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Go for it.lol maybe you can get but I can't.
So, it is a matter of spacing whether you can or cannot delay the Ex rekka. Also how deep the Ex rekka connects also determines the length of time you have to delay it. That should be included in the wikiI knew I wasn't going crazy! lol
Quote from: Crimson_King15 on July 16, 2012, 01:21:19 PMSo, it is a matter of spacing whether you can or cannot delay the Ex rekka. Also how deep the Ex rekka connects also determines the length of time you have to delay it. That should be included in the wikiI knew I wasn't going crazy! lolI'm not sure we're understanding each other. You can always delay the 2nd Ex Rekkas and it's not determined on spacing. The point of me doing three d As was to prove that you can be relatively far and still get the full combo. Naturally if you're SUPER far you're not going to get the combo to connect but seeing you can do it off three d As, or s.D, f.A (the most common starters)...it pretty much works anywhere.BTW, my timing for the Ex Rekka combo is the same anywhere.
Idk if anyone is aware of this but i haven't seen any discussion about it.after f+b you can link cr b or cr a after which is actually really good in the corner for damage and pressure.also after f+b you can link into ex rekka immediatly after and have it combo which can add up to some nice damage in the corner since you can freely cancel into qcb+a.just some new things i found
Kane i must be missing it but I'll take your word for it.either way i wanted to post it because it's an easy combo of lights into a nice high damage combo in the corner.crb> cra>f+b> qcf+ac 2x>qcb+a>st c> f+a> rekka 3x xx qcf+b xx> st c= 358 0drive with 1 barj.d> St.c> f.b>qcf+ac 2x> qcb+a>st c> f+a> qcf+p 3x xx qcf+b xx> st. c= 441 no drive 1 bar
Actually they are good for both meterless combos and frame traps. but if say you push the f+b you can cra>f+a then you can go from there.
also cra>std>f+b>ex rekka hits but cra>st c>f+b> rekka doesnt
Added this to the wiki notes section: Performing the f A, f.B, DM cancels might be a little tricky at first, so you can use the: f A, qcb B, hcf B~P shortcut instead.
Quote from: Kane317 on October 22, 2012, 06:41:52 AMAdded this to the wiki notes section: Performing the f A, f.B, DM cancels might be a little tricky at first, so you can use the: f A, qcb B, hcf B~P shortcut instead.That is very helpful. I've always had trouble with that DM cancel and had no idea there was a shortcut. Thanks for posting that Kane.