 12:39:19 PM » |
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That HD combo he did at 12:51 was this:
c.b, c.b, s.b, HD, s.D, QCF+D, D, U+D, [HDC], QCB+A, QCF+D, D, U+D, [HDC], QCB+A, QCF+P, QCF+D, D, U+D, [HDC], QCB+A, QCF+P, QCF+D, D, U+D, [HDC], QCB+A, air throw.
Based on that video I think it deals about 400~ish damage since he was well below half life and it still didn't kill him.
Something interesting I noted during his match against Clark.
He does command grab, whiff s.D, step forward, jump d+D (drill). It looks like it'll cross up but can't really tell what the end result is suppose to be since the Clark player did EX clothesline to escape the setup.
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SummyG
New Challenger

Posts: 15
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« Reply #50 on: January 10, 2012, 02:21:25 PM » |
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Something interesting I noted during his match against Clark.
He does command grab, whiff s.D, step forward, jump d+D (drill). It looks like it'll cross up but can't really tell what the end result is suppose to be since the Clark player did EX clothesline to escape the setup.
they were a lot of interesting setups during those matches. The benni during the 2nd/3rd match looked like he was doing command grabs after a blocked cl.C/D to reduce its recovery. Also seemed like it set up perfectly for tick throws. never realized how fast it was, also builds meter.
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Hayabusa
New Challenger

Posts: 13
"Engrish" speaker
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« Reply #51 on: January 11, 2012, 06:18:23 AM » |
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What's up guys! Im kind of new here... i enter the forum a long time, but only now i decided to register  ... Well, i would like to know, if someone here use benimaru's shortcuts, like tk motion + Kick, than Kick again, to do his Iaido kick, or this is crap? It helped me push some of his HD combos, but i don't know if it is a realible tool... thanks for the help!
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Duo Lon, Benimaru, Ash - For the win! K', Kim, Shen - For the Fun!
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BioBooster
Mod Team
Legendary Wolf
    
Posts: 1044
PSN: BioBoosterUnit
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« Reply #52 on: January 11, 2012, 06:40:50 PM » |
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Hey Hayabusa,
I also do his iaigeri > follow up similarly. fb+K > up+K. This has been pretty helpful to me in longer combos since that's how I've been doing it and haven't had a reason to dispense with it yet. Will let you know if I start seeing problems.
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Hayabusa
New Challenger

Posts: 13
"Engrish" speaker
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« Reply #53 on: January 12, 2012, 06:28:48 AM » |
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Hey Hayabusa,
I also do his iaigeri > follow up similarly. fb+K > up+K. This has been pretty helpful to me in longer combos since that's how I've been doing it and haven't had a reason to dispense with it yet. Will let you know if I start seeing problems.
Yeah man. I Only use the normal output for blockstrings, like when  + K is blocked, i wait a slightly moment to  + Kick, like on this video: http://www.twitch.tv/cafeid/b/304688463 at 1:27:34... Until now, i just noticed a problem with the shortcut, u have to do it fast, if u wait a just a little, the  + K will no be recognized by the game as the follow up, but in HD combos this is not a big problem, at least IMO. I will give a try in your way, man, thks a lot  !
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Duo Lon, Benimaru, Ash - For the win! K', Kim, Shen - For the Fun!
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Hayabusa
New Challenger

Posts: 13
"Engrish" speaker
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« Reply #55 on: January 12, 2012, 09:34:19 AM » |
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Duo Lon, Benimaru, Ash - For the win! K', Kim, Shen - For the Fun!
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bubblanAB7
New Challenger

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« Reply #56 on: January 14, 2012, 10:58:39 AM » |
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Just a kill combo starting from cr.A with 2 bars 60% drive
I've wanted to cap stuff in better quality but for now just showing this combo is ok. I think this could be an infinite if you do 7 TKs each rep but not really sure and 7 TKs is near impossible for me to do. qcf+k, d,u+k DC qcf+pp juggle is broken and should be patched out asap. Of course the combo can go on longer I was just showing a rather basic version of the combo
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BioBooster
Mod Team
Legendary Wolf
    
Posts: 1044
PSN: BioBoosterUnit
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« Reply #57 on: January 15, 2012, 10:04:20 PM » |
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Just a kill combo
>Just amazing Excellent stun-kill-fest  Time for me to get dirty w/ some TK raijinken...
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SummyG
New Challenger

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« Reply #58 on: January 16, 2012, 12:21:23 AM » |
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Just a kill combo starting from cr.A with 2 bars 60% drive  I've wanted to cap stuff in better quality but for now just showing this combo is ok. I think this could be an infinite if you do 7 TKs each rep but not really sure and 7 TKs is near impossible for me to do. qcf+k, d,u+k DC qcf+pp juggle is broken and should be patched out asap. Of course the combo can go on longer I was just showing a rather basic version of the combo benni isnt the only character that can do loops using drive & ex meter. no need for a game play patch, plus im sure that is not a infinite.
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ChefNeedles
New Challenger

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« Reply #59 on: January 26, 2012, 10:26:23 PM » |
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Hey guys, I'm new to Benimaru, and I have been having trouble with the TK Raijinken loop. I can get 2 sometimes, but not consistently. I'm having a hard time figuring out the rhythm. Any tips? Or if someone could make a how to video, that would be beyond awesome. I love this character and I love to see what we're making of him.
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Benimaru/Kyo/Claw Iori
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